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AstralFire

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Posts posted by AstralFire

  1. Due to a hard uninstall I had to do (I mean, really, really hard) I don't have many saves at the moment. But as I get closer to completion of v4 of my mod, I find myself wanting some variety in the visuals for when I make a new demo video. So, rather than sit through Helgen... again... I figured I'd see if anyone would be kind enough to donate some copies of their PC-compatible saves?

     

    What I'm looking for:

    - I cannot accept any save files featuring animations, models and textures not in vanilla outside of this list: UNP, ApachiiSkyHair, Lore Friendly Armors, Coverwomen (no make-up) - besides, I will probably not focus on faces much, given the mod's subject matter. (I do have other mods, but I don't feel like listing the 15 loose one armor packages I have.) If you plain have a lot of mods, err on the side of caution - warn me upfront. If you want to remake your character in a lower mod set-up and get them out of Helgen for me, sure.

    - Characters in the mid-20s to 40s range. This is where my save list is most barren at the moment.

     

    Beyond that - mages, melee, and missile are all just fine. If you're interested, please shoot me a PM, and I'll give my email address. I don't want to leave it out here to be trawled by spambots.

  2. The creation kit has the example:

    Event OnSpellCast(Form akSpell)
     Spell spellCast = akSpell as Spell
     if spellCast && spellCast == FireballSpell
       Debug.Trace("We just cast a fireball!")
     else
       Debug.Trace("We cast something, but we don't know what it is")
     endIf
    endEvent
    

     

    Noting the fragment

     

     Spell spellCast = akSpell as Spell
     if spellCast
    

     

    Does this part automatically return false if the event was triggered by a potion, enchantment, or ingredient? I'm hoping the answer is 'yes.'

  3. Alright, this is what I've got worked out.

     

    FIRST MEETING: The player has just been transported into an otherworldly realm. Without warning, a voice speaks.

     

    1. Voice (old, weathered, but strong): Finally... it has been the blink of an eternity since I last encountered a visitor who was worthy of my time. You... have a strong spirit. Stronger than I have seen in some time.

     

    Player:

    A. Who are you? GOTO 2

    B. Where am I? GOTO 2

    C. What the hell? GOTO 3

    D. My strength is known to me. GOTO 4

    E. Why do you say I am strong? GOTO 5

     

    2. Voice: My name is forgotten to many, even myself. I know not if I was man or woman. I know only that I sang with my sword once, as an Ansei. And so, I know not even what this place is, but that it is where I reside. GOTO 6

     

    3. Voice: (laughs) Your disorientation is understandable. You must want to know who I am. GOTO 2

     

    4. Voice: I wonder, is your directness the result of a fast wit to understand where you are, or a stalwart heart to ignore it? You do have the heart of an Ansei. GOTO 7

     

    5. Voice: Because you are here. Those without a strong soul would not be able to project themselves here from the world of Mundus. GOTO 6.

     

    6. Voice: Humor an old Yokudan in the firmities of antiquity; from what do you draw your strength? GOTO 8

     

    7. Voice: You who are so redoubtable of spirit, stand forth and tell me from what you draw your strength. GOTO 8

     

    8. Player:

    A. I am Dragonborn, blessed by the Divines who walk with me. GOTO 9.

    B. The blood of fallen enemies behind me. GOTO 10.

    C. The mysteries of the arcane are mine to command. GOTO 11.

    D. I serve a Daedric Prince, of power incomprehensible. GOTO 12.

    E. I draw only upon myself. GOTO 13.

    F. Hard work? Good diet? Exercise? GOTO 14.

    G. I feast on the flesh of infant daedra, with cheese. GOTO 14

    H. What does 'redoubtable' mean? GOTO 14

    I. What's an Ansei? GOTO 15.

    J. Ansei? Fascinating. No one talks about them these days. GOTO 16.

     

    9. Voice: I have heard of these gods. Akatosh, Talos, and the Divines - but they are not known to me. But if they are like Ruptga and those which I served, then you must be a great champion of their values. GOTO 15.

     

    10. Voice: (With a note of restrained anger) Your answer is that of an evil being; but it is not my place to judge worthiness. Perhaps the heavens have decided that this path shall be what enlightens you. GOTO 15.

     

    11. Voice: (Thoughtful, positive, not reproachful.) So I can see... and yet, they are not all yours to command yet, are they? There are things you have yet to learn. And that is what you seek here. GOTO 15.

     

    12. Voice: I have heard of these Daedra before... (thoughtful, uncertain, to self). Perhaps the heavens... Yes. It is not my place. (louder) Very well. GOTO 15.

     

    13. Voice: (Somewhere between patronizing and sincere - really hard to tell) Are you so certain? If you are, truly you are a warrior without parallel... GOTO 15.

     

    14. Voice: You make light of me, but I know what I sense in your heart. GOTO 15.

     

    15. Voice: (Proud) I am an Ansei, even in death. You are not Ansei... but you have strength of soul enough to be one. GOTO 16.

     

    16. Voice: (Curious, sorrowful) Truly? Times have changed much. GOTO 17

     

    17. Voice: (Grand and wistful) Brothers of the Blade and Sisters of the Sword... We were more than warriors, for our steel sang the truth of our hearts. Strength of blade and strength of character. The soul of Yokuda... and Hammerfell.

     

    18. Player:

    A. And you want to pass this tradition on to me? I am not worthy. GOTO 19.

    B. And now I know I'm dreaming. GOTO 20.

    C. Sorry, I don't really do the whole sword thing. GOTO 21.

    D. I like swords! Especially curved ones. GOTO 22.

    E. Um... I'm already a Shield-Sibling. Is that a problem? GOTO 23.

    F. I have no interest in being an Ansei. GOTO 24.

     

    19. Voice: Your modesty is commendable, but unnecessary. We shall commence immediately. GOTO 25.

     

    20. Voice: If the truth is a dream, does that make the truth any less real? GOTO 25.

     

    21. Voice: Your weapon in battle matters not. Be it by axe, by sorcery, or by archery, the principles of battle apply to all. GOTO 25.

     

    22. Voice: (Bemused) ...Thank you for letting me know? GOTO 25.

     

    23. Voice: Your other affiliations are of no concern to me. Let your heart be true and guide you through battle. GOTO SPELL.

     

    24. Voice: Very well. I will be here when you return. For you shall. GOTO LEAVE.

     

    RETURNING AFTER SAYING NO:

     

    1. Voice: So, you finally return. Are you ready to master the power which you have wrought?

    Player:

    A. On second thought... GOTO LEAVE.

    B. Let's do this! GOTO SPELL.

    C. I am ready. GOTO SPELL.

     

    SPELL:

    (If other six have been obtained)

    1. Voice: We meet again. This shall be the last time.

    2. Player:

    A. Thank you for all that you have taught me. GOTO 3.

    B. The sooner we're done, the better. GOTO 4.

    C. But I love you. I think I brought an Amulet of Mara with me. GOTO 5.

    D. ... GOTO INDIVIDUALSPELL

    3. Voice: Thank you for having cherished the ways of the Ansei. GOTO INDIVIDUALSPELL

    4. Voice: Very well. GOTO INDIVIDUALSPELL

    5. Voice: ...Tall papa, why? (sigh) GOTO INDIVIDUALSPELL

     

    DESTRUCTION: PYROCLASMIC MIGHT

     

    1. Voice: In this place of destruction and power, you can learn to emulate the violence of nature.

     

    2. Player:

    A. How? GOTO 3.

    B. I thought nature was all about flowers and stuff. GOTO 3.

    C. I see it... the power... GOTO 3.

     

    3. Voice: Calm your mind and feel the strength flow into your body. Building inside of you. Beginning in the perinaeum and rising through each vertex of your spirit. You are the mountain.

     

    Player:

    A. ... GOTO 5.

    B. I'm a little short for that. GOTO 4.

     

    4. Voice: (Stern) Cease talking and concentrate! GOTO 5.

     

    5. Voice: Now the power is building. Building... it is at the critical moment. Sunder earth below and skies above, transcending all in a blinding display of brilliant light, and a thundering, choking darkness.

     

    (Player suddenly erupts with a fire effect.)

     

    6. Voice: The power of the raging volcano is yours. Just remember... though the volcano sears the ground, the earth which it has touched is made more fertile for its presence. If you must destroy, be the volcano; destroy utterly, but assist in the recovery. GOTO LEAVE.

     

    DESTRUCTION: GLACIAL SERENITY

     

    1. Voice: The silence and peace of nature is not safety. Ice is death; it is the end of all things. Nothing which lasts may be built from ice, but anything entrapped in ice shall last forever...

     

    2. Player:

    A. Skyrim knows the dangers of cold well. GOTO 2.5

    B. What about igloos? GOTO 3.

    C. Being here is unsettling. GOTO 3.

     

    2.5 Voice: Yes... even the Nords do not settle this far north. GOTO 3.

     

    3. Voice: Can you hear it? The whistling of the wind. Winter comes for each of us, and we only survive it with the fire that burns in our hearts. Keep that fire strong as you bring your foes closer to the end. Fight the silence you cloak yourself in.

     

    Player:

    A. ... GOTO 5.

    B. This little light of mine... GOTO 4.

     

    4. Voice: (Bemused) ...I suppose I did just tell you to fight the silence. GOTO 5.

     

    5. Voice: Let the wind whip around you, fast and furious, and move with its motions as it batters and buffets your foes. Your strength is mighty...

     

    (Player suddenly erupts with a frost effect.)

     

    6. Voice: The peace of eternal death is yours. Be careful that you do not let it into your heart, for once it has a foothold there... it shall never leave you. GOTO LEAVE.

     

    DESTRUCTION: THUNDERING SPEED

     

    1. Voice: Hear nature roar past us, my friend. At times so slow, at times so fiercely swift. It is that latter which I call upon you to learn this day.

     

    2. Player:

    A. I could feel it flowing through me from the moment I entered.

    B. So does that mean this lesson's going to be fast? GOTO 3.

    C. I will be as swift as a coursing river. GOTO 3.

     

    3. Voice: With a brilliant flash of light, Nature moves power faster than any man, mer, or monster can react. Where it goes, none can hope to predict; they will only see a precise but terrible area of burning and destruction.

     

    Player:

    A. ... GOTO 5.

    B. Shockingly fast. GOTO 4.

     

    4. Voice: (flat) I cannot believe you said that. GOTO 5.

     

    5. Voice: Do you feel the speed surging through you, coruscating through your body? Then unleash it, in all its brilliance!

     

    (Player suddenly erupts with a shock effect.)

     

    6. Voice: The crackling alacrity of lightning is yours. Recall, however, that lightning is difficult to control, even for its wielder. Be certain that it is not leading you where it wishes to play.

     

    RESTORATION: RADIANT FLASH

     

    1. Voice: This is a place of much light, friend. The overwhelming brilliance of light. And yet, it is not a place in which I feel much comfort.

     

    2. Player:

    A. A capricious Daedric Prince abides around us. GOTO 3.

    B. I am friend to Meridia, Prince of Light. GOTO 5.

    C. Maybe you need new clothes. GOTO 4.

     

    3. Voice: So, you already understand the core of this lesson. GOTO 6.

     

    4. Voice: (sigh) I don't have a body to wear anything. GOTO 6.

     

    5. Voice: Whatever is here is friend to nothing. GOTO 6.

     

    6. Voice: All that glitters is not gold, and all that shines is not sacred. Light is intrinsically good, because light is the element of civilization; but just as people can be subverted to cruel ends, so too can light.

     

    Player:

    A. Light is civilization? GOTO 7.

    B. Civilization is good? GOTO 7.

    C. ... GOTO 7.

     

    7. Voice: Good develops because good nurtures growth. A civilization cannot grow without good; those who are evil but wise often ally with good men, for they know the advantages of good. GOTO 8.

     

    8. Voice: Light reveals truth and knowledge, and nurtures safety and livelihood. Without light, civilizations do not form. But beware the overpowering brilliance.

     

    (Player suddenly erupts with a healing effect.)

     

    9. Voice: The radiance of the sun is yours. May it nurture only the good in you, friend. Begone from this place of corruption.

     

    ALTERATION: CLARITY WAVE

     

    1. Voice: May the rolling seas hear our cry today. Water is the element of motion, both internal and external.

     

    2. Player:

    A. What is it that you teach today? GOTO 5.

    B. The pattern in those motions... it would be hard to fight against their regularity. GOTO 5.

    C. Speaking of water, what if I have to go? GOTO 3.

     

    3. Voice: You'll wet yourself in the real world.

    Player:

    A. Oh. GOTO 5.

    B. As long as I'm dry here! GOTO 4.

     

    4. Voice: (disgusted) By the Gods... Ugh. GOTO 5.

     

    5. Voice: The waves flow inexorably; none may resist them forever. The sea will forever be here. It is always changing, always moving, and yet it never changes. This contradiction is the source of its power.

     

    Player:

    A. I will become the contradiction? GOTO 6.

    B. I'm liking the motion of this ocean. GOTO 6.

     

    (Player suddenly goes translucent)

     

    6. Voice: The flow of time and space itself is yours. Just take caution to not become adrift.

     

    ILLUSION: CHAOS OMEN

     

    1. Voice: Confusion. Many warriors hate to admit that they use such a tool, speaking of their honor or power; even the Ansei are prey to such vanity. But it is a warrior's tool, as are all things.

     

    2. Player:

    A. I prefer a straight-up fight when possible. GOTO 4.

    B. I will take any advantage I can get. GOTO 4.

    C. Wait, does this involve Skooma? GOTO 3.

     

    3. Voice: Whatever you speak of in that tone of voice, it cannot be worthwhile. Ahem. GOTO 4.

     

    4. Voice: Sow the seeds of chaos among your enemies and they will defeat themselves for you. Meditate upon the reflection in the waters, and the obscuring mist that rolls in the morning fog.

     

    Player:

    A. I feel it... but this seems too easy. GOTO 5.

    B. Wait - danger! GOTO 5.

     

    5. Voice: You must take care not to let your perceptions confuse you. Traps laid for others can become traps for yourself, and you may fall prey to the hate that you allow others to indulge in. GOTO 6.

     

    6. Voice: You must never allow yourself to hate. Hatred will kill you more than it will kill them. It consumes.

     

    (Player bursts with green light.)

     

    7. Voice: Insight into magic and the mind is yours. As always, exercise care. Staring too long into the mind of another... well. The act of observing always changes the observer.

     

    CONJURATION: SHADOW SELF

     

    1. Voice: These are dark arts in which I now instruct you. Either your soul or that of another is at risk whenever you use these powers. It is a double-edged blade.

     

    2. Player:

    A. A double-edged blade? GOTO 4.

    B. I feel a metaphor incoming. GOTO 4.

    C. I know how to use souls, old man. GOTO 3.

     

    3. Voice: (Angered) Or is your soul the one being used? GOTO 4.

     

    4. Voice: (At first calm, then wild) This is the sacred art of the Ansei, the Saints of the Sword. Shehai Shen She Ru. Call forth your soul and place it into your hand! It is dangerous, it is powerful, it is the essence of moral combat. To put yourself at risk for what you believe.

     

    Player:

    A. I'm not sure I want to do this. GOTO 5.

    B. I can feel it coming! I can't stop it! GOTO 6.

    C. My spirit is flowing... it is strong, but I can tame it. GOTO 7.

     

    5. Voice: You have come too far to turn back! You shall not leave now! It is your soul that brought you! GOTO 6.

     

    6. Voice: Calm yourself. That is it. Watch it take shape in your hands... GOTO 7.

     

    7. Voice: And now! Let it course and then grab it by its tail!

     

    (Bound Sword appears in Player's hand.)

     

    8. Voice: And now you have taken the single most important step in any swordsinger's path to becoming Ansei. This is a true blade. Its power is yours to command.

     

    LEAVE

     

    1. Voice: You now know how to channel the power, but if you wish to make use of it, the tome before you shall teach you the answers. It is part of your mind, but it shall be manifest when you leave this realm. END

    1a. (if final time) Voice: ...You have now mastered everything that I have to teach you. I know not what your fate shall bring you, only that whatever it does bring you, you are able to face... Ansei. GOTO 2.

     

    2. Player:

    A. Thank you for all that you have done. GOTO 3.

    B. If you're just a figment of my imagination, can't we meet again? GOTO 4.

    C. I will do my best to honor the ways of the Ansei. GOTO 3.

    D. It will be a useful tool in my conquests. GOTO 5.

    E. This was kind of a waste of my time, honestly. GOTO 5.

     

    3. Voice: It has been an honor to teach you. May war sing of your glory, and peace sing of your truth. END.

     

    4. Voice: (laughing) Ever the jester. Some dreams are truth, but not all. GOTO 3.

     

    5. Voice: Be careful in your observations of tool and use; you may find that you are not the master of your own destiny. END.

  4. I didn't make the text that's currently in too long, to avoid interrupting the flow of the game too much - yanking what I currently have on one of them, though:

    Sitting here, you suddenly feel a shift within your soul. Somehow, you know that when you rise, you will return to the outside world... regardless of whether or not you are ready for it.

     

    I would expand this a bit and there's one or two others, but it would not be a big job for the moment.

  5. Thanks as always, Staind. :)

     

    v3.0a Notes (In Progress, not Complete)

     

    - Autohypnosis can no longer be cast within the Mindscape, preventing the player from getting permanently trapped.

    - Spectral Hound can now be cancelled early by using the voice button. Your first cast of Spectral Hound after this update will notify you of this.

    - Spectral Hound's skill advancement strength has been reduced to a quarter of what it was before. It is still a pretty fast way to level alteration, I think. Will keep testing.

    - Inner Fire, Inner Flash, Inner Clarity, Inner Wave, Inner Chaos, Synthesize Varla Gem and Noble Sacrifice have all had their XP production raised on the order of 10 to 60 times what they were before; will test to make sure it's not too high now, but they were definitely way too low before.

     

    All of these changes are in effect in the development copy of the mod, and will be pushed out along with other fixes, if necessary, in a day or two.

  6. Thanks as always, Staind. :)

     

    v3.0a Notes (In Progress, not Complete)

     

    - Autohypnosis can no longer be cast within the Mindscape, preventing the player from getting permanently trapped.

    - Spectral Hound can now be cancelled early by using the voice button. Your first cast of Spectral Hound after this update will notify you of this.

    - Spectral Hound's skill advancement strength has been reduced to a quarter of what it was before. It is still a pretty fast way to level alteration, I think. Will keep testing.

    - Inner Fire, Inner Flash, Inner Clarity, Inner Wave, Inner Chaos, Synthesize Varla Gem and Noble Sacrifice have all had their XP production raised on the order of 10 to 60 times what they were before; will test to make sure it's not too high now, but they were definitely way too low before.

     

    All of these changes are in effect in the development copy of the mod, and will be pushed out along with other fixes, if necessary, in a day or two.

  7. I don't want to disable all their controls, just force them to use a specific spell for the duration of an effect.

     

    Edit: Figured it out. I just used an OnObjectEquipped Event that forced a re-equip of the specific voice power every time the player equips anything at all, though it ignores an equip of that power to prevent recursion hell.

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