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Posts posted by Cynthetic
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hi there again
just found out how to edit the FX overlay from crippled head.
but how i can add reduce strength or reduce intelligence or similar things?
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u can do it with fnvedit - http://newvegas.nexusmods.com/mods/34703
training manual - http://newvegas.nexusmods.com/mods/38413
greetz
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hi there
i currently building a little overhaul from stuff i missed.
my tool is fnvedit and i want change the FX from concussion/crippled head, duration and and add more weakness or maybe paralyzed respective fatigue stats.
but all what i do nothing seems to work. i editing the concussion base effect direct no differnts... i editing the headcrippled effect no work ... only the sound file i was using for is working.
what i do wrong? should i use geck for this?
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have u installed project nevada after mcm? if yes... project nevada comes with an old mcm version included, u have to reinstall mcm after project nevada.
and unified hud can help to.
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hi
project nevada has option to reduce the chance of dismemberment and a few more options And this is an awesome mod.
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http://wiki.tesnexus.com/index.php/Installation_of_Blender
works with the versions there said. (with other modder programms for fnv export/import meshes etc.)
some tools have new versions in the main page, u need a deeper look to find the matching version, otherwise it dont works)
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that is why we only add one mod and testing... cheesecake has installed many mods in a row... so we don´t know where the bugs are.
loadorder fixing is the easy things here... o_O
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yes if u used this feature and not deleting the saved fomod files from fomm \ modsave folder.
take sure u clean up the game data directory before install. and make a vanilla backup from the data folder, then u can easy rewise without reinstalling.
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hi
if u dont want use case, than u can "fix" the problem with fnvedit.
go look for the conflicting weapon, make an "override patch" and edit the "override patch" to get functional, not sure what u need to edit, but u will see the entries in red or yellow from the conflicting weapons betwen wmx and caliberx.... red entries are not bad anyways but that can cause crash if is wrong. u should use try and error to fix that, im not sure what u need to edit there.
"and if I uncheck WMX's Honest Hearts DLC" override the conflicting wmx honest hearts dlc entries with another one from wmx or caliber or patch or whateveridontknow".
"But when I go to open my gun case" before u uncheck wmx honest hearts dlc or override them, remove the weapon mods from the weapon. use this http://newvegas.nexusmods.com/mods/44515
that is the crashing count heree if i not wrong.. otherwise u should start a new game
here is a example wich entries u need to edit. are u choosing different weapon mods than take sure that u edit the STATS to (scrolldown in the right window) this are based from what u choose to "copy as override"
http://img232.imageshack.us/img232/3087/unbenannt1wcx.th.jpg
here is a example how to edit in FNVedit (is different but the way is the same)
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hi excheesecake...
u REALY need basic knowledge about installing mods...
i said before that is not a good idea "a bunch of mods installing" ithout testing, so i have try to help u 2-3-4 times? ...is not helpfull if u "bugfixing" wrong builds.
so u dont want realy help i think... because u didnt noticed any tips.
installing compatibly patches for eve wmx didnt fix the ctd problem i bet... ;)
i forced u again to fresh reinstall the game... and DONT add a bunch of mods without playing/testing.
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yes..
i use awop and pn and i have caliber installed to but that causes crashed, so i didnt use that.
well the most testing in first reason is "will the game start?".. when is start and u can load a game is ok. u didnt need test it complete but u know that the game will load.
edit;
roger that :) and now play a few times and watch out for errors.
hf
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jeah i mean only a mod and then test it... installing 100 mods without testing is not a good idea...
i forced u to deinstall all mods, better to clean install fnv. take sure u deleting the old data folder.
and than try a mod, beginn with AWOP or Project Nevada and than test it a hour. if that running ok than u can add more mods and testing it. if u encontered problems than its easy to fix that.
read install instructions from the mods!
btw CAliber is not working with Project nevade or Awop. that is one point more why u should add one bye one .. others i dont know.. sry
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hm u can try modfusion to maybe that will help u a little more...not sure.
i think u need a clean fresh install from fallout and add mods stepp bye stepp, if there are realy "so many errors" ....im not familiar with wmr-wmx but i think that is wrong installed here.. and some other mods.
pls answer my question..not realy helpfull if u not answer..
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merge some files is the last option here...
what is with ur FOMM ? problem solved?
have u installed all mods in a row?
fnvedit is a little "multitool"... u only need to run it and see what is messaging.
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u need to patch it compatible, not sure but there are mods that "overlaying" some things about that. maybe there are patches out here in nexus, i dont use fook go and look there for compatibly patches.
if there no compatibly patch out than u need to create an own patch.
are u familiar to FNVEdit? with this tool u can make an compatibly patch. search the wattz 1000 laser pistol in the list (its from fook, i believe). copy the entries in a new esp (rightclick - copy as override into - new file - name it.) look what is called in vanilla game (entries from falloutnv.esm, will show in the right window) u also can see what the wattz laser pistol named normaly and what mods are used there u can drag and drop "stats - weapon mods-textures with wmods" and so on. drag and drop what u need for the wattz laser pistol to the own "Override patch" u created. exit fnvedit, save and activated the own patch in ur modmanager. take sure that is loaded last. never edit the original plugins.
take sure u dont switch weapon mods in fnvedit, if u have a save game with different modded weapons will cause CTD.
i have a picture to see what i mean (its little different but the way is same)
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hm
try FNVedit or modfusion to see what is wrong/missing in the loadorder. and/or try BOSS to autosort.
btw there are many plugins loaded, maybe u need to merge some *.esp files. (some users have problems to start the game with 140+ plugins loaded)
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hm
idk but u can ask the mod author maybe he will share this option in a standalone version or give u the way to make this.
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hi there
i deletet the nam file´s and now my game runs more smoother(DLC checked).
great tip, thx
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hi there
u can run FNVEdit or modfusion ..those tools give a message what is missing or wrong with loadorder. and use the modmanager FOMM, is a way better as NMM for FNV
u can also try BOSS to sort the loadorder automatic
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hey
is not a glitch, the missing npc´s have paths and go sleeping sometimes or are simple elsewhere.
go in another daytime to the locations and u will see.
i believe...
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maybe is it better for a clean install?
i noticed the Bashed Patch, 0.esp in the middle..o_O not good place for a bashed patch. well then u realy need to read instructions.
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have same issues countered in AWOP areas not only but often.
but i think is not the Vram overflow, my target is the cpu, i run fnv on a intel 2 quad. and it since there fnv have problem with this.
i found an "quadcore fix" and edited my ini. that fix helped me a lot. crashes are gone so far. but sometimes i got freezed on loadingscreens or ctd like those in the AWOP area.
i can running hours over the wastelands ...no crash.
maybe the "quad core fix" can help you.
http://wiki.tesnexus.com/index.php/Fallout_NV_Troubleshooting_guide
Open up the fallout.ini file in: Documents\My Games\Fallout New Vegas:
Find the line: bUseThreadedAI=0
Change it to: bUseThreadedAI=1
Add another line after it and insert: iNumHWThreads=2
This will prevent the game from using more than two cores. Multi-cores cause crashes in the Gamebyro Engine. If the game still crashes change to: iNumHWThreads=1
edit:
and turn off AV for FNV
and btw i will look at my Vram ;) ..adn i have testet the Purge_Cell_Buffers mod but this mod is not compatible with awop .. got ctd on enter the civilian\living area in awop. i think ini change was a way better ;)
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normal does texture mods have no esp plugin files. in this case maybe u should have archiviinvalidation to switch on if is not on.
not sure but a fully fresh fallout nv installation will be better i think.
in case of loadorder ithink last is the best option
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hm it since u have installed the mods who changes the texture wrong
maybe it will be better if u installed FNV clean and add mod step bye step. and follow the installation discriptions. if u have questions to this just ask.

ui effect for head crippled and conussion didnt work
in Discussion
Posted
hi
i add an actor effect right there but that didnt work. here is a picture from.
http://img845.imageshack.us/img845/4053/playerconcussed.jpg
greetz