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Cynthetic

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Everything posted by Cynthetic

  1. yes u can, u only forget the loadorder, the script extender (nvse) and the archiveinvalidation.
  2. he simple said that this file are in use from other program, just close all other programs like nexus modmanager or the game itself before opening FOMM.
  3. hi there uninstall ohud, install immersive hud and adjustable hud (and primary needs hud if needed) - and then at last unified hud u got the same hud before but haz compatibly. so far i know... (ohud is a "all-in-one-pak" with ahud-ihud-primary hud) u need the single hud file to work with unified u get this links for the hud plugins on the unified hud page. http://newvegas.nexusmods.com/mods/38961
  4. hi there is a way to reduce the loadorder. most of the plugins are simple compatibly patches, those patches are easy to merged, i didnt meant the merged patch feature from fnvedit. u can copy all the records from mostly comp. patches in a single "compatible patches" file. and load only this own created patch file with all the records from ur needed comp. patches. this makes the games also more smoother, because the engine don´t need to manage all the frikling little compatibly patches files. (remove stuttering a little). and as bonus u can inject more plugins into game.
  5. hi sry that i not response erlier...RL hits me ;) okay i´ve noticed that the WRP is the arenovalis pack. so that should be ok so far... for ur problem with wmx. what do u mean with "they are gone" orphaned modkits? if there are "orphaned" then its ok. u can try FNVedit and look into ur wmx mod to see what is gone wrong, that problem since there are conflicts between some plugins. i hope u r familiar with FNVedit... btw there are a eve awop patch out u should try it. http://newvegas.nexusmods.com/mods/45298/ try this No WME only AWOP-EVE New Fixed Patch.
  6. hi there i think u can remove this effect with the remove perk command "player.removeperk P removes the selected perk (P= Id of perk you wish to remove.)" http://fallout.wikia.com/wiki/Fallout:_New_Vegas_console_commands but i don´t know the id code, u can get this correct code via fnvedit (formid) and look into the affected mod u mentioned. there are maybe other ways but i didnt know.
  7. u can look in fnvedit to get the correct id code as example http://img534.imageshack.us/img534/43/getitem.png i want get this advanced recon armor ingame. this mod are the 20 mod loaded in order, so the get item code begins with the number 20, fnvedit shows u the correct number for the get item code. so the command should be "player.additem 20000ADD 1" to get the correct item. is very individual and depends on the loadorder.
  8. why the F**** do u not post in the old topic? and however a thanks will be nice dude... respective a message that ur game is fixed...o_O
  9. corrected loadorder so far i know FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm <---original content should be load ever at first, than the mods ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm AWorldOfPain(Preview).esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm Project Nevada - Rebalance.esp UWHNV-Core.esm . . . note place every compatible patches after the mods they are for or place it last as possible, i didnt post this in right loadorder here.. WMX-MW-GRA.esp don´t know for what this is for u need to check this patch WMX-ArenovalisTextures.esp use it only if u have the arenovalistextures installed. so far i know...hope that helps. and i missing the Project nevada files for DLC Content. how do u have installed PN?
  10. hi there... randomly crashes can cause bye Antivirus, installed codec decoder, FONV multicore issue, bad mod installation. screwed up savefiles. at first u need to claer out that the game runs in vanilla stable. its important for us to know how exactly is ur game crashing. what do u doing ingame and so on.
  11. okay :/ another ini edit for lings. did u add this red marked bsa in the ini files? [Archive] SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=Fallout - AI!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa and install this plugin called Mod configuration menu - http://newvegas.nexusmods.com/mods/42507 and place it after PN, Project Nevada comes with an outdated MCM version maybe this can fix game is up to date? and NVSE installed?
  12. did u edit the ini´s for this plugin "DarNifiedUINV.esp"? like this? [Fonts] ;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt ;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt ;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt ;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt ;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt sFontFile_9=Textures\Fonts\NVFont_Test.fnt edit all 3 ini file, simple replace the old entries with this i posted, make a backup before.
  13. in the first picture i can see deep red entrys, copy this entries in a new file with "copy as override into.." and choose new file - name it. then i need that u show me one of the deep red entries that i can see the stats etc in the right window. or u try it bye urself, if u click on one of the deep red entries left u can drag and drop entries in the right window to the new file u created. u will see if u choose different entries from other plugins in the right window that the color will changes. take sure that u have the red market ones from the right window in the picture hm i looked in this mod myself, its maybe possible that wmx and this ag suplementary mod are incompatible. and its also maybe possible that u have installed the wrong paks from ag suplementary unique. or u missing some meshes... did u try install the stuff from the folder "install first" ? my own modbase is a lot different from urs ..i use wme instead of wmx and this mod are wme compatible. note if u want to switch to wme then take sure that u deinstall ingame the weapon modifikation from ur weapons if u have add some. with the weapon mod menue http://newvegas.nexusmods.com/mods/44515
  14. hm i cant see the problem so far... pls load fnvedit again and look for errors, i think u missing a master file. fnvedit will prompt a message window on loadup if there are missing masters. than look in the log. must be the last entries there btw there are many plugins, some systems have problem to load so many plugins +120. u can try disable some non essential needed plugins and see if it help.
  15. ok good job u find the culprit now we can fix that if u want this weapons stay in game u can try edit this plugin with fnvedit, load fnvedit with this plugin and look what entrys in there are red or yellow, this are mostly not conflicting issues but this are different entrys to another plugins. here u can copy those entries as override in a new file and edit this entries in the new file (is like a merged patch but on manual way). i dont know what exactly in this plugin cause the crash but it seems that is a item/one or more of the weapons. if u want than u can upload picture from those entries i will look.
  16. simple load fnvedit and in the left list hit the right mouse button and choose "create a merged patch" name it and activate the new file in the modmanager.
  17. sry but did u know that? the loadorder seems ok so far i know, i missing some patches for eve but that is not the problem here. did u have MCM installed after project nevada? if not then u should reinstall mcm and place it after PN in the loadorder. project nevada comes with an outdated mcm version included. can fix the problem. like this [X] Project Nevada - Core.esm [X] Project Nevada - Cyberware.esp [X] Project Nevada - Equipment.esm [X] Project Nevada - Rebalance.esp . . . [X] Project Nevada - Honest Hearts.esp [X] Project Nevada - Dead Money.esp [X] Project Nevada - Old World Blues (No Cyberware).esp [X] Project Nevada - Gun Runners' Arsenal.esp [X] Project Nevada - Lonesome Road.esp [X] The Mod Configuration Menu.esp
  18. which mod do u have installed that cuased this error? pls post ur loadorder
  19. check ur loadorder for missing or wrong placed plugins. this ctd caused by missing master. pls post ur loadoerder, u can export it with nmm or fomm.
  20. hi there, since it should be an item that cause this ctd, may possible that ur savegame is broken now. u can try a new game to see if it crashing or not. otherwise u should deactivate all trader affected mods or weapon plugins. a merged patch from fnvedit can help u to merged leveled items and fix trader issues. this purge cell buffers can crash ur game. i got many crashes with this hoax plugin. if u want unload ur cashed files than try this configurator tool and change the options like my marked entry's . dont change the grid loaded u can destroy ur game. read the description before u change anythings. its just a advanced ini editor for fonv http://newvegas.nexusmods.com/mods/40442 http://img59.imageshack.us/img59/8647/configurator.png
  21. oh yes u right with wmx, sry that it was late last night. update? ultimate? i think that is already up to date? what is ur fileversion ? should be 1.4.0.525. is possible to that this "steam update" screwed up the installation, don´´t know what this "update" changes but u can try a fresh install and disable updates from steam for new vegas. i have disable steam here (use it only to activate/update my games)
  22. hi i prefer u to use Fomm instead of nmm for fonv, well nmm is maybe ok for skyrim but fomm is better to work with fonv. http://newvegas.nexusmods.com/mods/36901/
  23. so i just found one issue, load this file "WMX-FOOKNV CP.esp" after wmx, i thought this is an compatibly patch and this should be ever load after wmx and fook and cp or merged this file into your patch. about archivinvalidation..its strange what u got... i only use the switch from fomm and the following edit. do u have added the bsa in the ini? like this chapter "Archive" in falloutprefs.ini - fallout.ini and falloutdefault.ini? don´t forget to rename the bsa back. so ur rig is ok so far ;)
  24. no bashed only merged patch...i didnt use bashed patch so its maybe possible that a) ur savegame is broken / try a new game ^^about the freezing's u should test it with a new game^^ b) the modbase is broken / try a fresh install check the vanilla game for freezings before u add mods bye steps and test it. is just freaky to get a broken modbase work correct. fake fullscreen - http://newvegas.nexusmods.com/mods/41381 - didn't use it myself because my game is stable so far. but i heard many goods about this fix.
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