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Nart

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  1. The whole outfit is a single mesh and texture. Until the mod tools are released it is not possible.
  2. There is already a mod for this. https://www.nexusmods.com/kingdomcomedeliverance/mods/203?tab=description
  3. Klappvisor Bascinet and Hounskull are one of the best looking helmets in the game but they look very worn and old comparing to the other helmets. I first thought it was model mesh but it turns out their texture is what makes them look all beaten-up. I just wonder if anyone can make them (especially Klappvisor Bascinet) pristine looking like the other helmets.
  4. Check your mods brother. No more than a few mods need updates and when I updated them the game actually became better for me especially loading times are light years ahead.
  5. You need to modify the "armor_archetype_id=" in clothing.xml file. "67" is for scarfs and hoods "10" an "11" for body plate etc. That's the way how I made it I don't know if there is an easier way. It's a bit of a trial and error I don't know the exact values. Also clothing.xml file doesn't contain the "item_id" so you need to get the "clothing_id" of an item first from the armor.xml file.
  6. Anyone knows how to enable it again? Bow animation is also broken.
  7. Assuming that integrity verification didn't solve your problem it may be a hardware related issue.
  8. Shameless self bump! Don't get mad at me. http://forums.nexusmods.com/index.php?/topic/1555993-changing-armor-models-to-kevlar/
  9. Hello there Ogachi. I asked the same question as you, in troubleshooting section. Then I stated to search the forums to find my answer and found it! http://forums.nexusmods.com/index.php?/topic/1210765-enemy-within-discovery-thread/page-11 As you can see, Amineri posted it. We have to change XGBattleDesc.BuildSoldierContent yet I don't have the knowledge to do it. kContent.iPawn = MapSoldierToPawn(kTransfer.kChar.kInventory.iArmor, kTransfer.kSoldier.kAppearance.iGender, class'XComPerkManager'.static.HasAnyGeneMod(kTransfer.kChar.aUpgrades));What we need to change, how will we do it? Will it effect every armor or do we have to specify each armor? I have absolutely no idea. All I wanted is to change Psi armor into Titan :tongue:
  10. Is it possible to change the base models of armors? I tried to edit DefaultContent.ini I changed UnitPackageInfo=(PawnType=ePawnType_MalePsi,ArchetypeName="Soldier_MalePsi.ARC_MalePsi")to UnitPackageInfo=(PawnType=ePawnType_MalePsi,ArchetypeName="Soldier_MaleTitan.ARC_MaleTitan")It did work. However it works only in selection screen. My soldier doesn't show in the tactical game. Is there any way I can do it. Please help me. At least tell me where to change and how to change.
  11. Here is the link. http://skyrim.nexusmods.com/downloads/file.php?id=4428
  12. May be it can be achieved with console commands? It was probably a bug but I witnessed a real time deathblow during my game.
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