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Themias

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  1. Yay! I was able to circumvent the problem by using the console command "movetoqt" to move to her inside of her boat (since she's the quest target to upgrade the thieves den) and was able to hire the last two pirates! Huzzah! (Screw the rest of that friggen harbor :) )
  2. Eeeehhh crap, I think this particular save is boned. I just needed to go there one more time to pay the lady 2000 gold for the last pirate crew members for my thieves den, and I'd never have to go back there again. :(
  3. Ok, I reinstalled (and followed your advice with the omod's and whatnot) and still no luck. I tried going to the docks on a different file, and it was fine. So if the problem is just with this save, is this one save just screwed, or is there some way to fix it? I even used oblivion mod manager to sync the save with the current mods, and everything was green. Is there some program that keeps track of the processes within oblivion that I could use? That way I could see what file is corrupted/missing or whatever and I could try to fix it.
  4. I was afraid I would have to reinstall, oh well. At least now I will be able to do the smart thing and have the back up data folder as I had always meant to. Thanks
  5. I don't know if the order you posted them in is the order you have them load, but I think the deadly reflex combat moves.esp one that you have third from the bottom should be on the very bottom of the list. Even though if your game is starting correctly/deadly reflex is working properly that probably wouldn't be the problem. (Just throwing that out there)
  6. Hmm I see what you are saying, but is there like an oblivion crash log.txt or something to that effect so that I can see what the missing file is? The only mods that I had that would affect Anvil Docks are accounted for. I reinstalled The Thieves Den, and I was able to go into the cave, talk to the pirates, etc. I went around Anvil Castle on the left side and swam up to the docks, ...and it didn't crash. I was able to talk to the lady and pay 1000 gold for a fletcher, then i left, and saved (as this was a miracle). Then after I saved I went back to the docks.....and it crashed. I tried loading up and going into the cave/talk to the pirates, and then to the docks, and it still crashes on the docks. What the heck?? Why would it work that one time? I'm thinking that perhaps it is a specific person that wasnt able to load, (I thought it might be that the window meshes for the boats from that mod weren't working, but I was able to go there, and the boats windows lit up fine, as well as windows in boats at the Waterfront.) So....I'm confused. I checked for leftover files from old mods, I had already cleaned them out long ago.
  7. Whenever I visit the Anvil Docks, whether it be from fast-traveling, going through the gate from anvil to the docks, or walking around to the docks, it crashes, I receive the error "Oblivion has stopped working". I thought it might be a mod or something I had added on, but i had been able to travel there before even when I had my most recently added mod on. I believe it may have something to do with DLC Thieves' Den, as I did this quest recently, as was actually going to add more members to my crew (from that one lady on the boat). Here is my mod list: oblivion.esm kvatch rebuilt.esm francesco's leveled creatures-items mod.esm francesco's optional new creatures add-on.esm francesco's optional new items addon.esm horsecombatmaster.esm attack and hide easier v2.0.esp unofficial shivering isles patch.esp unofficial oblivion patch.esp dlchorsearmor.esp dlchorsearmor - unofficial patch.esp dlcorrery.esp dlcorrery - unofficial patch.esp dlcfrostcrag.esp dlcfrostcrag - unofficial patch.esp dlcthievesden.esp dlcthievesden - unofficial patch - sssb.esp dlcthievesden - unofficial patch.esp dlcvilelair.esp dlcvilelair - unofficial patch.esp dlcmehrunesrazor.esp dlcmehrunesrazor - unofficial patch.esp dlcspelltomes.esp dlcspelltomes - unofficial patch.esp knights.esp knights - unofficial patch.esp dlcshiveringisles.esp dlcbattlehorncastle.esp dlcbattlehorncastle - unofficial patch.esp quest award leveller.esp quest award leveller - vile lair.esp quest award leveller - knights of the nine.esp quest award leveller - mehrunes razor.esp francesco's 10 days respawn time - 1-20 day lenght rescale.esp francesco's slower skills x1.5.esp francesco's optional files.esp clocksofcyrodiil.esp clocksofcyrodiilnoarcane.esp thieves arsenal.esp kvatch rebuilt - ooo compatibility.esp (not active) kvatch rebuilt.esp crowded roads advanced.esp crowded roads advanced less crowded.esp (not active) natural_weather_by_max_tael.esp natural_weather_hdr_by_max_tael.esp natural_water_by_max_tael.esp natural_habitat_by_max_tael.esp natural_vegetation_by_max_tael.esp p1dkeychain.esp windowlightingsystem.esp (I have the proper omod files) crossbows of cyrodiil.esp deadly reflex 5 - timed block and 250% damage.esp (inactive) deadly reflex 5 - timed block with no damage or durability changes.esp (inactive) deadly reflex 5 - timed block and 150% damage.esp (inactive) deadlyreflex 5 - combat moves.esp I have oblivion mod manager to have these in the right load order, and I have obse v17b (most recent stable version I think). attack and hide easier v2.0.esp was the most recent one and may be the culprit, even though I was able to go there before with this on. (I attempted to go to the docks with this mod deactivated was not successful) So is it a corrupted save, or do I need to reinstall, or what else is this noob to do?
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