Jump to content

twowolves80

Supporter
  • Posts

    503
  • Joined

  • Last visited

Everything posted by twowolves80

  1. True, but it was the only thing I could think of. Good thing Artmoor suggested that--I sort of know what he's talking about, in concept the way I know how TVs work. lol I just never would have put two and two together. Glad it got solved, though! Happy modding! :)
  2. lmao I am just reading about that very thing, in of all places, the pinned thread at the top of the Skyrim Special Edition Mod Troubleshooting page. I think this may give you more help than I can--in Sharlikran's first post, it describes specifically how the NIFs must be tweaked. There are certain mods that can't be brought over, apparently. Take a look, see if it helps. The timing was just too funny. :laugh:
  3. Can those records, and only those records, then be repaired, perhaps in TESVEdit as a work-around to handle mods that rely upon those records? I was curious if this would work as a stop-gap solution.
  4. No problem! Hope it works. If not, we'll figure out something else.
  5. What does WryeBash have to say? If you have orange boxes in WryeBash, you're gonna have a bad time, mmm'kay? Especially with as fragile as Skyrim is (and yes, it is a very finicky engine when you start adding not just mods, but a lot of mods). So, check for orange boxes in WryeBash (and yes, I haven't forgotten about the missing masters). In WryeBash, if you click on those mods that you say are missing patches, it will tell you in the right pane what masters it needs. You may have selected something wrong in the FOMod. And ELFX is kind of twitchy, anyway. I prefer RLO--seems to be more integrated into other mods than ELFX. Also, what errors does LOOT say? If you have orange boxes in Wrye, it's easy to fix. Load those mods one at a time (just like when you cleaned the masters) in TESVEdit. Then, right click, select Sort Masters. Close and save. It will look like nothing happened when you select Sort Masters, and that's okay. It worked. If you're prompted to Save, it's because something changed. That's how you know it works. When you load WryeBash again, those mods will no longer be orange-boxed. Happy modding! :)
  6. Disabling the USSE patch is a patently bad idea. That patch contains stability patches that clean up a lot of the Bethesda crap left behind in the Update and dlc esms. And when you disable it, other mods that depend on it, and a lot of them do, will either not function or function improperly, and can cause damage to scripts. Moreover, that lack of USSE presence in a save file can cause the save file to corrupt when you have already made a save with the USSE patch present. Do NOT disable the USSE patch. If you're having random CTDs and there's no rhyme or reason, it's most likely a VRAM or CPU issue. Download and use Skyrim Performance Monitor, and check your system that way. Happy modding! :)
  7. Oh, no! You deleted the NIFs! The nifs (short of opening them in NifSkope to check) are not empty. They're an invisible wireframe that the texture is wrapped around like skin. You may have deleted the mesh for the body, or it can't find it now. Are you using CBBE? UNP? You could install one of those and force it to assign a new body, which should take care of it. You can also open Outfit Studio and try to find the body meshes using Load Reference under File. Are you using NMM? If so, you may have to look in NMM's folder for character assets and see if the skelly is still in there along with the nifs. Otherwise, just reinstall a body replacer mod and go from there. If you have to install any skelly, I would recommend XPMSE and then run FNIS through NMM to validate the animations and new skeleton.
  8. XPMSE, you mean? Yeah, ECE's mod page even says that it's not quite perfect yet because SKSE hasn't been stabilized (i.e., gone to beta) yet. Hang in there a little longer--can't be much longer now, now that we have a working SkyUI! Woo! And you can always tweak the body (even a custom one) in Outfit Studio, or use Outfit Studio to assign new sliders (unfortunately, I don't know how...yet...but I'm getting there). Happy modding! :)
  9. ^ That should have been the first suggestion. Running FNIS through NMM requires special install instructions for NMM to use it. Nothing hard, but you just have to set it up to run through NMM. Here is a video that shows you how, and it's only 87 seconds long.
  10. First of all, BodySlide makes handling custom armors a great deal easier than NifSkope. So, download BodySlide, and then you will be working exclusively in the Outfit Studio portion. Do NOT use BodySlide to batch build or build outfits based on this custom armor unless you want ALL NPCs to have that armor. Outfit Studio will also optimize the NIF mesh (which I suspect is one reason why the textures aren't being applied to the mesh (the mesh is there, otherwise there would be no bald spot), however, NifOptimizer is what I would recommend using. It's easy. Open it up, point it at the meshes folder, hit Optimize, save, and done. Now it will load no problem in Outfit Studio. Then, in Outfit Studio, go File> Load Outfit, select your outfit (it should be in the Data folder under Meshes\Armors, or somewhere in there, maybe under Clothes, or even Actors\Character\Character Assets). Then, and this is the important part, go File> Load Reference, and select your reference body--whether it's CBBE or not doesn't matter. Then, simply use the brushes to make sure that the outfit has no spots where it clips through (using the wire frame function by clicking in the right pane on the outfit name to turn it off, first, then to wireframe second, is a very useful tool), and you want to Export...>Export With Reference. Save it to that outfit's location by clicking on the name of the outfit mesh_0 and mesh_1. Overwrite both. Now it should load in the game normally with no invisibility. Happy modding! :smile:
  11. My 2.0.4 works just fine. I'm thinking somehow it's either a botched install (either through a corrupted download or user-error--it happens from time to time), or something in your INI settings, perhaps? Try verifying the cache through steam. Run Steam's launcher, let it set your INIs, and then close it out. Then install the SKSE64 straight from Silverlock. You want the alpha version, the 7zip archive. Follow the directions of the readme inside the archive (extract to your desktop for ease of installation). Also, make sure you aren't attempting to run Steam from a UAC folder such as C:\Program Files (x86) (I swear, NexusMods should have this right on the front page in 72-point letters--DO NOT INSTALL STEAM TO C:\PROGRAM FILES (x86)!! lol). A lot of times that can play hell with the SKSE trying to hook into the loader. You could also try using Skyrim Performance Monitor just to run SKSE through that to make sure it's not a VRAM or CPU issue which could point to other causes. SKSE64, unfortunately, is still in its alpha stage, so some wonkiness can be expected, but it should still launch.
  12. So what happened? Anything good? You already tackled the system...does your system run a little on the warm side? Just a bit--enough to be noticed but not enough to worry? 2-3, maybe 5 degrees or less. It could just be a bad memory cell, that "idles" at the wrong moment. I have this problem in my garbage G.Skillz 2x8 1866 and every once in a while it will cause a random CTD out of nowhere, and not just on Skyrim. It's getting worse, and I may switch it out soon...with moar!! lol And there's nothing wrong with getting performance wherever you can, especially when you start running a lot of mods. I always look for tweaks. Especially with things like SMIM (which can improve performance depending on your selections because it cleans up Bethesda mess) and One Mountain (To Rule Them All). Fog removers--why wouldn't you? Those are cheap, performance light ways to clean up the visuals without using ENBs. That's not a bad system. I built mine two years ago with a 4.03 proc, 16GB RAM and a GTX 980Ti. I should have bought a terabyte SSD, but went with a 250 GB, and now run Steam off the HDD, which is a terabyte, and I don't really notice much lag. It could just be Alternate Start, too, since it's messing with the initial scripts. Maybe something NMM didn't install correctly.
  13. I, too, would say DeviantArt. Also, I'm not sure if it's possible, but you could try to bring some assets over from Fallout 4 via the Outfit Studio in BodySlide. So long as there is a nif and a texture, it should work (caveat emptor--I think it should work, so just make sure to delete anything that doesn't to purge it), though it may require some tweaking. You could look for mods there to at least get some ideas, and some of those authors may be open to allowing you to use one or two meshes of theirs if you credit them, but ask first.
  14. What mod manager are you using? NMM? Or MO? STEP is an excellent guide for an awesome MO-based mod setup in Old Rim. They're waiting, it seems for more mods to come over to SE before making their guide wiki, but they're slowly compiling stuff now and getting it ready. I haven't touched MO in about two years, so I'm a little behind on them, but if it's NMM, that's a potential culprit, and you don't have it installed in a UAC folder like Program Files(x86), so...maybe it's something external causing internal wonkiness with the SKSE? I would start looking at my graphics drivers next and anything associated with how the OS is running the game. Le GrandBulwark has an excellent guide on stabilizing Old Rim that I say is still very much relevant, and could possibly help, too. Have you tried this mod? It's one that can help improve performance dramatically. You can, from my personal experience, find that True Storms is a much lighter performance on your system with just as much impact in combo with Audio Overhaul 2 and Immersive Sound Compendium. Vivid Weathers (which, if I recall correctly I saw in your mod list) is kind of touchy and a little bit more high maintenance on the system resources. Also, if you install True Storms after it, Blue Skies of Tamriel will give you an even deeper bit of blue--just go through the overwrites one by one and make sure you don't overwrite the blue daytime sky (whatever it is). Minty's Lightning is a great add-on, too. Storms will get loud, flashy, and potentially lethal if you get hit. Finger of Talos--Bam! lol If you have a really high performance system, you could install Climates of Tamriel and True Storms over the top of it. Can't do that in SE yet because there's a bug. Maybe something in there will help? ...or, for a "Guaranteed" super-boost... (...wait for it...) ...you could try downloading some more RAM... I totally chose the 32GB package! :dance: :facepalm: :whistling:
  15. Unfortunately, no. I'm just getting around to learning how to use the CK, so I'm not that knowledgeable, but it just struck me as odd that every time you start a vanilla quest, it bogs down, like it's having a hard time loading the quest. Did you clean your masters? I thought you said you did. Hmm...What else would make it bog down when it's loading a script like that? The only thing I can think of would be to (very tediously) untick each plugin, load it, and test it, one by one. If WryeBash is coming back all green, and LOOT is saying there's no errors, I can't think of what else it would be. The one thing for sure would be to either make a clean save (a PITA, I know, because you'd have to start over), or get a clean save from someone that you can use, and then test it from there. Having mods loaded and activated during the initial movie is a bad, bad idea--it could have tweaked something in the wrong way. But you need a clean save to test it, one that is absolutely vanilla. If I knew how to tag people, I'd tag GrandBulwark because he might have an idea.
  16. I almost wonder if it's SKSE that's wonky. It sounds like anytime it tries to start a new quest, almost like the scripts themselves are having a hard time hooking in...
  17. When posting, it's helpful to let us know what the name of the armor is. It's also helpful to put the name of that armor in the title of the thread. Someone may have created it, but we have no way of ascertaining that as we don't know what armor you are specifically looking for? And if it's something in the nif-form already, you should be able to load it into Body Slide and adjust it to your character. Voila. Armor.
  18. There's Skyrim Wildlife Overhaul, but it doesn't add squirrels. There's also SkyTest - Realistic Animals and Predators. Not quite there, but maybe one of these authors is working on something currently?
  19. OMG, thank you! Finally, someone else points out this horrible animation mess with the damned horses spinning around. Half the time, it will end up spinning in the opposite direction of your button press if you keep trying to back them up. For swimming, I'd be happy just seeing the L1 and R1 buttons on the mouse used for verticality in swimming so that you could still pan the camera around without losing or increasing your depth, the way you can look around while walking.
  20. Could be something modifying that area specifically that's conflicting. Or modifying a script that is centered there. Any scripts modifying the Dark Brotherhood storyline? Anything retexturing Rfiten's orphanage?
  21. Nah, I have SMIM. It was specifically made for eliminating the invisible mess to allow arrows to pass through holes. It might have been Skyrim Realistic Achery, but I seem to recall the author advertising the ability to shoot through the semi-transparent meshes of railings, etc.
  22. Dude, first of all, if you're just getting into modding, that is way too many mods at once. Slow down. Start with fifty or so of your top mods, then play for awhile. Add a few more minor ones. Play some more. You absolutely MUST know how to use TESVEdit to run Skyrim. It's easy. You just have to make sure you have it installed in the correct location. Not that hard. Once you have it open, load only one master at a time. Never clean Skyrim.esm. From the STEP guide you need to read if you're just starting out--it will teach you proper modding and give you a good selection of mods: http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions You're concerned only with instructions 4-8. Save every time you close out. Load them one at a time and close--don't try to do them all at once. Clean the DLCs next. Make sure to clean Dawnguard twice. Yes, twice. It doesn't matter if you think it's redundant, do it anyway because this fixes some kind of reference error with multiple adoptions, I think. I know you must clean it twice. Then, you're going to have to run WryeBash. If you see orange boxes, it's not that your mods are out of order, it's that the mods aren't in the order that the orange-boxed mod expects. Easy fix. Open TESVEdit, load those mods one at a time, just like when cleaning, right click, select Sort Masters. Don't worry that it doesn't look like it did anything--it did. Close and save when prompted. Done. Last, never have mods loaded at all or even installed when you are slogging through Helgen intro scene!! That is the single most heavily scripted piece in the entire game, and it's very touchy. Your clean save should begin after you exit the cave once you escape from Helgen. Then start installing mods, but back up your clean save first. Also, did you tweak your ini files at all? Do you use BethINI? Why not? What about Skyrim Performance Monitor? Why not? Both are necessary for diagnosing problems/fixing them. A great guide for understanding and tweaking inis.
  23. Yes, but alchemists are only dealers of potions, and necromancy is outlawed, even though they seem to have a rather intimate knowledge of internal anatomy. There's no midwives, either, by that argument. I could see a barber perhaps working out of alchemy shops--that would make more sense than on their own in a setting with magic.
  24. What was the name of the mod that cut back the invisible mesh/whatever around objects closer to the object so that you could shoot through rails? Shoot through antlers, branches, smaller bars, etc? I'm hoping that guy ported it to SE. There was no mod detective thread over in SE, so, moderators, could we get one pinned over there? :)
×
×
  • Create New...