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Cynthetic

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Posts posted by Cynthetic

  1. hi

     

    hast du nach dem letzten problem dein spiel sauber installiert? du hattest ja probleme mit LLO und Case mod von cyberlazy (sind die npc wieder bewaffnet?). ich denke mal das es immer noch damit zusammenhängt. die beschreibung könnte hinhauen.

     

    diese mods benutze ich persönlich wegen dem installer (modfusion) nicht ... ich würde dir dringend eine saubere installation empfehlen, löschen des DATA verzeichniss und der ini im savegame ordner nicht vergessen.

     

    ansonsten versuche doch einfach mal ein paar mods zu deaktivieren und deine imaginäre linie zu überqueren(incl deiner merged patch..vll liegst daran).

  2. hello,

     

    maybe u have to many plugins loaded, the loadorder is near 140 and some users have trouble with so many plugins, disable some plugin for test this.

     

    how is the game crashing exactly? on loading screen, enter small rooms or leave them? crashing if u fastravel? or wandering around(exterior)? if yes then try the section "Fixes for crashing" and section "Fixes for audio issues" in this link http://wiki.tesnexus.com/index.php/Fallout_NV_Troubleshooting_guide, make a backup from all 3 ini´s and edit.

     

    note: other similar codec decoder can crash FONV to.

     

    excluded FONV from the antivirus or turn AV off.

     

    greetz

  3. hello

     

    i have the Powered Power Armor and the Advanced Recon Tech + Optional installed.

     

    is little strange that the Night vision from PPA is not so good as the Night vision from Advanced Recon Tech (especially the thermal vision). now i want switch the Night vision from Advanced Recon Tech to PPA

     

    I've tried with fnvedit but found nothing which can help me, and with geck, I can not load multiple plugins.

     

    or maybe someone knows a compatible patch that does this, i searched but found nothings

     

    pls help me

     

    best regards

  4. Really, its a problem with how the FONV engine does LOD and how close the znear clip plane is.

    turning *down* far object lod

     

    no way ;) that is more annoying than the flicker, because some flicker begins under 50m that will be ugly if u switch down the LOD so near.

     

    @Audley

    i hope u get the solution, from me if i found a way out of this flickering i will repeat here

  5. same here

     

    flicker everywhere, ini settings/LOD overrides/fx-card control center ... nothings seems to help.

     

    but i found out that some scoped weapons in scope have no flicker (only if u move)

    corrected;

    is not the scoped weapon, is the AO-25R Targeting Monocle from "Powered Power Armor" mod

    maybe can this help to pinpointing the flicker problem

     

    have a Radeon HD 5750.

     

    BTW your system is very OK for FONV, i played FONV once on a 3,2GHZ single core with an gt220 (very lowend) but playable, only the enb series are stuttering.

  6. is that possible that one of the installed mod did my edit overrided or bypassed?

     

    maybe with an script?

     

    here is my loadorder

     

    [X] ELECTRO-CITY - CompletedWorkorders.esm

    [X] ELECTRO-CITY - Highways and Byways.esm

    [X] AWorldOfPain(Preview).esm

    [X] Sortomatic.esm

    [X] Weapon Mod Expansion.esm

    [X] WME - DLCs.esm

    [X] WME - GRA.esm

    [X] aHUD.esm

    [X] iHUD.esm

    [X] Advanced Recon Tech.esm

    [X] Detect Traps.esm

    [X] Inventory Access.esm

    [X] NSkies URWLified.esm

    [X] Project Nevada - Core.esm

    [X] Project Nevada - Cyberware.esp

    [X] Project Nevada - Equipment.esm

    [X] Project Nevada - Rebalance.esp

    [X] Lings.esm

    [X] DarNifiedUINV.esp

    [X] AWOP-LowNPCSWastelandOnly.esp

    [X] AWOPDeadMoney.esp

    [X] Sortomatic-AWOP.esp

    [X] Advanced Recon Armor.esp

    [X] Advanced Recon Armor-No Stealth Field.esp

    [X] Advanced Recon Range Finder.esp

    [X] Advanced Recon Gear.esp

    [X] Advanced Recon Tech.esp

    [X] Advanced Recon Tech - Detect Traps.esp

    [X] Advanced Recon Riot Gear Helmet.esp

    [X] Advanced Recon Gear - Project Nevada.esp

    [X] Project Nevada - Honest Hearts.esp

    [X] Project Nevada - Dead Money.esp

    [X] Project Nevada - Old World Blues (No Cyberware).esp

    [X] Project Nevada - Gun Runners' Arsenal.esp

    [X] Project Nevada - Lonesome Road.esp

    [X] Powered Power Armor.esp

    [X] Jump Fall Fixer.esp

    [X] The Mod Configuration Menu.esp

    [X] The Weapon Mod Menu.esp

    [X] Weapon Mod Expansion.esp

    [X] WME - GRA - Unique Integration.esp

    [X] WME - Merged.esp

    [X] ELECTRO-CITY - Inventory Sorters Compatibility Patch - ElectroCityCATEYEvalue.esp

    [X] NSkies URWLifiedDM.esp

    [X] NSkies URWLifiedOWB.esp

    [X] NSkies URWLifiedHH.esp

    [X] FlashlightNVSE.esp

    [X] bzBodySuits.esp

    [X] bzArmour.esp

    [X] LingsPrettyThings.esp

    [X] jokristinascloset.esp

    [X] DIM TYPE3clothesRETAIL_NV.esp

    [X] MojaveDelight.esp

    [X] EVE FNV.esp

    [X] DynamiCamera.esp

    [X] pipboy2500_edisleado.esp

    [X] NVWillow.esp

     

    if someone know that one of those mods did change to the headcrippled or concussed by script, pls let me know.

     

    greetz

  7. already spawned npc are not affectet by the new patch i think... u need to look at fresh spawned npc.

     

    looks like that there are missing files from one or more plugins or there is a wrong patch. i think this errors comes from fook..but not sure

     

    or wrong installed mods. u can check this entries in fnvedit that are reported in the merged patch and fix this manual. here u can also see what mod plugin has this error

     

     

    maybe this tool can help to but i didnt use that.

    http://newvegas.nexusmods.com/mods/46859

  8. german ultimate don't need the uncut.exe. is already uncut

     

     

    and for your npc equipment problem ..make an simple merged patch with fnvedit.. that should be fix this.

     

    if you don´t have ArenovalisTextures installed delete the WMX-ArenovalisTextures.esp or switch off them in modmanager.

     

    You take a sip from your trusty Vault 13 canteen.esp is not needed with PN

     

    note; pn comes with an old mcm version included. u need to reinstall mcm after pn.

     

    so far as i know.

     

    you can also run modfusion to find the problem.

  9. hm that looks like as another CTD as the "ramoverflow".

     

    u have many crashed at loading screen and if u enter small rooms? than try the section "Fixes for crashing" in this link http://wiki.tesnexus.com/index.php/Fallout_NV_Troubleshooting_guide

     

    if u have decoder codec installed like ffdshow then try section "Fixes for audio issues", other similar codecs can crash to..

     

    aand turn of anti virus for fonv

     

    btw i using nmc small currently ..no crash cyber.. if i have time than i will try the medium and blast my 1gb vram ;)

  10. use fnvedit,

     

    open the fook or projekt nevada plugin in the left list and copy the entries from the conflicting weapons as override into a new file (the yellow or red entries, edit the new file with the weapons u want. close fnvedit save and enable the new plugin file in the modmanager.

     

    here an example picture.

    http://img811.imageshack.us/img811/5953/examplerf.jpg

     

    note;

    if u using weapon mods in the savegame, u need to remove the weapon mods with this mod before u editing the weapons,

    http://newvegas.nexusmods.com/mods/44515/

     

    greets

  11. u can simple edit the weapon stats with fnvedit...its easy to do with this tool, just search the weapon in the M41A Pulse Rifle.esp list and edit what u want.

     

    and if u use geck, u need only mark the M41A Pulse Rifle.esp plugin as active file and load (master will load automatic)

  12. hi

     

    im confused now o_O

     

    i changes the "reduceperception" from the HeadCrippleEffects to "reduceEndurance", have same parameter like "ReducePerception", but (now the confused things) its changes the ability ingame and the ability isn't drained is it raised over 10+ and the concussed effect is gone.. what the heck is going wrong here...

     

    i just want add more attribute drain to concussed and headcripple and cripple legs.....maybe reduce skill points to but nothing works

     

    any explanation here? i using the German game version if its important...

     

    sry about my bad English but i can understand very good..

  13. since this mod is missing the textures or meshes from the armor. (the big red ! icon)

     

    take sure u have this mod correct installed, maybe missing additional plugins for this mod.

     

    archiv invalidatet on?

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