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Warkupo

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  1. I'm playing a rather heavily modified version of Oblivion, and while walking around Tamriel, I came across a female fighter nearby Kvatch, whose name I can't remember. Once she was dealt with, I got a quest completion message telling me about the sword she was wielding, Chrysamere. Researching on the internet, I figured out this sword doesn't exist in vanilla Oblivion, so I'm assuming one of my mods added it. It's a very fine weapon, more powerful than a Daedric Weapon, which has an enchantment called "Chrysamere's Might". Additionally, when I equip the weapon I get a message in the top corner telling me "Chrysamere's Might added." My problem then is that I don't know what either of these effects actually DO, and without knowing what mod they come from I don't have a great method of figuring out rather than blindly stumbling around google. I tried looking at the magical effects tab under my Spell Casting... Thing, but none of the effects make any mention of Chrysamere's Might, and nothing changes when I unequip it. if anyone has any information about what mod is adding this weapon, or what the enhancement Chrysamere's Might does, to me and the enemy, I would be rather grateful. My Load Order: Oblivion.esm GTAesgaard_2.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm Enhanced Daedric Invasion.esm FCOM_Convergence.esm Kvatch Rebuilt.esm Better Cities Resources.esm HorseCombatMaster.esm ShieldOnBack.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Better Cities .esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp FCOM_FrancescosNamedBosses.esp Natural_Weather_by_Max_Tael_RD.esp Natural_Habitat_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp Living Economy.esp Living Economy - Items.esp Cutthroat Merchants.esp HotkeyCasting.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp Daedric_Katana_0.4_leveled_only.esp tda_ScytheModv1.2.esp VA_UniqueKatana1Replace.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp KDCircletsOOOOptimized - NPC Equip.esp FCOM_KDCircletsOOOOptimizedNPCEquip.esp Cobl Glue.esp Cobl Si.esp Bob's Armory Oblivion.esp FCOM_BobsArmory.esp Loth's Blunt Weapons for Npcs.esp Oblivion WarCry EV.esp FCOM_WarCry.esp Oscuro's_Oblivion_Overhaul.esp Mart's Monster Mod - Additional Enemy NPC Vars.esp FCOM_Convergence.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp Mart's Monster Mod - More Wilderness Life.esp FCOM_LessReaversInGates.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Zombies for Body Meshes.esp Mart's Monster Mod - Safer Quest Locations.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp FCOM_MoreRandomSpawns.esp FCOM_MoreRandomItems.esp GTAesgaard.esp GTAesgaard_2.esp Kvatch Rebuilt.esp Kvatch Rebuilt - Leveled Guards - FCOM.esp Malevolent.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp DLCFrostcrag_MysticEmporiumPatch.esp FrostcragRebornCobl.esp Knights.esp Knights - Unofficial Patch.esp The Lost Spires.esp Mart's Monster Mod - City Defences.esp FCOM_EnhancedDaedricInvasion.esp ElsweyrAnequina.esp Natural_Vegetation_by_Max_Tael.esp Harvest [Flora].esp Harvest [Flora] - DLCFrostcrag.esp EVE_ShiveringIslesEasterEggs.esp Salmo the Baker, Cobl.esp SkycaptainsBloodTime.esp MidasSpells.esp DeadlyReflex 5 - Combat Moves.esp AFLevelMod.esp Mayu's Animation Overhaul.esp Cobl Races.esp Cobl Races TNR.esp Cobl Races TNR SI.esp Better Cities - Skingrad City Defences.esp Better Cities SKINGRAD.esp Better Cities - Bravil City Defences.esp Better Cities BRAVIL.esp Better Cities - Anvil City Defences.esp Better Cities ANVIL.esp Better Cities - Chorrol City Defences.esp Better Cities CHORROL.esp Better Cities - Cheydinhal City Defences.esp Better Cities CHEYDINHAL.esp Better Cities - Leyawiin City Defences.esp Better Cities LEYAWIIN.esp Better Cities - Bruma City Defences.esp Better Cities BRUMA.esp Better Cities IC Arboretum.esp Better Cities IC Arcane University.esp Better Cities IC Arena.esp Better Cities IC Elven Gardens.esp Better Cities IC Green Emperor Way.esp Better Cities IC Market.esp Better Cities IC Prison.esp Better Cities IC Talos Plaza.esp Better Cities IC Temple.esp Better Cities IC Waterfront.esp Better Cities - COBL.esp Francesco's 14 days respawn time - 1-24 day lenght rescale.esp Cobl Silent Equip Misc.esp Bashed Patch, 0.esp Fiery Fists.esp Racial Harmony.esp
  2. Hello, this is my first time playing Fallout 3, and when upon entering Vault 87 and blasting super mutants all over the place I came across Fawkes, who asked me to release him so that he could help me retrieve the GECK. I was unable to find the necessary terminal so I went up to the Science Lab area, or whatever it is named, and was trying to look for it there when I came to a highly irradiated room. After popping some pills I went in and grabbed the GECK myself, and began leaving to try to finish rescuing Fawkes... Except that I was captured by the Enclave before I could do so. My question then; Is it still possible to retrieve Fawkes from his cell after being captured or does he die of starvation or some such? My last save was just at the entrance of Little Lamplight, and while I'm willing to go through the whole thing again, I'd rather not have too.
  3. I'm also looking for better melee, can't find it now that a moderator got the great idea of removing this great mod .... Original author was banned, thus the download section removed. I've been unable to figure out where the author moved to afterward either, however.
  4. My friend downloaded Dragon Age off of the Steam website, except, it doesn't appear as though it installed anything in the programs file, including all the things that go with it. Somehow the game works, but he can't install any mods as he lacks a bin_ship folder and the daupdater. We tried to use the recently introduced DAModder instead, and while it did install the mods to the Add-In folder, they took no actual effect. It would seem that Steam downloaded everything into his Documents folder instead, and I imagine he needs the /program equivalent to run any mods. Is there some way to download the /program files needed, or some way to get the mods to work without it? The Mods we're trying for, specifically, are the Teeth Whitening Mod by JOG and the Respecialization mod by Peter Kovacs.
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