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Help with Normal and Specular map !
Deleted15964729User replied to Jseb654's topic in Fallout 4's Creation Kit and Modders
DXT5 is BC3. If you are unsure what you are doing, save your work as TGA and use Elric to convert your files into dds. -
Invisible piece of mesh?
Deleted15964729User replied to ladyisatramp's topic in Fallout 4's Creation Kit and Modders
Make sure you update tangent spaces for the mesh. You can do this in Nifskope simply by right clicking the mesh and select update tangent space in the mesh submenu. -
MAX 2013 export tool
Deleted15964729User replied to Ethreon's topic in Fallout 4's Creation Kit and Modders
3ds max 2013. You additionally need the official nif export bundled with the ck and havok content tools. -
Giving Static objects gravity effect?
Deleted15964729User replied to Genaxx's topic in Fallout 4's Creation Kit and Modders
Look at the nif for the lightsource you are attaching -
De-Compiling CC Content Scripts
Deleted15964729User replied to chucksteel's topic in Fallout 4's Creation Kit and Modders
Hey, I've not had any issues with this. Can you name an exact script that failed? -
Any outfits where limb is visible has said limb part of that outfits model. Most have a seperate model aside from that for gands or gloves. So basically you would need to remake every outfit you want to be able to wear. Massive undertaking on par with cbbe or wonderbody, and that's just for the vanilla outfits.
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Nice, this is basically the only f4se plugin I really miss during times of updates. Thanks for keeping it up to date.
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High waist back zipper jeans
Deleted15964729User replied to SeppiPower's topic in Fallout 4's Mod Ideas
I might do this, commenting so I don't forget. -
https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Guides-and-Documentation
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- wasteland vault suit
- mod
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3Ds Max .nif exporter plugin deforming my meshes?
Deleted15964729User replied to Corvalho1's topic in Fallout 4's Discussion
Meshes are exported with medium precision. You can avoid this by using outfit studio to convert meshes http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout_4._Part_4