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perkyguy

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  1. I replaced the 1.6.5 file with the .5d version and no change. Also, at this point i think updating plugins would probably do more harm than good. All of them are working just fine with the exception of the crashing script. The link to the plugin has a 1.6.6 version. Out of curiousity - why didnt you advise updating to that? I put the loadorder used in the crash-imminent-save in TESPCD and i removed the 12 or so plugins listed in the "script" section. Now the game generates warnings on start and save crashes when trying to load. My warnings.txt was mentioned before - some better clothes crap, which is entirely benign.
  2. It does not :confused: . Its clearly a script that cant be mitigated by load order, since i can safely rest past day 355 on the 331 backup.
  3. Not really. After i disabled 100 mods, save would just crash on load. Even after being repaired with cells and spawned monsters removed.
  4. The image is uploaded on a site i got on random when i did " image upload" google search. I had no reg there so idk why you cant see it. It works when i click it. Masters for WEWQEQWE0000.ess: That and some 30-something texture mods that have no .esp But ill probably just resume playing the 331 day one when i get back to playing morrowind.
  5. The warnings log states: Not able to find Foot part in BC_shoes_common_03. Not able to find Foot part in BC_shoes_common_03. Not able to find Foot part in BC_shoes_common_5. Not able to find Foot part in BC_shoes_common_5. Not able to find Foot part in BC_shoes_common_5. This is my mod order used on both the 340 day save that has 18 hours until it crashes and the 331 day save that skips the crash, but will likely happen in due time when i trigger whatever it is that causes the issue. https://www.photobox.co.uk/my/photo/full?photo_id=500730924043 EDIT: the warning log was caused by Better Clothes, but removing it does nothing. Latest safegame still crashes, without generating an error.
  6. Doesnt matter where i am or what i do - once 340/11 deadline is passed one way or another, game crashes. There is no warning log and ive never enabled MGE's distant land option. Binary will be a pain with all the stuff i have slapped on.
  7. I dont think multi-saving would have helped, as the game just crashes at that particular time. My current save is 18 in-game hours before the crash mark. Anywhoo: 1) MCP already installed with all the bugfixes enabled. 2) Did before posting 3) You mean try to "dispose of corpse" on bodies i have lying around? Is there a console command for that? Toggling scripts off, allows me to rest past the doomsday timer, but game crashes after i enable them, so the culprit really is a script. Is there a way to pinpoint the offending script exactly? Cheers. EDIT: I actually do have 1 extremely lucky save at day 331, which i can safely rest past day 343 with no problem, but i had a lot of stuff done in those 9 in-game days, and there is no guarantee that whatever script is causing this wont flare up later, so I'd like to see if i can get that sorted out.
  8. As the title says - the game crashes like clockwork every time i pass the aforementioned time mark. Be it by resting, or just when the time comes as i play - BAM. CTD. Repaired the save with wrye, but no dice. There are 196 .esm and esp.'s loaded, but there have been no crashes and compatibility issues thus far. Im actually quite proud of how i got that huge mess of mods working together seamlessly. Took me a month.
  9. I got wrye mash and mlox. What else do I need and what do I need to do. Cheers
  10. Regarding the FOOK, im pretty sure im supposed to only load one of the esm's. I didnt notice both are there untill now. Are there any moer tools i could use to get this mod order checked?
  11. Im in the habbit of heavily modifying all my games, FNV is no exception. Picked up some 60 mods before i started to play it and manually installed them all. Overwrote many files with the same names, some I didnt, mostly if they were larger sized texture files, and inevitably made a big bowl of mixed nuts. Heck, i forgot know what more than half of these mods do. Anyway, i ran BOSS, it seems to have moved around some of the mods, tried to start the game, ofc it crashed, ran FNVEdit, created a merged patch, game ran ok, though i think it takes a huge amount of time to load previous saved games. I have Project nevada installed via package manager Anyway, as with Fallout 3 i checked for errors and the result was very troubling: http://img132.imageshack.us/img132/6882/fnv.png any help would be appreciated
  12. I believe its the shitload of mods I have on ( my Morrowind game is 10 GB) , but Ive played them for 155 game days. However currently when I rest, I get the vampire awakening message and immediately after closing it, I get thrown to desktop with an "encountered an inconvenience and needs to close" message. Any suggestions? EDIT: Ok, and now when i load the save game, it gets loaded and then immediately throws me to desktop. I have no other saves and it would suck to lose all that played time. This only happens with that 1 certain save and repairing it with wrye mash aint cutting it.
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