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braibays

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  1. you need a pro's help for your application, see if he will help you or teach you how. It's just LvlRaiderGun and LvlRaiderMelee
  2. which actors have you chosen ? that matters a great deal, AI packages used control this. a very small mod has actors that use an object placed around through out the Empire so they spawn and react interdependently, you issue is , you need an independent actor for the base of these NPC's. If you have used an AI / actor from the based Vanilla source? then their AI's are attached too their assign based objects so no, they won't move freely. you may require several scripts to further define their activations too. For a test, down load a simple follower mod and test it's AI on your mod as an esp file... always use an esp during production.....if you can not get the results as an esp first, then something you have done is still incorrect. A more complicated way is too study other mods that use AI packages. The NPC's need to be written so they are independent of the main game structure, real independents. examples are plenty, Ties that bind is one. For a vanilla transformation type of NPC, you can study Moria Browns Ai...the most challenging NPC to ever been used (http://forums.nexusmods.com/index.php?/topic/2205669-moira-brown-craterside-enterprises/) with it comes study. So learn from the best authors, how they do things. It's going to be raiders, then it will lead down into a deathclaw lair
  3. If I convert the dungeon file to an esm and make an esp to add all the lvled actors and such will it work
  4. They still stand still. the navmesh covers the entire place (halls and rooms) finalizing made them slightly more aggressive but i dont fancy convertying all to one esm just yet
  5. So I have to make an ESM for each Dungeon I make? That's hard work
  6. I am making a mod testing it out etc(navmesh applied to cover the hallways) But melee based enemies won't attack unless i stand next to them and don't chase me. Same with ranged except they walk around while shooting but don't chase
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