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Posts posted by DarthBlender
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Lately i am getting constant crashes when i have a quest activated and the waypoint changes because i have completed a quest "step". I did not have these issues in the start of my play through and i did not add any other mod in my load order. I only updated JohhnyGuitar, NVTF and the ModLimitFix. Using the older versions of these mods cause no difference to the crashes. The crashes are instant (CTDs).
Example of crash:
-I have the quest "They went that a way" activated.
-I go to Boulder city and talk to Jessup.
-The quest updates/completes - Game crashes.
+Same quest, another activated in the pip boy.
-I go to Boulder city and talk to Jessup.
-The quest updates/completes. No crash.
Example with mod quest
+New Vegas Bounties Quest activated
-I kill the target
-Take the finger (waypoint updates) - Game crash
+Other quest activated
-I kill the target
-Take the finger - No cash
I cant find what causes these crashes in my mod list. I have attached the right and left panels of MO2.
Thing i have tried: Disabling all UI mods (section UI in the modlist.txt), just mods assorted, Stewie tweaks, New Vegas reloaded and using older versions of the three updated mods.
Any help is welcome.
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And another one...
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Good luck everybody!
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Strange Questmarker/Waypoint Crash
in Mod Troubleshooting
Posted · Edited by DarthBlender
Probably its MLF. Changing the DLL into a .noload makes some meshes to not load in game. The strange thing is that the crashes happen when the quest marker is pointing to a NPC in an interior cell. I'll do some more testing and i will report to Iranrmrf.
Thank you for your response.
Update: I started a new game with MLF disabled. The CDT still happens. I guess its time for a no quest marker playthrough.