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DarthBlender

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Posts posted by DarthBlender

  1. Probably its MLF. Changing the DLL into a .noload makes some meshes to not load in game. The strange thing is that the crashes happen when the quest marker is pointing to a NPC in an interior cell. I'll do some more testing and i will report to Iranrmrf.

     

    Thank you for your response.

     

    Update: I started a new game with MLF disabled. The CDT still happens. I guess its time for a no quest marker playthrough.

  2. Lately i am getting constant crashes when i have a quest activated and the waypoint changes because i have completed a quest "step". I did not have these issues in the start of my play through and i did not add any other mod in my load order. I only updated JohhnyGuitar, NVTF and the ModLimitFix. Using the older versions of these mods cause no difference to the crashes. The crashes are instant (CTDs).

     

    Example of crash:

    -I have the quest "They went that a way" activated.

    -I go to Boulder city and talk to Jessup.

    -The quest updates/completes - Game crashes.

     

    +Same quest, another activated in the pip boy.

    -I go to Boulder city and talk to Jessup.

    -The quest updates/completes. No crash.

     

    Example with mod quest

    +New Vegas Bounties Quest activated

    -I kill the target

    -Take the finger (waypoint updates) - Game crash

     

    +Other quest activated

    -I kill the target

    -Take the finger - No cash

     

    I cant find what causes these crashes in my mod list. I have attached the right and left panels of MO2.

     

    Thing i have tried: Disabling all UI mods (section UI in the modlist.txt), just mods assorted, Stewie tweaks, New Vegas reloaded and using older versions of the three updated mods.

    Any help is welcome.

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