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About Amil111

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Hello all. I have a problem with some weapons (vanilla and custom) such as the vanilla .44 revolver, the .30 Carbine Pistol (by CSEPTeam), the Mauser Pistol by GrinnginUrchen and other weapons as well. I have included a picture of the .44 revolver to give an idea of what it does, it is similar with the other weapons I have stated but some parts are floating instead of this, Also, the Alien Revolver take all the space when I aim with it, it doesn't aim right, I am not sure if the problem comes from the same as the others weapons stated above but I have a feeling it is, it seems to be with handguns. What mod could cause this? How could I fix this using F4Edit / Creation Kit? Thanks!
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Hello and good day. I would like a mod like mod like Vending Machines of the Wastes (FNV's mod) but for Fo4. The thing I really want ain't about a machine that sell stuff, but that every items (ideally every items, but if it is only weapons, ammo and weapon mods or any, it's good too, it'd be a good start) from every mods from your load list. For example, you have a mod that adds a M14, which isn't in any list, not sold by anybody, not dropped, not in the game world but only via console or any additem mod, this one would be sold through the machine (or in any other ways) even without configuring anything, just like it is for Vending Machines of the Wastes. This mod does not seems to exist, if somebody could make it, I'm sure it'd be in the top and lot of people would appreciate it.
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Hello and good day. I am simply wondering if a mod like mod like Vending Machines of the Wastes (FNV mod) actually exists for Fo4. The thing I really want ain't about a machine that sell stuff, but that every items (ideally every items, but if it is only weapons, ammo and weapon mods or any, it's good too, it'd be a good start) from every mods from your load list. For example, you have a mod that adds a M14, which isn't in any list, not sold by anybody, not dropped, not in the game world but only via console or any additem mod, this one would be sold through the machine (or in any other ways) even without configuring anything, just like it is for Vending Machines of the Wastes. If this mod exists, share a link please, I already got Vzen's Vending Machines but I do not think it actually adds the stuff from the mod without any work.
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Merged mods formid same as the ones in Fallout4.esm
Amil111 posted a topic in Fallout 4's Discussion
Hello, I have merged lot of mods (weapons and armors) but the problem is that the merged file seems to uses formid from the Fallout4.esm, but the thing it adds has nothing to do with it, the original mods doesn't modify that, my guess is that when I start merging the mods, the formid changes (that we know) but it also changes to some used by Fallout4.esm. For example, you may have one that is used by Weapon in Fallout 4 but the thing added in the mod is "ARMOR" and then it gets a conflict, even though they aren't the same. I've been using zEdit merge, got something better to give me? I do use .esl files but I do not want to use only that. My problem was that the first time you get in a power armor, in first-person, I couldn't use the pipboy, no weapons or anything seen in my hands, if I went into third person, my character wouldn't move and was stuck there so I went and check the mods for conflicts and noticed that and it is the cause of the problem. Anyone has an idea to merge mods properly so they won't interfere with the formid from Fallout4.esm and its DLCs? Thanks. -
Hello and good day. I have downloaded all the NRAW weapons mods from NitroReaper. I have downloaded NRAW Common Files. I have downloaded the required files which are See-Through Scopes and some weapons. But here I am having a problem with one of the weapons which is NRAW - Advanced Warfare KF5. When I use the aiming mode, no matter the weapon mods / sight / scope / whatever, it will take all the screen and I ain't able to see a thing cause the character aim with the weapon on screen, all I can see is the back of the weapon, it doesn't do that with the other weapons from the same person and other too. I have uploaded a picture so you can see and understand better the problem. I would like to know how to fix this. Thanks. https://imgur.com/a/V1K5k5w Note: It is asking if you're over 18 to view the picture as it is showing a picture of a gun.
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Hello, I'm wondering and a bit scared by save bloating as I love playing on the same savegame for the longest I can. But I hear stories about the limit being 64mb or 128mb for each save thanks to Engine Fixes for SSE. Having lot of mods, I know it will go there quickly, but I wonder, is there a way so it never goes there by removing bloat the save does not need? Or is there a way to go even higher than 128mb without causing too much problems to the game? Also wondering this for Fallout 4, New Vegas and Oblivion.
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Oblivion performance / stability guide 2022?
Amil111 replied to Amil111's topic in Oblivion's Mod troubleshooting
I know it is not the mods, as I said, even if I disable all of them, it still doesn't work. It could be the 4k textures but some people are able to run the game lot more of mods, enb, textures and all than I do, my specs aren't the problem here, it's the game but I know for sure it is possible to make it run better as some people are doing it just fine. I'll check it out, hopefully it will work, thank you. -
Oblivion performance / stability guide 2022?
Amil111 replied to Amil111's topic in Oblivion's Mod troubleshooting
Anybody? I'd really like to be able to play Oblivion. -
Hello, I've been trying to make this game works for years. See, when I use EGL, i can actually load my savegames and play for a bit, there are some stutters but at least it is somewhat playable until at a point where lot of textures goes black and it kinda freeze there. If I switch EGL for Oblivion Reloaded v10, it simply won't load my savegames at all. That's if I launch the game directly, if I launch through obse, the game won't launch at all, maybe it is not loading the mods when I launch the game directly. I know for certain it is not the mods themselves as if I disable all the .esp and .esm files except for Oblivion, it crashes nonetheless. ENBoost is outdated as far as I know and If my memory is right, it didn't help either back then. Oblivion Stutter Remover Optimized doesn't change much either. I haven't try Oblivion Reloaded E3 and Oblivion Reloaded Combined but I do not think it will change much either. One more thing to know, Oblivion.exe has been patched with the 4gb patcher. So, anybody has an ideas or a guide to make it work properly? With EGL I can play on my characters which I can't even load while not using EGL, but EGL doesn't seems to fix the memory problem at all otherwise the textures wouldn't go crazy like that. Any ideas would be welcome.
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Modlist doesn't matter, even if I disable all other mods but those required it still does it and I only other than those mods, I only use small mods such as Enhanced Economics and Better Signposts. The non OpenMW version. Using Mod Organizer 2 KillingSpree seems to show a warning but that's it, I can play after, but when Wares_Vardenfell and Wares_TR are enabled, there's just too many errors. But here are some of them: One of the files that "Wares_TR.ESP" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. Unable to locate object 'T_Com_Iron_GreatMace_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Iron_Staff_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Iron_Warpick_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Silver_Staff_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Silver_Warpick_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Steel_Broadsword_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Steel_Longsword_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Steel_Shortsword_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Steel_Shortsword_02' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Imp_Silver_Longbow_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Huntsman_Bow_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Huntsman_Shortsword_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Iron_Spear_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Orn_Warhammer_02' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Regular_Longsword_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Silver_Bow_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Steel_Spear_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Steel_Waraxe_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Steel_WarHammer_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Rga_Alik_Broadsword_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Rga_Alik_Dagger_01' in Leveled Item 'aa_trader_weapons_vanilla'. And of course, the list continues, I am unable to play the game because I have to click for each error and it doesn't seems to end. If I disable the two Wares mods, and only F&F and the two Populated mods it will go like this: One of the files that "F&F_TR.ESP" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One of the files that "PopulatedMainland.esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One of the files that "PopulatedVvardenfell.esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. Item "T_De_Cm_Shirt_05" not found on "PM_npc1". Item "T_De_Cm_Shirt_07" not found on "PM_npc2". Item "T_De_Cm_Pants_05" not found on "PM_npc2". Item "T_De_Cm_Shirt_03" not found on "PM_npc5". Item "T_De_Cm_Pants_07" not found on "PM_npc6". Item "T_De_Cm_Skirt_04" not found on "PM_npc10". Any ideas? Still doesn't work I could always try the Wyre Mash to update the plugin headers as Dragon32 said but would it actually fix the problem? The Wares master file is Wares-base.esm? Because I got it enabled and sorted just after OAAB and the Tamriel_Data.esm and TR_Mainland.esm.
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Modlist doesn't matter, even if I disable all other mods but those required it still does it and I only other than those mods, I only use small mods such as Enhanced Economics and Better Signposts. The non OpenMW version. Using Mod Organizer 2 KillingSpree seems to show a warning but that's it, I can play after, but when Wares_Vardenfell and Wares_TR are enabled, there's just too many errors. But here are some of them: One of the files that "Wares_TR.ESP" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. Unable to locate object 'T_Com_Iron_GreatMace_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Iron_Staff_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Iron_Warpick_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Silver_Staff_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Silver_Warpick_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Steel_Broadsword_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Steel_Longsword_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Steel_Shortsword_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Com_Steel_Shortsword_02' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Imp_Silver_Longbow_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Huntsman_Bow_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Huntsman_Shortsword_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Iron_Spear_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Orn_Warhammer_02' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Regular_Longsword_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Silver_Bow_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Steel_Spear_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Steel_Waraxe_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Nor_Steel_WarHammer_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Rga_Alik_Broadsword_01' in Leveled Item 'aa_trader_weapons_vanilla'. Unable to locate object 'T_Rga_Alik_Dagger_01' in Leveled Item 'aa_trader_weapons_vanilla'. And of course, the list continues, I am unable to play the game because I have to click for each error and it doesn't seems to end. If I disable the two Wares mods, and only F&F and the two Populated mods it will go like this: One of the files that "F&F_TR.ESP" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One of the files that "PopulatedMainland.esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One of the files that "PopulatedVvardenfell.esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. Item "T_De_Cm_Shirt_05" not found on "PM_npc1". Item "T_De_Cm_Shirt_07" not found on "PM_npc2". Item "T_De_Cm_Pants_05" not found on "PM_npc2". Item "T_De_Cm_Shirt_03" not found on "PM_npc5". Item "T_De_Cm_Pants_07" not found on "PM_npc6". Item "T_De_Cm_Skirt_04" not found on "PM_npc10". Any ideas?
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For some reason, I am always getting errors when launching the game which makes the game unplayable because it is error after error after error and it doesn't end (or at least not so soon). It happens with both Populated Vardenfell, Populated Mainland, Wares_TR, Wares_Vardenfell and Killing Spree. My Tamriel Rebuilt is up to dated, any of those mod will give me warning errors at launch and it seems to be endless of errors. Any ideas?