If it looks a 'bit weak to you' in terms of content, then you're missing the point; complexity and versatility are what are pushed, not raw spell amounts. The mod has a very high endorsement to view ratio, and it has it for a reason. There's also a fair amount of dialogue from my users labeling it their "favorite" or "best" spell mod. Now, I'm not disputing the quality of Apocalypse, because it does have quality - I continue to recommend it on my own mod's front page for a reason. I wouldn't be as bold to even state that I believe TRoC to be the best spell mod on the site - I certainly strive for that goal, but I wouldn't put myself in a position to say whether it is or not. I will, however, emphatically repeat that it is a game-changer far more than any other spell mod, due to its dedication to both unique mechanics and adventure immersion. The design philosophies between Apocalypse and Revenge of Colette are different, and every single one of the seven stances is essentially four conditional spells just by itself. (Power Attack, Meditation, Unleash, Passive Benefit). There is no other magic mod I am aware of which remotely facilitates hybridization like TRoC, which had to create an entire new system to support it. The video needs work, yes; it was a 'quick' video thrown together showing a -specific- new feature through several attempts at shooting between coding, and was a preview of the upcoming mod. It could definitely be edited for tightness, but at the same time simply showing the spell effects does not adequately show the overall conceit of the system as a combo-builder and release set-up. I'm working on another video representing the mod as a whole, and it takes a long time to get a lot of good footage. Oh yeah, I'll add in - the mod's recommended by ASIS for a reason. TRoC's on ASIS's front page. Go check.