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crusniknano

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Everything posted by crusniknano

  1. I have been playing around with importing meshes and textures from other games and am running into a problem; some items use multiple textures for a single item. This wouldnt be a problem except I have no idea how to use the textures short of editing them all into 1 file. Anyone figured this out yet? I am using blender i/o script and manually changing the values for the .mao/.mmh/.msh files, if that helps any.
  2. Ok, so I have been trying to add a bunch of items in my own custom mod and am running into quite a few problems. I have been around all the following, bioware social network, damods, dragon age modding wordpress tutorials, the da builder wiki, blender.com, and dragon age nexus searching for answers to these problems on my own for around a solid week now; (Oh, and my current strategy uses blender Import/Export script from NewByPower to export [ver 0.11.] Then play with the mesh a bit, export using the FBX converter in blender, and finishing it of using tazpn's command line tools.) 1st off, there is the fact that custom meshes I made from scratch in blender don't seem to work when exporting using tazpn's tools. This kinda makes sense and isn't a big deal as long as I can get #2 working. 2nd, at random intervals tazpwns converter scripts work and at others they don't. I have been trying to narrow it down depending on what settings cause it, but without much luck. I narrowed down a few settings, but still it seems quite random. 3rd, Custom textures with GIMP don't seem to work if I change the file name from anything but the original if ripping them from the game using NewByPower's tool. Neither do any custom textures, for that matter. (Using BS/DXT1 compression and creating mipmaps. I get an error about the mipmaps not being the same size so it can't make them.) *I'm pretty sure this one is a simple fix, but I still have no idea. 4th, I tried to make a set of custom gloves (used the hm_glv_nud_0.msh file) and got them to export correctly but then the gloves were not following the animation of the hands correctly. I even went as far as to use the original of the file to set the position when exporting out of blender (that resulted in the gloves sitting a few inches on either side of the player without any animation showing.) Tools and OS: Windows 7 professional Blender (latest version) NewByPower I/O script ver. 0.11 Tazpn's Command Line Tools ver. 1.4.3 Build_Helpers 1.1 (for Command Line Tools) DATool 0.5 (don't really use it, but tried it for a tutorial) Thanks for at least reading this incredibly long post!
  3. Thank you! I wasn't the one to ask this question but you helped me out immensely so; THANK YOUU!!!!
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