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AstralFire

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Posts posted by AstralFire

  1. Totes cool. ;D I notice there's comparatively far less support for modders working on spells than for quests.

     

    (Suspicion: Spell Package Authors are in more direct competition with one another than Quest Mod Authors, and less eager to share info.)

  2. If your mod never starts the first quest, it would be completely impossible to follow the quest chain that enables shouting. You should also look into dummying out the word walls and detaching the hidden quests that do the chanting and blurry screen effects.
  3. That on each swing/shot, both enchanted effects take effect at once. Currently, some of the spells in my mod aren't playing nice with weapon enchantments and I'm trying to figure out how Bethesda got around that issue to allow two weapon enchantments at once.
  4. And another QoL patch went live this morning. =)

     

    Revision B

    - Casting spells outside of combat while in a stance will no longer increase Focus.

    - Stances now end (not merely run out of charges) when it's been sixty seconds since the last Focus building or spending abilities.

    - Stance Tomes now teach the End Stance power, which allows the player to exit the stance system completely as if they had just waited sixty seconds.

    - Power Shots from bows gained some wiggle room in case people misjudged whether or not their bow was fully drawn.

  5. Is there any way to force a clear of an event or function if it's been called too many times and is locking up the processing? One of my users has reported a bug where scripts don't appear to be firing and that's the only thing that I think could be a culprit. Other opinions on causes are very welcome, of course.
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