-
Posts
32 -
Joined
-
Last visited
Everything posted by CaptainCrunch
-
Hi guys, I've created a mod http://www.nexusmods.com/witcher3/mods/1335/? that cuts stamina use for casting signs in half, 25%, 0% and another version that doubles the regen rate. Until game version 1.22 it worked like a charm but now it behaves in a very weird way. It still casts Yrden and it works like it should but only one sign appears on the ground not the whole circle anymore. I've modified *\gameplay\abilities\geralt_skills.xml respectively *\gameplay\abilities_plus\geralt_skills.xml. In these files I've edited the lines "<stamina_cost type="add" always_random="false" min="50" max="50" />" for the base version of the signs and the respective lines regarding alternative versions of the signs. All the other signs seem to work fine just Yrden shows this weird behaviour. Anyone got an idea as to why that might be? I also checked with Script Merger, no conflicts with other mods. Another user told me that he started a new game and only had my mod installed and it showed the same behaviour.
-
[Mod request] Eskel's 'armour'
CaptainCrunch replied to BaronBraunschweiger's topic in The Witcher's The Witcher 3: Wild Hunt
That's already been done (kind of). Download and install AMM http://www.nexusmods.com/witcher3/mods/780/? If you did everything correctly you should see "Mods" under "Options". In the submenu select "Appearance", then "Full Body Armors", enable "Full Body Gear" and choose "Eskel". Now Geralt appears in Eskel's amour but has still the values of your actual armour granted to him. If you experience clipping choose "Toggle" and disable "Show Body". Enjoy ;) -
Modified xml files doesn't work
CaptainCrunch replied to CaptainCrunch's topic in The Witcher's The Witcher 3: Wild Hunt
Nevermind, I used vervurax's GUI for wcc_lite (you can get it here http://www.nexusmods.com/witcher3/mods/389/?) and now it works. Thread can be closed. -
Cannot upload mod
CaptainCrunch replied to CaptainCrunch's topic in The Witcher's The Witcher 3: Wild Hunt
That's really weird. Never had that problem before :/ -
I'm trying to upload a mod but can't: After I click upload the browser (tried with Chrome, Firefox and IE) seems to load but then I get the error message: No data has been received ERR_EMPTY_RESPONSE Anyone got the same problem or an idea to why I get this error message? Also the file is being shown as uploaded but when I download it the file is 0 Kb and when I try to open it Winrar tells me it is damaged which makes sense since it is 0 Kb.
-
Witcher 3 modding tools released with NMM support
CaptainCrunch replied to TheTokenGeek's topic in Site Updates
In response to post #32920550. You have to use command prompt. Open cmd, navigate to the modkit's folder and type in the commands -
Changing Mutagen Bonuses
CaptainCrunch replied to acbatchelor's topic in The Witcher's The Witcher 3: Wild Hunt
I too tried to modify the geralt_skills.xml trying to change the amount of stamina used for casting sings, cutting it in half. Doesn't take effect either. Can you please tell how and what you did? I uncooked the bundles using wcc_lite, modified the xml, packed it, created a metadatastore file, zippedit and used NMM to install it. The packed file is called blob0.bundle but I think it should be called xml or xml0.bundle instead. I tried renaming the installed file but that didn't change anything either. -
So I'm trying to uncook a bundle with wcc_lite using cmd with administrator rights but that f***ing idiot program's trying to tell I haven't specified an output dir which I clearly have (see attachment below). What am I doing wrong? Odd thing is yesterday I uncooked it without any problem whatsoever. It's a bloody f*#@ing mystery to me...
-
Hi guys, I've tried to modify an xml files to reduce the amount of stamina used when casting a sign to half. I uncooked the bundles, modified the file as needed, packed it and created metadatastore using wcc_lite. Then packed it into a rar file, installed using NMM but nothing happens. It doesn't take effect. Geralt still uses 100% stamina to cast signs. wcc_lite packed the xml file into blob0.bundle oddly enough. I expected it to be packed into xml0.bundle. I even tried renaming blob0.bundle to xml0.bundle with no effect. What am I doing wrong?
-
Hi guys, I used ScriptMerger to get rid of all the conflicts with the mods I use but when I want to merge these two mods http://www.nexusmods.com/witcher3/mods/455/? http://www.nexusmods.com/witcher3/mods/807/? there is one conflict that can't be resolved automatically in game\player\states\vehicles\horseRiding.ws. I've attached a screenshot of the error. Does anyone know how to resolve this conflict?
-
Please? These texture failures are really annoying
-
I have 38 plugins, not counting the official ones. That's what I thought. That compiling textures TPC didn't compile those right. I hope someone knows which files these are and can tell me.
-
Hi guys, well, like it says in the title I get purple textures. I read somewhere that it might be a RAM/VRAM problem but since I tried saving and reloading and the textures still stayed purple I don't think that is the problem. I've installed a lot of HD texture mods using Texture Pack Combiner and almost every optional mod suggested but I have a Radeon R9 290 so that shouldn't be the problem. And it seems to be the same textures, just two or three files maybe. One chest that is always pruple, no matter where I find it, in- or outdoors. http://t2.stooorage.com/thumbs/2956/11660423_screenshot2.jpg And then there are the edges of "earth" textures in caves and dungeons http://t2.stooorage.com/thumbs/2956/11660424_screenshot5.jpg http://t2.stooorage.com/thumbs/2956/11660425_screenshot4.jpg http://t2.stooorage.com/thumbs/2956/11660426_screenshot7.jpg http://t2.stooorage.com/thumbs/2956/11660427_screenshot3.jpg http://t2.stooorage.com/thumbs/2956/11660428_screenshot6.jpg http://t2.stooorage.com/thumbs/2956/11660429_screenshot8.jpg If someone could tell which files in which folders are missing - or are defective, but I think there are missing because I used TPC - I would try to replace them
-
Solution for [WETriggerScript<(01099883)> Warning: on init ()
CaptainCrunch replied to Visious's topic in Skyrim's Skyrim LE
Thanks a lot mate. this even helped with these two other warnings I was getting :thumbsup: -
How to change walking speed back to normal?
CaptainCrunch replied to CaptainCrunch's topic in Fallout 3's Mod Troubleshooting
YES...YES, YES, YES!!!! This one worked. I could kiss you, you wonderful person xD Thanks a lot man!!!! -
How to change walking speed back to normal?
CaptainCrunch replied to CaptainCrunch's topic in Fallout 3's Mod Troubleshooting
Yep, also altered speed.txt. Nothing seems to help. Only thing I can do is setting setgs fmoverunmult to 0.3 or some like that, so at least the running speed is normal again