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Everything posted by Cynthetic
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i expected those sound glitches on my old pc, maybe u should check the installed sound driver and if u have codec decoder installed like FFDSHOW turn this off or add FONV to the excluded list. section "Fixes for audio issues" http://wiki.tesnexus.com/index.php/Fallout_NV_Troubleshooting_guide i think its an hardware issue...
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Constant crashes out of nothing
Cynthetic replied to Sturmregen's topic in Fallout New Vegas's Mod Troubleshooting
hi hast du nach dem letzten problem dein spiel sauber installiert? du hattest ja probleme mit LLO und Case mod von cyberlazy (sind die npc wieder bewaffnet?). ich denke mal das es immer noch damit zusammenhängt. die beschreibung könnte hinhauen. diese mods benutze ich persönlich wegen dem installer (modfusion) nicht ... ich würde dir dringend eine saubere installation empfehlen, löschen des DATA verzeichniss und der ini im savegame ordner nicht vergessen. ansonsten versuche doch einfach mal ein paar mods zu deaktivieren und deine imaginäre linie zu überqueren(incl deiner merged patch..vll liegst daran). -
hello, maybe u have to many plugins loaded, the loadorder is near 140 and some users have trouble with so many plugins, disable some plugin for test this. how is the game crashing exactly? on loading screen, enter small rooms or leave them? crashing if u fastravel? or wandering around(exterior)? if yes then try the section "Fixes for crashing" and section "Fixes for audio issues" in this link http://wiki.tesnexus.com/index.php/Fallout_NV_Troubleshooting_guide, make a backup from all 3 ini´s and edit. note: other similar codec decoder can crash FONV to. excluded FONV from the antivirus or turn AV off. greetz
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hello i have the Powered Power Armor and the Advanced Recon Tech + Optional installed. is little strange that the Night vision from PPA is not so good as the Night vision from Advanced Recon Tech (especially the thermal vision). now i want switch the Night vision from Advanced Recon Tech to PPA I've tried with fnvedit but found nothing which can help me, and with geck, I can not load multiple plugins. or maybe someone knows a compatible patch that does this, i searched but found nothings pls help me best regards
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Issues with z-fighting
Cynthetic replied to Audley's topic in Fallout New Vegas's Mod Troubleshooting
no way ;) that is more annoying than the flicker, because some flicker begins under 50m that will be ugly if u switch down the LOD so near. @Audley i hope u get the solution, from me if i found a way out of this flickering i will repeat here -
maybe this Troubleshooting guide can help you. section Fixes for crashing and Fixes for audio issues (other similar codec decoder can crash to) can help to reduce crash. some antivirus can crash the game, simple turn AV off or add fallout to the exceptions. http://wiki.tesnexus.com/index.php/Fallout_NV_Troubleshooting_guide
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Issues with z-fighting
Cynthetic replied to Audley's topic in Fallout New Vegas's Mod Troubleshooting
hi there again I have made a short small video and uploaded it -
Issues with z-fighting
Cynthetic replied to Audley's topic in Fallout New Vegas's Mod Troubleshooting
yeah same here -
Issues with z-fighting
Cynthetic replied to Audley's topic in Fallout New Vegas's Mod Troubleshooting
same here flicker everywhere, ini settings/LOD overrides/fx-card control center ... nothings seems to help. but i found out that some scoped weapons in scope have no flicker (only if u move) maybe can this help to pinpointing the flicker problem have a Radeon HD 5750. BTW your system is very OK for FONV, i played FONV once on a 3,2GHZ single core with an gt220 (very lowend) but playable, only the enb series are stuttering. -
u can only hope that the devs fix those lag problem... explanation; (interview from the New Vegas Lead Designer Joshua Sawyer about this problem) http://gamingeverything.com/12456/fallout-new-vegas-dev-discusses-ps3-lag-issues-relates-to-skyrim-problems/ in a few words..the system cash from ps3 is the problem ...only 256 mb..
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ui effect for head crippled and conussion didnt work
Cynthetic replied to Cynthetic's topic in Fallout New Vegas's Discussion
is that possible that one of the installed mod did my edit overrided or bypassed? maybe with an script? here is my loadorder [X] ELECTRO-CITY - CompletedWorkorders.esm [X] ELECTRO-CITY - Highways and Byways.esm [X] AWorldOfPain(Preview).esm [X] Sortomatic.esm [X] Weapon Mod Expansion.esm [X] WME - DLCs.esm [X] WME - GRA.esm [X] aHUD.esm [X] iHUD.esm [X] Advanced Recon Tech.esm [X] Detect Traps.esm [X] Inventory Access.esm [X] NSkies URWLified.esm [X] Project Nevada - Core.esm [X] Project Nevada - Cyberware.esp [X] Project Nevada - Equipment.esm [X] Project Nevada - Rebalance.esp [X] Lings.esm [X] DarNifiedUINV.esp [X] AWOP-LowNPCSWastelandOnly.esp [X] AWOPDeadMoney.esp [X] Sortomatic-AWOP.esp [X] Advanced Recon Armor.esp [X] Advanced Recon Armor-No Stealth Field.esp [X] Advanced Recon Range Finder.esp [X] Advanced Recon Gear.esp [X] Advanced Recon Tech.esp [X] Advanced Recon Tech - Detect Traps.esp [X] Advanced Recon Riot Gear Helmet.esp [X] Advanced Recon Gear - Project Nevada.esp [X] Project Nevada - Honest Hearts.esp [X] Project Nevada - Dead Money.esp [X] Project Nevada - Old World Blues (No Cyberware).esp [X] Project Nevada - Gun Runners' Arsenal.esp [X] Project Nevada - Lonesome Road.esp [X] Powered Power Armor.esp [X] Jump Fall Fixer.esp [X] The Mod Configuration Menu.esp [X] The Weapon Mod Menu.esp [X] Weapon Mod Expansion.esp [X] WME - GRA - Unique Integration.esp [X] WME - Merged.esp [X] ELECTRO-CITY - Inventory Sorters Compatibility Patch - ElectroCityCATEYEvalue.esp [X] NSkies URWLifiedDM.esp [X] NSkies URWLifiedOWB.esp [X] NSkies URWLifiedHH.esp [X] FlashlightNVSE.esp [X] bzBodySuits.esp [X] bzArmour.esp [X] LingsPrettyThings.esp [X] jokristinascloset.esp [X] DIM TYPE3clothesRETAIL_NV.esp [X] MojaveDelight.esp [X] EVE FNV.esp [X] DynamiCamera.esp [X] pipboy2500_edisleado.esp [X] NVWillow.esp if someone know that one of those mods did change to the headcrippled or concussed by script, pls let me know. greetz -
NPCs without equipment
Cynthetic replied to Sturmregen's topic in Fallout New Vegas's Mod Troubleshooting
already spawned npc are not affectet by the new patch i think... u need to look at fresh spawned npc. looks like that there are missing files from one or more plugins or there is a wrong patch. i think this errors comes from fook..but not sure or wrong installed mods. u can check this entries in fnvedit that are reported in the merged patch and fix this manual. here u can also see what mod plugin has this error maybe this tool can help to but i didnt use that. http://newvegas.nexusmods.com/mods/46859 -
NPCs without equipment
Cynthetic replied to Sturmregen's topic in Fallout New Vegas's Mod Troubleshooting
simple rightclick in the left list and create a merged patch u dont need mark any plugins, gives it a filename like "merged patch" and click OK. this merged patch fix the euqipmentlist from the npc also ammolist and similar things. enable the new esp in the modmanager. edit; here is a training manual about fnvedit http://newvegas.nexusmods.com/mods/38413 -
NPCs without equipment
Cynthetic replied to Sturmregen's topic in Fallout New Vegas's Mod Troubleshooting
german ultimate don't need the uncut.exe. is already uncut and for your npc equipment problem ..make an simple merged patch with fnvedit.. that should be fix this. if you don´t have ArenovalisTextures installed delete the WMX-ArenovalisTextures.esp or switch off them in modmanager. You take a sip from your trusty Vault 13 canteen.esp is not needed with PN note; pn comes with an old mcm version included. u need to reinstall mcm after pn. so far as i know. you can also run modfusion to find the problem. -
NVSE + 4GB + Project Nevada
Cynthetic replied to SquadronROE's topic in Fallout New Vegas's Mod Troubleshooting
have u updatet the mcm after installing projekt nevada? pn comes with an old outdated version included.. simple install mcm after pn and overwrite all. http://newvegas.nexusmods.com/mods/42507/ -
NVSE + 4GB + Project Nevada
Cynthetic replied to SquadronROE's topic in Fallout New Vegas's Mod Troubleshooting
hi source http://nvse.silverlock.org/ -
4gb+nvse and steam achievements
Cynthetic replied to damiandamian2's topic in Fallout New Vegas's Mod Troubleshooting
u dont need the 4gb enabler with an 64bit system... this was for 32 bit system to increase the ram usage.. on 64 bit system this does only altered the adress space. -
Yay! fixed my CTD's
Cynthetic replied to Cyberlazy's topic in Fallout New Vegas's Mod Troubleshooting
hm that looks like as another CTD as the "ramoverflow". u have many crashed at loading screen and if u enter small rooms? than try the section "Fixes for crashing" in this link http://wiki.tesnexus.com/index.php/Fallout_NV_Troubleshooting_guide if u have decoder codec installed like ffdshow then try section "Fixes for audio issues", other similar codecs can crash to.. aand turn of anti virus for fonv btw i using nmc small currently ..no crash cyber.. if i have time than i will try the medium and blast my 1gb vram ;) -
Removing elements from ESPs?
Cynthetic replied to SovietSailor's topic in Fallout New Vegas's Discussion
use fnvedit, open the fook or projekt nevada plugin in the left list and copy the entries from the conflicting weapons as override into a new file (the yellow or red entries, edit the new file with the weapons u want. close fnvedit save and enable the new plugin file in the modmanager. here an example picture. http://img811.imageshack.us/img811/5953/examplerf.jpg note; if u using weapon mods in the savegame, u need to remove the weapon mods with this mod before u editing the weapons, http://newvegas.nexusmods.com/mods/44515/ greets -
u can simple edit the weapon stats with fnvedit...its easy to do with this tool, just search the weapon in the M41A Pulse Rifle.esp list and edit what u want. and if u use geck, u need only mark the M41A Pulse Rifle.esp plugin as active file and load (master will load automatic)
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ui effect for head crippled and conussion didnt work
Cynthetic replied to Cynthetic's topic in Fallout New Vegas's Discussion
hi im confused now o_O i changes the "reduceperception" from the HeadCrippleEffects to "reduceEndurance", have same parameter like "ReducePerception", but (now the confused things) its changes the ability ingame and the ability isn't drained is it raised over 10+ and the concussed effect is gone.. what the heck is going wrong here... i just want add more attribute drain to concussed and headcripple and cripple legs.....maybe reduce skill points to but nothing works any explanation here? i using the German game version if its important... sry about my bad English but i can understand very good.. -
How do i fix this?
Cynthetic replied to SupaflyHomeslice's topic in Fallout New Vegas's Mod Troubleshooting
since this mod is missing the textures or meshes from the armor. (the big red ! icon) take sure u have this mod correct installed, maybe missing additional plugins for this mod. archiv invalidatet on?
