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Pixelfrog1

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About Pixelfrog1

  1. BUT BUT BUT BACKWARDS FLYING DRAGENZ... /cry
  2. Been playing the game for most of the day with no ill effects, also killed a bucket load of dragons and not one is drunk. Been trying my hardest to see some of these bugs people mentioned, also my ini file is heavily modified and i'm running 50 odd mods ranging from re textures, esp mods to UI mods. It has me confused as I should be seeing these bugs as well but I get a normally functioning game. I'm also using the 4gb win7 64bit LAA program, I haven't changed anything other than disabling script dragon, my ini files are still modded. So call me confused because I cannot for the life of me replicate any of these bugs I would love to see one of these dragons flying in reverse so I can fraps it.
  3. Nope dragons still fly forwards for me, all my textures are fine any my HD ones are still HD, Even my book shelfs work, key board an mouse are also fine. I dont know why this patch has affected some and not others but the only thing I had to disable was script dragon, all my other mods work fine.
  4. It's usually this way with BSG games tho .. every one since Morrowind has had bad patches, my feeling is that the Gamebyro engine they insist on using is at the core of most of the bugs. I can understand why they use it tho as it is exceptionally good at what it does and they know it very well by this point, but you would think that after all this time they would have killed the bugs that have existed in the engine since Morrowind. I dont expect Skyrim to really shine till the first Expansion/DLC.
  5. Well I wont say I dont have issues but I wouldn't say mine are exactly game breaking .. more hilarious really. Watching NPC's moonwalk and glide about is highly amusing, seeing them zip about like on speed is even funnier. it's not mod related so I can only assume that the 1.2 update has borked the animation system. It doesn't happen to every NPC but it is rather random as to which one it affects. Reloading kills the bug but it eventually re appears on a different NPC. I'm hoping it will affect a dragon at some point. My fast travel works just fine, mods are working fine, UI is fine, sounds works ok as well, just animations are messed up at random intervals on random NPC's
  6. I only had to disable script dragon to get mine to run, I am using a lot of mods and a heavily modded ini file. Been playing for a couple of hours now with the 4gb patch loader and all my mods, not noticed anything hinkey but will keep an eye out.
  7. Ive see a couple do it, but they were end game ancient and elder dragons. Perhaps the picking up and dropping actions dont come in until the dragons get more powerful. Ancient dragons are badass and take a while to kill off.
  8. SSAO is fairly resource intensive so I expect it to cause some performance loss, same deal for Forced AA.
  9. Last Living Dragon . .nope he has plenty of company .. unless they keep attacking me that is.
  10. nVidia betas are fine to use .. ATI betas however are to be avoided on any hardware that you cant easily replace.
  11. 1 - No there was none 2 - That's realism and how it works in real life when you get directions. There was no magic mystic quest markers. You had to use your own map and your own brain when searching and ACTUALLY having to read to find where to go. It was a challenge. 3 - And you still have to manually process that information, unlike the hand-holding of Oblivion and Skyrim that leads you there like a little child 5 - Wrong. Oblivion and Skyrim cut out the beastly gait in the way they walk. 8 - See, no hand holding. It didn't cater to console gamers who can't handle consequences 9 - Wrong it was a game made for PCs. The PC gamers got it in May 2nd, 2002. The port TO the X-Box came five weeks later on June 6, 2002 Said what I need to, I'm not reading any reply to this as I'm done here Says all I need to know about you, your attitude needs a bug fix. 1 - There was plenty of it. 2 - There was zero challenge to it. 3 - None of the games lead you any where unless you choose to follow the markers, and to be honest wandering around lost in Morrowind usually lead to you getting dead pretty fast. 5 - What gait .. perhaps you mean the crappy animation Morrowind had that forced all models to walk like that. 8 - Sounding like you hate other gamers to me. 9 - Explained below. Morrowind was a console game (It was picked up by MS during early development as they wanted it on the Xbox), back when the Xbox was mostly being used by PC users and wasn't as popular as it is now, so yes it had plenty of PC elements in it but the UI is based for a console and required modding for it to be fully functional on a PC. Say what you like but every TES since Daggerfall has been developed to be run on a console system, hence the crappy UI's us PC gamers have been suffering with, thankfully we can mod in better UI's
  12. They will likely leave a lot of them bugs for the modders to correct and will only focus on the ones that require access to the code to fix, The game breaking ones will also see attention but the majority will end up in a Skyrim overhaul patch like Oblivion and Morrowind had or be part of a bigger update like a DLC or expansion. Its been this way for the past 2 games and I see no reason they will alter that path, it's not a bad thing leaving a ton of stuff for modders to do. Another point is that Skyrim is a massive undertaking and there is no way they can possibly account for every iteration of quest completion, play style, hardware configuration or software config, to expect them to be able to do so and still meet deadlines is unrealistic.
  13. You are missing out on a massive story that fills you in on what happened to the dwarves, and why Red mountain erupted and destroyed Morrowind. (Sadly Morrowind no longer exists in Skyrim times as it was completely destroyed by the eruption of red mountain, only Solsthiem survived and bits of the mainland.) While the story is A++ the game is rather dated these days and not even mods can fix the issues the game now has when compared to Skyrim. If you think you can deal with a UI and combat system that leaves you wanting to punch a kitten I say buy it and have a good time.
  14. Remember BSG tend to leave plenty of room for modding of it's games, such as leaving out the non essentials for game play and perhaps not adding quite as much polish as say Crysis had. They know how big a modding community their games have and by leaving plenty of slack they are telling us, ok guys we have given you the foundations .. go at it and show us what you can do. That's what I love about BSG, they support modding and are willing to leave plenty of room for the modders to add to their games.
  15. 1 - There was plenty of hand holding in morrowind, it just wasn't as obvious or in your face. 2 - It tells you where you have to go unless it's a non essential quest and then you will just get the name of the place you are looking for and roughly where it might be. 3 - No you dont have to ask for directions, you get given plenty of information about where you need to be. 4 - yes it is. 5 - They look no more or less beastly than Oblivion or Skyrim ..Cat is Cat and Lizzard is Lizzard no matter what TES you are playing (Excluding Daggerfall and Arena) 6 - Yep 7 - Yep 8 - Complex and long winded and if you kill the wrong NPC's you are screwed and have to begin again. 9 - Nope it was a console port too, but had it's UI work well with PC's I booted Morrowind up today with the Morrowind overhaul installed and to be honest, while I loved it back in 2002 it hasnt aged very well at all. Put Morrowinds story and locations into Skyrims engine and I could love it again, but things have been improved to the point that playing Morrowind is like trying to drive an old model T Ford when all you have ever used is a 2010 Toyota Camry. It's clunky, hard to handle, doesn't like the new fangled hardware I have and overall is rather dated in both combat system and UI. I played it for about an hour trying my hardest to get used to it again and I simply gave up in frustration at not having the easy to use system we have now. Seriously take off them nostalgia glasses and see that Morrowind was top line for 2002 but for 2011 it wouldn't even meet the requirements for release. Now id some enterprising bunch of people want to port Morrowind over to Skyrim I would love them long time.
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