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Cynthetic

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Everything posted by Cynthetic

  1. hi i add an actor effect right there but that didnt work. here is a picture from. http://img845.imageshack.us/img845/4053/playerconcussed.jpg greetz
  2. hi there again just found out how to edit the FX overlay from crippled head. but how i can add reduce strength or reduce intelligence or similar things?
  3. u can do it with fnvedit - http://newvegas.nexusmods.com/mods/34703 training manual - http://newvegas.nexusmods.com/mods/38413 greetz
  4. hi there i currently building a little overhaul from stuff i missed. my tool is fnvedit and i want change the FX from concussion/crippled head, duration and and add more weakness or maybe paralyzed respective fatigue stats. but all what i do nothing seems to work. i editing the concussion base effect direct no differnts... i editing the headcrippled effect no work ... only the sound file i was using for is working. what i do wrong? should i use geck for this?
  5. have u installed project nevada after mcm? if yes... project nevada comes with an old mcm version included, u have to reinstall mcm after project nevada. and unified hud can help to.
  6. hi project nevada has option to reduce the chance of dismemberment and a few more options And this is an awesome mod. http://newvegas.nexusmods.com/mods/40040/
  7. http://wiki.tesnexus.com/index.php/Installation_of_Blender works with the versions there said. (with other modder programms for fnv export/import meshes etc.) some tools have new versions in the main page, u need a deeper look to find the matching version, otherwise it dont works)
  8. that is why we only add one mod and testing... cheesecake has installed many mods in a row... so we don´t know where the bugs are. loadorder fixing is the easy things here... o_O
  9. yes if u used this feature and not deleting the saved fomod files from fomm \ modsave folder. take sure u clean up the game data directory before install. and make a vanilla backup from the data folder, then u can easy rewise without reinstalling.
  10. hi if u dont want use case, than u can "fix" the problem with fnvedit. go look for the conflicting weapon, make an "override patch" and edit the "override patch" to get functional, not sure what u need to edit, but u will see the entries in red or yellow from the conflicting weapons betwen wmx and caliberx.... red entries are not bad anyways but that can cause crash if is wrong. u should use try and error to fix that, im not sure what u need to edit there. "and if I uncheck WMX's Honest Hearts DLC" override the conflicting wmx honest hearts dlc entries with another one from wmx or caliber or patch or whateveridontknow". "But when I go to open my gun case" before u uncheck wmx honest hearts dlc or override them, remove the weapon mods from the weapon. use this http://newvegas.nexusmods.com/mods/44515 that is the crashing count heree if i not wrong.. otherwise u should start a new game here is a example wich entries u need to edit. are u choosing different weapon mods than take sure that u edit the STATS to (scrolldown in the right window) this are based from what u choose to "copy as override" http://img232.imageshack.us/img232/3087/unbenannt1wcx.th.jpg here is a example how to edit in FNVedit (is different but the way is the same) http://img811.imageshack.us/img811/5953/examplerf.th.jpg
  11. hi excheesecake... u REALY need basic knowledge about installing mods... i said before that is not a good idea "a bunch of mods installing" ithout testing, so i have try to help u 2-3-4 times? ...is not helpfull if u "bugfixing" wrong builds. so u dont want realy help i think... because u didnt noticed any tips. installing compatibly patches for eve wmx didnt fix the ctd problem i bet... ;) i forced u again to fresh reinstall the game... and DONT add a bunch of mods without playing/testing.
  12. yes.. i use awop and pn and i have caliber installed to but that causes crashed, so i didnt use that. well the most testing in first reason is "will the game start?".. when is start and u can load a game is ok. u didnt need test it complete but u know that the game will load. edit; roger that :) and now play a few times and watch out for errors. hf
  13. jeah i mean only a mod and then test it... installing 100 mods without testing is not a good idea... i forced u to deinstall all mods, better to clean install fnv. take sure u deleting the old data folder. and than try a mod, beginn with AWOP or Project Nevada and than test it a hour. if that running ok than u can add more mods and testing it. if u encontered problems than its easy to fix that. read install instructions from the mods! btw CAliber is not working with Project nevade or Awop. that is one point more why u should add one bye one .. others i dont know.. sry
  14. hm u can try modfusion to maybe that will help u a little more...not sure. i think u need a clean fresh install from fallout and add mods stepp bye stepp, if there are realy "so many errors" ....im not familiar with wmr-wmx but i think that is wrong installed here.. and some other mods. pls answer my question..not realy helpfull if u not answer..
  15. merge some files is the last option here... what is with ur FOMM ? problem solved? have u installed all mods in a row? fnvedit is a little "multitool"... u only need to run it and see what is messaging.
  16. u need to patch it compatible, not sure but there are mods that "overlaying" some things about that. maybe there are patches out here in nexus, i dont use fook go and look there for compatibly patches. if there no compatibly patch out than u need to create an own patch. are u familiar to FNVEdit? with this tool u can make an compatibly patch. search the wattz 1000 laser pistol in the list (its from fook, i believe). copy the entries in a new esp (rightclick - copy as override into - new file - name it.) look what is called in vanilla game (entries from falloutnv.esm, will show in the right window) u also can see what the wattz laser pistol named normaly and what mods are used there u can drag and drop "stats - weapon mods-textures with wmods" and so on. drag and drop what u need for the wattz laser pistol to the own "Override patch" u created. exit fnvedit, save and activated the own patch in ur modmanager. take sure that is loaded last. never edit the original plugins. take sure u dont switch weapon mods in fnvedit, if u have a save game with different modded weapons will cause CTD. i have a picture to see what i mean (its little different but the way is same) http://img811.imageshack.us/img811/5953/examplerf.jpg
  17. hm try FNVedit or modfusion to see what is wrong/missing in the loadorder. and/or try BOSS to autosort. btw there are many plugins loaded, maybe u need to merge some *.esp files. (some users have problems to start the game with 140+ plugins loaded)
  18. hm idk but u can ask the mod author maybe he will share this option in a standalone version or give u the way to make this.
  19. hi there i deletet the nam file´s and now my game runs more smoother(DLC checked). great tip, thx
  20. hi there u can run FNVEdit or modfusion ..those tools give a message what is missing or wrong with loadorder. and use the modmanager FOMM, is a way better as NMM for FNV u can also try BOSS to sort the loadorder automatic
  21. hey is not a glitch, the missing npc´s have paths and go sleeping sometimes or are simple elsewhere. go in another daytime to the locations and u will see. i believe...
  22. maybe is it better for a clean install? i noticed the Bashed Patch, 0.esp in the middle..o_O not good place for a bashed patch. well then u realy need to read instructions.
  23. have same issues countered in AWOP areas not only but often. but i think is not the Vram overflow, my target is the cpu, i run fnv on a intel 2 quad. and it since there fnv have problem with this. i found an "quadcore fix" and edited my ini. that fix helped me a lot. crashes are gone so far. but sometimes i got freezed on loadingscreens or ctd like those in the AWOP area. i can running hours over the wastelands ...no crash. maybe the "quad core fix" can help you. http://wiki.tesnexus.com/index.php/Fallout_NV_Troubleshooting_guide Open up the fallout.ini file in: Documents\My Games\Fallout New Vegas: Find the line: bUseThreadedAI=0 Change it to: bUseThreadedAI=1 Add another line after it and insert: iNumHWThreads=2 This will prevent the game from using more than two cores. Multi-cores cause crashes in the Gamebyro Engine. If the game still crashes change to: iNumHWThreads=1 edit: and turn off AV for FNV and btw i will look at my Vram ;) ..adn i have testet the Purge_Cell_Buffers mod but this mod is not compatible with awop .. got ctd on enter the civilian\living area in awop. i think ini change was a way better ;)
  24. normal does texture mods have no esp plugin files. in this case maybe u should have archiviinvalidation to switch on if is not on. not sure but a fully fresh fallout nv installation will be better i think. in case of loadorder ithink last is the best option
  25. hm it since u have installed the mods who changes the texture wrong maybe it will be better if u installed FNV clean and add mod step bye step. and follow the installation discriptions. if u have questions to this just ask.
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