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sictired

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  1. fair point thanks anyway
  2. its still not working. would you mind trying it yourself when i send you the files?
  3. ah maybe i found the issue could you guve me your piece of mind on this? at some point i cleaned the masters with ssedit but it couldnt remove it entirely and afterwards i removed it in CK. maybe the cleaning in ssedit is needed bc i didnt do that more then one time. afterwards only ever via CK
  4. thank you ill try tomorrow
  5. i just did: - extract - optimize - repack - install mod - load with CK - delete master - save in CK - deploy changes and yet again something went wrong and it isnt working maybe i need to save first then reopen CK and remove the master? im so lost. sorry if it sounded like i didnt read any instructrions. and this should be like the 10th mod i ported. like deadly dragons was no issue at all when i ported it before it was available on nexus too. btw neither the meshes nor the textures work. on my first success only the textures worked first and then (i think optimize them with nif opt) it worked fine
  6. i tried it in so many different ways with different tools. the only thing i didnt try until now was the repacking. but i got it to work with loose files before. i honestly dont know what i did wrong even after reading everything i found. may i overlooked it but i didnt find any info on if i have to do thos steps seperately or if the tool is basically able to do all that with one click if i check the needed setting in all tabs. "extract the SLE BSA contents, optimize them and re-build them into an SSE BSA." im trying again just now. and yes i know for certain the master isnt used at all i double checked in ssedit as well. lets see how this goes then...
  7. before or after removing the master if it matters? and for what? proccessing the textures and meshes? extracting the bsa? thanks for your answer but thats too vague for me.
  8. Hey guys, so i ported a mod successfully and then i wanted to make a clean backup install of the mod so my staging folder and my download folder are the same. then i dont know what i did wrong but the mod broke. when i tried to redo it like 5 times i couldnt get it to work at all anymore and i dont get what i did wrong. its a simple BSA and ESP (BSA contains less than 10 textures and less than 10 meshes). and it has an additional master file needed eventhough its actually not using it. So would anyone here maybe help me out and just port this thing for me privately? (actually idk if thats against any rules since my request is meant to stay private. if it is please consider this request null and void.) alternatively maybe someone tell me in clear and short steps whats needed to be done here is what i did - extract bsa - nif opt meshes - deleted the unused master for esp with CK - renamed something in CK and reversed it - then saved - redeployed and applied changes i cant thing of anything i forgot but im not sure at this point anymore.
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