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Piranha91

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Posts posted by Piranha91

  1. Hello,

     

    I'm trying to fix Solitude Exterior Addon so that Merge Plugins Standalone doesn't throw errors when merging. I was able to go into SSEedit and undelete the three deleted navmeshes, which I then placed far under the landscape (I googled and found this to be the solution to removing unwanted navmeshes without deleting them - please let me know if I am mistaken). However, Merge Plugins gives the following error:

     

    Checking for errors in Solitude Exterior Addon.esp
    [REFR:10002F04] (places SHouseDoor03 "<Error: No strings file for lstring ID 00005793>" [DOOR:0005D7EA] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -18,24)
    REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00105E9A] (in GRUP Cell Temporary Children of SolitudeExterior03 [CELL:0000929D] (in Tamriel "Skyrim" [WRLD:0000003C] at -18,24))">
    All done!

     

     

    I opened the relevant cell in the CK and isolated the relevant navmesh (00105E9A). However, when I have this navmesh selected and perform "Find Triangle -> Check Navmesh" it finds no errors, and I can finalize the navmesh without any apparent warnings. I also don't see any apparent missing navmesh triangles, and the only door object that I found has a green triangle under its marker.
    Is there any way to figure out where the missing triangle is expected to be? Furthermore, what is lstring ID 00005793 (I couldn't find any references to this FormID in either the Cell View search bar or the object window.
    I'm pretty stumped; would appreciate any help!
  2. Hi

    if you load any mod and set it as active - every cell and every object that is manipulated by that mod will be marked with an *

    http://i63.tinypic.com/1zw7rm.jpg

    so quite easy to find stuff and if you double click the object inside the cell window, your render window will jump to it and load the location where that object is.

     

    CL

     

    Wow, I didn't notice that it differentiates some entries with an *. That sure makes things easier. Thank you!

  3. I'm very new to the CK so pardon if this is a dumb question. I really like the Solitude Expansion mod but it hits my FPS too hard in combination with my other mods. Instead I opted for Solitude Docks + Solitude Exterior Addon. However, I really like one of the fortifications (which is an arranged set of wall and ceiling items rather than a single static object) from Solitude Expansion, and I think it sits on a portion of land that the other mods leave untouched. Is there a way in the CK to iist all items added by Solitude Expansion so that I could go through and delete them one by one until only the fort remains? The only other way I can think of doing it is by just loading Solitude Expansion and deleting objects from the word renderer, but in that case I wouldn't know if I was deleting the object from Solitude Expansion or from Skyrim.esm (and I also wouldn't be undoing landscape changes brought over from Expansion).

     

    Is there any good way of doing this?

  4. Edit: Figured it out. I disabled loading of other cells in the render window and that seemed to fix it.

     

    I'm a very new CK user. I was playing around with different view options and suddenly the CK started loading objects excruciatingly slowly. They'll disappear and slowly reappear over the course of a minute: https://www.youtube.com/watch?v=EponjdvEV1w

     

    Does anyone know what I may have done and how to change it back to realtime loading?

     

    Thanks!

  5. I'm trying to get a good load order set up for smooth gameplay with minimal stutter. I'm first trying to add gameplay, location, companion, and NPC mods - after this I will add texture and graphical overhauls to the extent that my system (Xeon x5650, r9 290x 4GB) will allow. This is in contrast to my previous load orders where I maxed out the graphics first, then added gameplay mods, and then suffered through stutters and poor framerate. Therefore, I'm trying to weed out unessential gameplay mods that cause an FPS hit.

     

    Right now, the only graphics mods in my load order are the unofficial HD texture packs, ELFX, and the performance version of RealVision ENB for ELFX, which I consider essential. I've been walking around the game world looking for regions that cause my FPS to dip down from 60 FPS so that I can test gameplay mods and see if they incur any further performance penalty. I identified a certain view of Whiterun which brings me down to 54 FPS (the companions are off in the near distance after killing the giant):

    http://i3.photobucket.com/albums/y76/Danja91/enb%202015_05_16%2011_27_09_95_zps3hgbwfkg.png

     

    However, as soon as I add the latest version of Bijin Warmaidens, the FPS dips to 50:

    http://i3.photobucket.com/albums/y76/Danja91/enb%202015_05_16%2011_01_40_89_zpsewwqwz1r.png

     

    Is it really possible that having to render a different texture for Aela and Ria can incur a 7.5% hit to my framerate on a 290x? Is it possible that something is improperly installed or configured? I really like this mod but 4 FPS for 2 NPCs is quite a bit when I haven't even started adding texture packs, SMIM, and other performance-heavy mods to the mix.

     

    Thanks for any advice!

  6. Hello,

     

    I'm trying to create a character based on Leliana from the DA:O Sacred Ashes trailer in Skyrim. I'm very artistically unsavvy so I'm using my typical engineering approach: I took measurements of screenshots from the trailer and calculated a bunch of ratios describing her face. I then tried to apply these ratios during the showracemenu character creation but I couldn't do it because she wouldn't stand still! The character keeps swaying around which makes measurement a huge pain. Is there any console command (or mod) that would enable me to just pause all on-screen activity? I tried tfc 1 but it seems to take me out of the race menu and into first person view.

     

    Thanks for any tips!

  7. Hello,

     

    I'm trying to set up a complicated but thoroughly researched modlist revolving around Requiem, Civil War Overhaul, Dragon Combat Overhaul, Deadly Mutilations, and Texture Pack Combiner/Vivid Landscapes. I installed all of the mods via Wrye Bash and tested it out; I was able to play continuously for about an hour without crashing. However, I am wary of crashes coming on later in the game after I've already invested time into my character, so I want to iron out my Papyrus log, which shows some errors. As a negative control, I unchecked everything in my load order (but did not remove the files) and ran a new game in Skyrim up until the "stay of execution" at Helgen. The Papyrus log appears as follows:

     

     

     

    [01/04/2014 - 12:50:04AM] Papyrus log opened (PC)
    [01/04/2014 - 12:50:04AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
    [01/04/2014 - 12:50:04AM] Memory page: 128 (min) 512 (max) 76800 (max total)
    [01/04/2014 - 12:51:18AM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property
    [01/04/2014 - 12:51:18AM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property
    [01/04/2014 - 12:51:18AM] warning: Property MQ106TurnOffRandomDragons on script QF_CWSiege_000954E1 attached to CWSiege (000954E1) cannot be initialized because the script no longer contains that property
    [01/04/2014 - 12:51:18AM] warning: Property MQ106 on script QF_CWSiege_000954E1 attached to CWSiege (000954E1) cannot be initialized because the script no longer contains that property
    [01/04/2014 - 12:51:25AM] PATCH 1.4 QUEST HAS STARTED
    [01/04/2014 - 12:51:25AM] PATCH 1.5 QUEST HAS STARTED
    [01/04/2014 - 12:51:25AM] PATCH 1.6 QUEST HAS STARTED
    [01/04/2014 - 12:51:25AM] PATCH 1.9 QUEST HAS STARTED
    [01/04/2014 - 12:51:26AM] error: (00033482): cannot enable an object with an enable state parent.
    stack:
    [ (00033482)].lvlpredatorscript.Enable() - "<native>" Line ?
    [ (00033482)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
    [01/04/2014 - 12:51:26AM] Patch Script is working
    [01/04/2014 - 12:52:22AM] [defaultSetStageTRIGSpecificActor < (00100CD9)>] didn't trigger for base actor [ActorBase < (0001363F)>] <> [ActorBase < (000B9E1D)>]
    [01/04/2014 - 12:52:22AM] [defaultSetStageTRIGSpecificActor < (00100CD9)>] didn't trigger for base actor [ActorBase < (0001363E)>] <> [ActorBase < (000B9E1D)>]
    [01/04/2014 - 12:52:52AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000654E5)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:52:53AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0001327E)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:52:54AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:52:56AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:52:56AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:52:56AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:52:56AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:52:57AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:53:01AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:53:03AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0002BF9D)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:53:03AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:53:03AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:53:03AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0004679A)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:53:03AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00000007)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:53:06AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000654E5)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:53:07AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0002BF9F)>] <> [ActorBase < (00032B94)>]
    [01/04/2014 - 12:53:31AM] [defaultSetStageTRIGSpecificActor < (00084058)>] triggered by [Actor < (000A9DE7)>]
    [01/04/2014 - 12:53:39AM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] triggered by [Actor < (000A9DE7)>]
    [01/04/2014 - 12:53:42AM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] triggered by [Actor < (000A9DE7)>]
    [01/04/2014 - 12:53:51AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>]
    [01/04/2014 - 12:53:54AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (000654E5)>]
    [01/04/2014 - 12:53:54AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (000654E5)>]
    [01/04/2014 - 12:53:54AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (000654E5)>]
    [01/04/2014 - 12:53:54AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>]
    [01/04/2014 - 12:53:54AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (000654E5)>]
    [01/04/2014 - 12:54:00AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>]
    [01/04/2014 - 12:54:03AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0004679A)>] <> [ActorBase < (000654E5)>]
    [01/04/2014 - 12:54:03AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00000007)>] <> [ActorBase < (000654E5)>]
    [01/04/2014 - 12:54:03AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0002BF9D)>] <> [ActorBase < (000654E5)>]
    [01/04/2014 - 12:54:03AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>]
    [01/04/2014 - 12:54:03AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (000654E5)>]
    [01/04/2014 - 12:54:09AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] triggered by [Actor < (000654E1)>]
    [01/04/2014 - 12:54:11AM] [defaultSetStageTRIGSpecificActor < (000C1F83)>] triggered by [Actor < (000B9DF2)>]
    [01/04/2014 - 12:54:31AM] [defaultSetStageTRIGSpecificActor < (000F7B4D)>] triggered by [Actor < (000B9DF2)>]
    [01/04/2014 - 12:54:40AM] [defaultSetStageTRIGSpecificActor < (00100CD9)>] triggered by [Actor < (000B9DF2)>]
    [01/04/2014 - 12:54:45AM] [defaultSetStageTRIGSpecificActor < (00072A01)>] triggered by [Actor < (000B9DF2)>]
    [01/04/2014 - 12:55:08AM] [defaultSetStageTRIGSpecificActor < (0010D966)>] didn't trigger for base actor [ActorBase < (0001327E)>] <> [ActorBase < (0002BF9F)>]
    [01/04/2014 - 12:55:24AM] VM is freezing...
    [01/04/2014 - 12:55:24AM] VM is frozen
    [01/04/2014 - 12:55:24AM] Saving game...
    [01/04/2014 - 12:55:24AM] VM is thawing...
    [01/04/2014 - 12:56:37AM] VM is freezing...
    [01/04/2014 - 12:56:37AM] VM is frozen
    [01/04/2014 - 12:56:37AM] Saving game...
    [01/04/2014 - 12:56:37AM] VM is thawing...
    [01/04/2014 - 12:58:37AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] triggered by [MGRitual05DragonScript < (00032DB7)>]
    [01/04/2014 - 12:58:41AM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>])
    [01/04/2014 - 12:58:43AM] AnimEvent: DragonLandEffect delivered by Dragon ([dragonactorscript < (00032DB7)>])
    [01/04/2014 - 12:58:50AM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (0002BF9D)>]
    [01/04/2014 - 12:58:51AM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (0002BF9D)>]
    [01/04/2014 - 12:58:52AM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (0002BF9D)>]
    [01/04/2014 - 12:58:58AM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (0002BF9D)>]
    [01/04/2014 - 12:59:11AM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (00032DB7)>])
    [01/04/2014 - 12:59:11AM] Dragon AnimPayLoad: DragonTakeoffEffect
    [01/04/2014 - 12:59:12AM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (00032DB7)>])
    [01/04/2014 - 12:59:12AM] Dragon AnimPayLoad: DragonTakeoffEffect

    It looks like there are already errors just in that short sequence. Is this normal?
    Thanks!
  8. There was a WIPz thread for exactly the kind of mod you're looking for, but the author hasn't posted in almost half a year. It's a huge shame because it sounded like development was shaping up nicely. Apparently SkyShadowin was an established modding figure; maybe someone around here knows how to contact him and ask if he's still working on it. It would have been amazing.

     

    http://forums.bethsoft.com/topic/1284088-wipz-the-dragonborn-rebellion/

  9. The RaceMenu mod lets you copy faces. Just install it and type "ShowRaceMenu" in the console (after loading the save you want to copy), and on the bottom of the screen one of the keys will copy the face settings. I'm actually planning to try it myself tonight.

  10. I know there are a few mods that end vampire attempts completely, but are there any that end them only when you complete Dawnguard? I never played through siding with the

    vampires

    , but I kind of expected them to end after I finished the quest siding with the

    Dawnguard

    and they never did. Are there any mods that do this?

  11. Since you're doing Mass Effect, do you think you could create a Commander Sheppard (male) in Skyrim? I can't seem to get the head shape right. Is this possible, or are Skyrim faces too long?

     

    Спасибо большое :)

  12. I installed a set of new mods (listed below), testing several at a time on an old save that I had (which used some of the same mods). They all appeared stable so I started a new game with the "captured crossing the border illegally" beginning, and I've run into a problem. My stamina keeps draining, then partially refilling, then draining, until it gets to zero. Here's a video of the problem:

     

    I've tried disabling TRO Realistic Needs (because it kept telling me I was hungry, thirsty, and tired, and drinking eating and sleeping didn't seem to fix my stamina problem). I've also tried disabling every single mod in my load order including Dawnguard. The only SKSE script I have that don't have a plugin is SkyUI, and the only ScriptDragon script is Dual Wield Blocking. Disabling all mods doesn't work either. Interestingly, if I go and reload a save from before I installed these mods (the one I was using to stability test), I don't have this problem. I'm tried clean saving and reloading and that didn't seem to work either. I've also waited 24 hours after doing everything I listed previously.

     

    Here's my mod list:

     

     

    Active Mod Files:

     

    00  Skyrim.esm
    01  Update.esm
    02  Dawnguard.esm
    03  SkyMoMod.esm
    04  WARZONES - Civil Unrest.esm
    05  BlackTowerArmory.esm
    06  JSwords.esm
    07  ClimatesOfTamriel.esm
    08  LevelersTower.esm
    09  moonpath.esm
    0A  ApachiiHair.esm
    0B  RiverHelm.esm
    0C  HighResTexturePack01.esp
    0D  HighResTexturePack02.esp
    0E  Unofficial Skyrim Patch.esp  [Version 1.05c]
    0F  HighResTexturePackFix.esp
    10  Realistic Lighting.esp
    11  Realistic Lighting Patcher.esp
    12  ClimatesOfTamriel-VanillaNights-Lvl-2.esp
    13  StaticMeshImprovementMod.esp
    14  Economics of Skyrim.esp
    15  AV1Dragon_Lords.esp
    16  BellyachesNewDragonSpecies_FactionlessDragons.esp
    17  Birdsofskyrim.esp
    18  Convenient Horses.esp
    19  dD - Enhanced Blood Main.esp
    1A  Dr_Bandolier.esp
    1B  Lost Art of the Blacksmith.esp
    1C  MightyDragonsHolyBook.esp
    1D  SkyMoMod_lists.esp
    1E  Tytanis.esp
    1F  BlackSacramentArmor.esp
    20  JSwordsDistributionBalancePlugin.esp
    21  LFArmors.esp
    22  Smithing Perks Overhaul - Balanced.esp
    23  Complete Crafting Overhaul.esp
    24  DeadlyDragons.esp
    25  Mighty Dragon Priests.esp
    26  Odahviing Mighty Dragons.esp
    27  Mighty Dragons Unleveled.esp
    28  MD with DeadlyD and DDiversified Unleveled.esp
    29  BecomeKingOfRiverHelm.esp
    2A  BlackTowerUpdate.esp
    2B  moonpath_questdata.esp
    2C  ArtifactOverhaul.esp
    2D  Better Dynamic Snow.esp
    2E  BetterQuestObjectives.esp
    2F  Deadly Traps.esp
    30  Lawrens RNG Guards.esp
    31  MD - Protected NPCs.esp
    32  posesivecorpses.esp
    33  Sickly Diseases.esp
    34  SkyTEST-RealisticAnimals&Predators.esp
    35  Uncle Sheo.esp
    36  Unique Region Names.esp  [Version 2.1]
    37  dD - Realistic Ragdoll Force - Realistic.esp
    38  Apocalypse - The Spell Package.esp
    39  MasterTheTimeAndSpaceTOGGLE.esp
    3A  Improved Dragon Shouts.esp
    3B  dovahkiinrelax.esp
    3C  DeadlySpellImpacts.esp
    3D  DeadlySpellImpacts - Two Fire.esp
    3E  Path of Shadows.esp
    3F  The Dance of Death.esp
    40  DeadlyCombat.esp
    41  DeadlyCombat_UnarmedFix.esp
    42  DeadlyCombat_GiantsAIFix.esp
    43  Dual Wield Parrying_DualAttack.esp
    44  Dual Wield Parrying_ScriptDragon.esp
    45  Dual Wield Parrying_RandomAttacks.esp
    46  kuerteeFightOrFly.esp
    47  SkyRe_Combat.esp
    48  SkyRe_Main.esp
    49  SkyRe_Plugin_ImmersiveArmor_4.esp
    4A  N_43 Hair Pack.esp
    4B  Reduced Distance NPC Greetings.esp
    4C  3DNPC.esp
    4D  Amanda.esp
    4E  Lyla.esp
    4F  Michelle.esp
    50  Misha.esp
    51  Alternate Start - Live Another Life.esp  [Version 2.1.1]
    52  AutoCastRacials.esp
    53  Basvanbeu MuscleTextureChanger with Navetsea set.esp
    54  SkyRe_Races.esp
    55  WATER.esp
    56  WATER - Get Wet.esp
    57  Bashed Patch, 0.esp
    58  Automatic Variants.esp
    59  Dual Wield Parrying_LeftHand.esp
    5A  Dual Wield Parrying_DualPowerAttack.esp
    5B  CommonItemWeapons.esp
    

     

     

    Does anyone have any idea how to fix this?

     

    On a completely unrelated note, I seem to be missing a single texture file: the "scorch" effect when a dragon breathes on something. Everything a dragon breathes on becomes coated in plain white. Could anyone tell me which texture this is supposed to be?

  13. I saw there were some threads about this back in February or so, but nothing that Google found recently. Is anyone capable of making a mask like Bane's in Dark Knight Rises? I figured given the popularity of the movie someone would do it. I could possible provide a base mesh in Blender but I'm extremely new to modeling so I probably wouldn't be able to do as good of a job as some of the more seasoned modders/modelers. I also have no idea how to port Blender meshes to Skyrim, and I don't know how to texture.

     

    Is this a possibility?

  14. I've noticed on a lot of screenshots, people can view their character from the front. How can you do this? My camera always hits a barrier when it's on either side of my character, and doesn't allow me to swing to the front. Is it a mod?
  15. Hello,

     

    I've decided to take my time and install mods the proper way, testing thoroughly after each one. Right now I have the bare minimum setup of all unofficial patches + Darn UI + Dynamic map + HUD status bars + MenuQue + FCOM. I also added Kvatch Rebuilt in preparation for Better Cities. My game so far performs well and is rock solid... until I try to exit Imperial City through the Temple District door to City Isle. At that point, I get a CTD every time. Here's my load order; I don't think I have anything that modifies Imperial City at all so I have no idea where the crash could be coming from.

    Active Mod Files:

     

    00  Oblivion.esm [CRC: 2FF840C5]
    01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI] [CRC: 2D78AA91]
    02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI] [CRC: DFD4FB97]
    03  Cobl Main.esm  [Version 1.72] [CRC: 8284D0E6]
    04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34] [CRC: C09734F4]
    05  Mart's Monster Mod.esm  [Version 3.7b3p3] [CRC: 5D909483]
    06  FCOM_Convergence.esm  [Version 0.9.9MB3] [CRC: 8899BA8D]
    07  Armamentarium.esm  [Version 1.35] [CRC: BCF36F0D]
    08  Artifacts.esm  [Version 1.1] [CRC: 86C8B7A8]
    09  Kvatch Rebuilt.esm [CRC: BD3F0299]
    **  Cobl Races TNR.esp  [Version 1.53] [CRC: EE36BE6B]
    **  Cobl Races TNR SI.esp  [Version 1.53] [CRC: 1BF099CF]
    0A  Unofficial Oblivion Patch.esp  [Version 3.3.7] [CRC: 6AB8F177]
    0B  DLCShiveringIsles.esp [CRC: 2BB84977]
    0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.4] [CRC: F6C1D21D]
    0D  Francesco's Optional Chance of Stronger Bosses.esp [CRC: 45BD7EF9]
    0E  Francesco's Optional Chance of Stronger Enemies.esp [CRC: 4F003DB0]
    0F  Francesco's Optional Chance of More Enemies.esp [CRC: BEA456A9]
    **  Francesco's Optional Leveled Guards.esp [CRC: 36DF7A6E]
    ++  FCOM_Francescos.esp  [Version 0.9.9] [CRC: A27190A9]
    ++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9] [CRC: 4547AA1F]
    10  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9] [CRC: 60FF114D]
    ++  Item interchange - Extraction.esp  [Version 0.76] [CRC: A17792E6]
    11  Dynamic Map.esp  [Version 2.0] [CRC: C4DB169D]
    12  DLCHorseArmor.esp [CRC: BAD48E5D]
    13  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6] [CRC: 00F74B09]
    14  DLCOrrery.esp [CRC: 5BC59DB4]
    15  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4] [CRC: 9AA76E38]
    16  DLCVileLair.esp [CRC: 74D2CA6F]
    17  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7] [CRC: 5B9FF91B]
    18  DLCMehrunesRazor.esp [CRC: CB413740]
    19  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5] [CRC: FF57D0F8]
    1A  DLCSpellTomes.esp [CRC: 312156F8]
    ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1] [CRC: 8CC91BA1]
    1B  DLCThievesDen.esp [CRC: 05DB8CCC]
    1C  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.10] [CRC: 401934BE]
    1D  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4] [CRC: 9AABAC21]
    1E  Cobl Glue.esp  [Version 1.72] [CRC: EAB6315A]
    1F  Cobl Si.esp  [Version 1.63] [CRC: F7ADF908]
    20  Bob's Armory Oblivion.esp [CRC: DE136AF6]
    21  FCOM_BobsArmory.esp  [Version 0.9.9] [CRC: 5A017B08]
    22  Loth's Blunt Weapons for Npcs.esp [CRC: D82849FE]
    23  Oblivion WarCry EV.esp  [Version 1.09] [CRC: 4F32343B]
    **  FCOM_WarCry.esp  [Version 0.9.9MB3] [CRC: 3D5C75AA]
    **  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34] [CRC: AD2A2935]
    24  OOO 1.32-Cobl.esp  [Version 1.72] [CRC: 23312D99]
    ++  FCOM_Cobl.esp  [Version 0.9.9] [CRC: BE78E32B]
    **  FCOM_Convergence.esp  [Version 0.9.9Mb3] [CRC: 711706C0]
    25  FCOM_RealSwords.esp  [Version 0.9.9] [CRC: AD5EC654]
    26  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f] [CRC: 5FDE93E5]
    ++  FCOM_TamrielTravelers.esp  [Version 0.9.9] [CRC: E2EB015C]
    ++  ArmamentariumLL4OOO.esp  [Version 2.01] [CRC: 7FE9F55D]
    ++  ArmamentariumLLMagicOOO.esp  [Version 1.35] [CRC: 9330907E]
    27  OOO-WaterFish.esp  [Version 1.34] [CRC: A13730DE]
    ++  MMM-Cobl.esp  [Version 1.69] [CRC: 82EE4E0B]
    28  Artifacts.esp  [Version 1.1] [CRC: 3D5A25D1]
    ++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0] [CRC: 1FD522A4]
    29  Kvatch Rebuilt.esp [CRC: CC9713B1]
    2A  Kvatch Rebuilt - Leveled Guards - FCOM.esp [CRC: B1E5B8E6]
    2B  DLCBattlehornCastle.esp [CRC: 7048C609]
    2C  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6] [CRC: AB4DE79A]
    2D  DLCfrostcrag.esp [CRC: 9B056616]
    2E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5] [CRC: 5744D6B8]
    2F  Knights.esp [CRC: F1F478FA]
    30  Knights - Unofficial Patch.esp  [Version 1.1.2] [CRC: 2F15B12C]
    ++  FCOM_Knights.esp  [Version 0.9.9Mb3] [CRC: A982ADDD]
    31  Salmo the Baker, Cobl.esp  [Version 3.09] [CRC: F2417696]
    32  HUD Status Bars.esp  [Version 4.4.1] [CRC: CDF4AD68]
    33  MidasSpells.esp [CRC: 1FB27B78]
    34  Cobl Races.esp  [Version 1.52] [CRC: AA29DCA8]
    ++  Cobl Races - Balanced.esp  [Version 1.52] [CRC: 8C1A854E]
    ++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53] [CRC: A066EBDE]
    35  Cobl Silent Equip Misc.esp  [Version 01] [CRC: 5860AF9A]
    36  Bashed Patch, 0.esp [CRC: 1D5FDEA0]
    

     

     

    Bashed Patch, 0.esp Config:

     

    == Patch Mode
    ** Python
    
    == Alias Mod Names
    
    == Merge Patches
    ** FCOM_Francescos.esp
    ** FCOM_FrancescosItemsAddOn.esp
    ** Item interchange - Extraction.esp
    ** DLCSpellTomes - Unofficial Patch.esp
    ** FCOM_Cobl.esp
    ** FCOM_TamrielTravelers.esp
    ** ArmamentariumLL4OOO.esp
    ** ArmamentariumLLMagicOOO.esp
    ** MMM-Cobl.esp
    ** Artifacts - ArmaCompleteAddon.esp
    ** FCOM_Knights.esp
    ** Cobl Races - Balanced.esp
    ** Cobl Filter Late MERGE ONLY.esp
    
    == Import Actors
    ** Francesco's Leveled Creatures-Items Mod.esm
    ** Mart's Monster Mod.esm
    ** Unofficial Oblivion Patch.esp
    ** Unofficial Shivering Isles Patch.esp
    ** Francesco's Optional Leveled Guards.esp
    ** DLCThievesDen.esp
    ** DLCThievesDen - Unofficial Patch.esp
    ** Oblivion WarCry EV.esp
    ** Oscuro's_Oblivion_Overhaul.esp
    ** FCOM_Convergence.esp
    ** DLCFrostcrag - Unofficial Patch.esp
    ** Knights - Unofficial Patch.esp
    ** Salmo the Baker, Cobl.esp
    
    == Import Actors: AIPackages
    ** Francesco's Leveled Creatures-Items Mod.esm
    ** Mart's Monster Mod.esm
    ** Unofficial Oblivion Patch.esp
    ** Unofficial Shivering Isles Patch.esp
    ** DLCOrrery.esp
    ** DLCThievesDen.esp
    ** Oscuro's_Oblivion_Overhaul.esp
    ** FCOM_Convergence.esp
    ** Kvatch Rebuilt.esp
    ** Knights.esp
    ** Knights - Unofficial Patch.esp
    ** Salmo the Baker, Cobl.esp
    
    == Import Actors: Death Items
    ** Francesco's Leveled Creatures-Items Mod.esm
    ** Unofficial Oblivion Patch.esp
    ** Unofficial Shivering Isles Patch.esp
    ** Oblivion WarCry EV.esp
    ** FCOM_Convergence.esp
    
    == Import Actors: Spells
    ** Oscuro's_Oblivion_Overhaul.esm
    ** Mart's Monster Mod.esm
    ** Oscuro's_Oblivion_Overhaul.esp
    ** FCOM_Convergence.esp
    
    == Import Cells
    ** Unofficial Oblivion Patch.esp
    ** Unofficial Shivering Isles Patch.esp
    ** DLCHorseArmor - Unofficial Patch.esp
    ** DLCThievesDen.esp
    ** DLCThievesDen - Unofficial Patch.esp
    ** DLCThievesDen - Unofficial Patch - SSSB.esp
    ** DLCfrostcrag.esp
    ** DLCFrostcrag - Unofficial Patch.esp
    ** Salmo the Baker, Cobl.esp
    
    == Import Factions
    ** Mart's Monster Mod.esm
    ** FCOM_Convergence.esm
    ** Unofficial Oblivion Patch.esp
    ** Unofficial Shivering Isles Patch.esp
    ** Oscuro's_Oblivion_Overhaul.esp
    ** FCOM_Convergence.esp
    ** DLCfrostcrag.esp
    ** Knights.esp
    ** Knights - Unofficial Patch.esp
    ** FCOM_Knights.esp
    ** Salmo the Baker, Cobl.esp
    
    == Import Graphics
    ** Oscuro's_Oblivion_Overhaul.esm
    ** Mart's Monster Mod.esm
    ** DLCVileLair - Unofficial Patch.esp
    ** Oblivion WarCry EV.esp
    ** Oscuro's_Oblivion_Overhaul.esp
    ** FCOM_Convergence.esp
    ** Salmo the Baker, Cobl.esp
    
    == Import Inventory
    ** Francesco's Leveled Creatures-Items Mod.esm
    ** Oscuro's_Oblivion_Overhaul.esm
    ** Mart's Monster Mod.esm
    ** Unofficial Oblivion Patch.esp
    ** Unofficial Shivering Isles Patch.esp
    ** DLCMehrunesRazor - Unofficial Patch.esp
    ** Oblivion WarCry EV.esp
    ** Oscuro's_Oblivion_Overhaul.esp
    ** OOO 1.32-Cobl.esp
    ** FCOM_Convergence.esp
    ** MMM-Cobl.esp
    ** Kvatch Rebuilt.esp
    ** Salmo the Baker, Cobl.esp
    ** MidasSpells.esp
    
    == Import NPC Faces
    ** Francesco's Leveled Creatures-Items Mod.esm
    ** Cobl Races TNR.esp
    ** Cobl Races TNR SI.esp
    
    == Import Names
    ** Oblivion.esm
    ** Mart's Monster Mod.esm
    ** Unofficial Oblivion Patch.esp
    ** Unofficial Shivering Isles Patch.esp
    ** Oscuro's_Oblivion_Overhaul.esp
    ** FCOM_Convergence.esp
    ** Salmo the Baker, Cobl.esp
    ** Guard_Names.csv
    ** OOO_Potion_Names.csv
    ** Random_NPC_Alternate_Names.csv
    ** Random_NPC_Names.csv
    ** Rational_Names.csv
    
    == Import Relations
    ** Oscuro's_Oblivion_Overhaul.esm
    ** Mart's Monster Mod.esm
    ** FCOM_Convergence.esm
    ** Unofficial Oblivion Patch.esp
    ** Unofficial Shivering Isles Patch.esp
    ** Oscuro's_Oblivion_Overhaul.esp
    ** FCOM_Convergence.esp
    ** Knights.esp
    ** Knights - Unofficial Patch.esp
    ** FCOM_Knights.esp
    
    == Import Scripts
    ** Francesco's Leveled Creatures-Items Mod.esm
    ** Oscuro's_Oblivion_Overhaul.esm
    ** Mart's Monster Mod.esm
    ** Unofficial Oblivion Patch.esp
    ** Unofficial Shivering Isles Patch.esp
    ** DLCHorseArmor.esp
    ** Oscuro's_Oblivion_Overhaul.esp
    ** FCOM_Convergence.esp
    
    == Import Stats
    ** Francesco's Leveled Creatures-Items Mod.esm
    ** Oscuro's_Oblivion_Overhaul.esm
    ** Mart's Monster Mod.esm
    ** Unofficial Oblivion Patch.esp
    ** Unofficial Shivering Isles Patch.esp
    ** Oblivion WarCry EV.esp
    ** FCOM_WarCry.esp
    ** Oscuro's_Oblivion_Overhaul.esp
    ** FCOM_Convergence.esp
    
    == Tweak Assorted
       All Armor Playable
       All Clothing Playable
       Armor Shows Amulets
       Armor Shows Rings
       Bow Reach Fix
       Clothing Shows Amulets
       Clothing Shows Rings
    ** DarNified Books
       Default Icons
       Disable Wind
       Faction crime Gold Multiplier Fix
       Harvest Chance [10%]
       Magic: Script Effect Silencer
       No Light Fade Value Fix
       No Light Flicker
       Number of uses for pre-enchanted weapons and staffs [1]
       Nvidia Fog Fix
       Reweigh: Arrows [0]
       Reweigh: Ingredients [0.1]
       Reweigh: Potions (Maximum) [0.1]
       Reweigh: Potions (Minimum) [1]
       Reweigh: Staffs [1]
       Right Hand Rings
       Set Sound Attenuation Levels [0%]
       Set Sound Attenuation Levels: Nirnroots Only [0%]
    
    == Cobl Exhaustion
    ** Assorted_Exhaust.csv
    ** Kmacg94_Exhaust.csv
    
    == Contents Checker
    
    == Leveled Lists
       Francesco's Leveled Creatures-Items Mod.esm [ADR]
       Francesco's Optional New Items Add-On.esm [ADR]
       Mart's Monster Mod.esm [ADR]
       FCOM_Convergence.esm [ADR]
       Armamentarium.esm [AR]
       Unofficial Oblivion Patch.esp [ADR]
       Unofficial Shivering Isles Patch.esp [ADR]
       FCOM_Francescos.esp [ADR]
       FCOM_FrancescosItemsAddOn.esp [ADR]
       DLCMehrunesRazor - Unofficial Patch.esp [ADR]
       DLCSpellTomes.esp [AR]
       DLCThievesDen - Unofficial Patch.esp [ADR]
       FCOM_BobsArmory.esp [ADR]
       Oblivion WarCry EV.esp [ADR]
       FCOM_WarCry.esp [ADR]
       Oscuro's_Oblivion_Overhaul.esp [ADR]
       OOO 1.32-Cobl.esp [AD]
       FCOM_Cobl.esp [ADR]
       FCOM_Convergence.esp [ADR]
       FCOM_RealSwords.esp [ADR]
       MMM-Cobl.esp [AD]
       FCOM_Knights.esp [ADR]
    
    == Morph Factions
    ** Bash_MFact.csv
    
    == Race Records
    ** Oscuro's_Oblivion_Overhaul.esp
    ** Cobl Races.esp
    ** Cobl Races - Balanced.esp
    

     

  16. Hmm.... so what could this be caused by? I noticed that if I just leave the Oblivion splash screen alone and don't press any keys immediately after startup, it crashes right after the word "Oblivion" fully enters the screen. I used InstalledCodec to disable every codec that I have, then disabled groups at a time, and I couldn't find a fix. Could there be another reason for this besides bad codec?

     

    Edit: Tried to debug with Visual Studio and it gave me an access violation. Memtest86 time?

  17. I'm modding up my game to my liking and all of a sudden ran into this glitch. I disabled the last few mods that I installed and it didn't resolve the issue. I'm afraid it's a bad mesh somewhere but I don't know where. Here's a YouTube of this error:

     

    http://www.youtube.com/watch?v=QbXC5Adt4Qg

     

    I hope that I'll find the culprit just by mod enabling/disabling, but if someone has had such a glitch before, I'd appreciate a "hey idiot, you forgot to ___".

     

    Here's my load order:

     

     

    Active Mod Files:

     

    00  Oblivion.esm [CRC: 2FF840C5]
    01  underdark.esm [CRC: 01F78CD3]
    02  All Natural Base.esm  [Version 1.3.1] [CRC: 47867C56]
    03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI] [CRC: 2D78AA91]
    04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI] [CRC: DFD4FB97]
    05  Cobl Main.esm  [Version 1.73] [CRC: 7C04DAFB]
    06  Open Cities Resources.esm  [Version 4.1] [CRC: DD507F90]
    07  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34] [CRC: C09734F4]
    08  Mart's Monster Mod.esm  [Version 3.7b3p3] [CRC: 5D909483]
    09  FCOM_Convergence.esm  [Version 0.9.9MB3] [CRC: 8899BA8D]
    0A  Armamentarium.esm  [Version 1.35] [CRC: BCF36F0D]
    0B  Artifacts.esm [CRC: 679DB0A3]
    0C  Kvatch Rebuilt.esm [CRC: BD3F0299]
    0D  Better Cities Resources.esm  [Version 5.0.7] [CRC: 82790783]
    0E  HorseCombatMaster.esm [CRC: AC684E53]
    0F  ScreenEffects.esm [CRC: A6F215D4]
    10  TRoN.esp [CRC: 8A09B1F1]
    11  Unofficial Oblivion Patch.esp  [Version 3.3.7] [CRC: 6AB8F177]
    12  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0] [CRC: A2DBC5A4]
    13  DLCShiveringIsles.esp [CRC: 2BB84977]
    14  Unofficial Shivering Isles Patch.esp  [Version 1.4.4] [CRC: F6C1D21D]
    15  Better Cities .esp  [Version 4.7.0] [CRC: 8F16A015]
    16  Francesco's Optional Chance of Stronger Bosses.esp [CRC: 45BD7EF9]
    17  Francesco's Optional Chance of Stronger Enemies.esp [CRC: 4F003DB0]
    18  Francesco's Optional Chance of More Enemies.esp [CRC: BEA456A9]
    19  Francesco's Optional Leveled Guards.esp [CRC: 36DF7A6E]
    ++  FCOM_Francescos.esp  [Version 0.9.9] [CRC: A27190A9]
    ++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9] [CRC: 4547AA1F]
    1A  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9] [CRC: 60FF114D]
    1B  Natural_Habitat_by_Max_Tael.esp [CRC: 48A6FB2A]
    1C  All Natural.esp  [Version 1.3.1] [CRC: 0C2B2233]
    1D  All Natural - SI.esp  [Version 1.3.1] [CRC: FA38076A]
    ++  All Natural - MMM Patch.esp  [Version 1.3] [CRC: 8198FCB1]
    1E  Immersive Interiors.esp  [Version 0.8.1] [CRC: 1464E3CC]
    1F  OBGE - Liquid Water.esp [CRC: 98001EB9]
    20  AmbientTownSounds.esp [CRC: 130E1D68]
    21  Sounds of Cyrodiil.esp  [Version 1.1] [CRC: 5A11E6F3]
    22  Storms & Sound.esp [CRC: AB61AA5A]
    23  Rainbows.esp [CRC: 71BDDEC0]
    24  All Natural - Real Lights.esp  [Version 1.3.1] [CRC: 544AC04C]
    25  WindowLightingSystem.esp [CRC: E7050887]
    26  Akatosh Mount By Saiden Storm.esp [CRC: 391183EF]
    ++  dist_trees_x1_5.esp [CRC: 9D803E29]
    27  DropLitTorchOBSE.esp  [Version 2.4] [CRC: 20E88EC2]
    28  Streamline 3.1.esp [CRC: 9BBCA467]
    29  DLCHorseArmor.esp [CRC: BAD48E5D]
    2A  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6] [CRC: 00F74B09]
    2B  DLCOrrery.esp [CRC: 5BC59DB4]
    2C  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4] [CRC: 9AA76E38]
    2D  DLCVileLair.esp [CRC: 74D2CA6F]
    2E  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7] [CRC: 5B9FF91B]
    2F  DLCMehrunesRazor.esp [CRC: CB413740]
    30  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5] [CRC: FF57D0F8]
    31  Sounds of Cyrodiil - Mehrune's Razor Add-On.esp  [Version 1.0] [CRC: AF30D21D]
    32  DLCSpellTomes.esp [CRC: 312156F8]
    ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1] [CRC: 8CC91BA1]
    33  Lich King's Helm v1_0.esp [CRC: 1E3561A6]
    34  New Frostmourne Sword by Jojjo v1_0.esp [CRC: AF56FD5C]
    35  DLCThievesDen.esp [CRC: 05DB8CCC]
    36  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.10] [CRC: 401934BE]
    37  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4] [CRC: 9AABAC21]
    38  Sounds of Cyrodiil - Thieves' Den Add-On.esp  [Version 1.0] [CRC: 91615B81]
    39  Cobl Glue.esp  [Version 1.73] [CRC: 9FA7EEF9]
    3A  Cobl Si.esp  [Version 1.63] [CRC: 8260DFCF]
    3B  Bob's Armory Oblivion.esp [CRC: DE136AF6]
    3C  FCOM_BobsArmory.esp  [Version 0.9.9] [CRC: 5A017B08]
    3D  Loth's Blunt Weapons for Npcs.esp [CRC: D82849FE]
    3E  Oblivion WarCry EV.esp  [Version 1.09] [CRC: 4F32343B]
    3F  FCOM_WarCry.esp  [Version 0.9.9MB3] [CRC: 3D5C75AA]
    40  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34] [CRC: AD2A2935]
    **  OMOBS_SI.esp  [Version 2.0] [CRC: 6F998DD2]
    41  OOO 1.32-Cobl.esp  [Version 1.72] [CRC: 10345C67]
    42  FCOM_Convergence.esp  [Version 0.9.9Mb3] [CRC: 711706C0]
    43  FCOM_RealSwords.esp  [Version 0.9.9] [CRC: AD5EC654]
    44  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f] [CRC: 5FDE93E5]
    ++  ArmamentariumLL4OOO.esp  [Version 2.01] [CRC: 7FE9F55D]
    ++  ArmamentariumLLMagicOOO.esp  [Version 1.35] [CRC: 9330907E]
    45  OOO-WaterFish.esp  [Version 1.34] [CRC: A13730DE]
    ++  MMM-Cobl.esp  [Version 1.73] [CRC: 9478B271]
    46  Artifacts.esp [CRC: 66B9B580]
    ++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0] [CRC: 1FD522A4]
    47  BladeSong.esp [CRC: 1BA05EFA]
    48  hackdirtabyss.esp [CRC: E8CA2F00]
    49  Kvatch Rebuilt.esp [CRC: CC9713B1]
    4A  OCR + Kvatch Rebuilt Patch.esp  [Version 3.0] [CRC: 30ED6FBE]
    ++  Kvatch Rebuilt - OOO Compatibility.esp [CRC: AC331384]
    4B  Kvatch Rebuilt - Leveled Guards - FCOM.esp [CRC: B1E5B8E6]
    4C  Kvatch Rebuilt Weather Patch.esp [CRC: 02A78DB9]
    4D  GlenvarCastle.esp [CRC: 718904AC]
    4E  LetThePeopleDrink.esp  [Version 2.5] [CRC: AC6A3945]
    4F  The Imperial Water - BETTER CITIES.esp [CRC: 73F25199]
    50  Trail  South East.esp [CRC: 4069ED03]
    51  Trail  WEST.esp [CRC: 4AC3EAB9]
    52  Trail  EAST.esp [CRC: 9682CAFF]
    53  Trail  Central.esp [CRC: 25B95DA0]
    54  Apachii_Goddess_Store.esp [CRC: 6633E61D]
    55  24HrArenaAliveV2.esp [CRC: BB54D108]
    56  DLCBattlehornCastle.esp [CRC: 7048C609]
    57  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6] [CRC: AB4DE79A]
    58  DLCfrostcrag.esp [CRC: 9B056616]
    59  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5] [CRC: 5744D6B8]
    5A  OCOD+FrostcragSpire Patch.esp [CRC: 943DFC2A]
    5B  Knights.esp [CRC: F1F478FA]
    5C  Knights - Unofficial Patch.esp  [Version 1.1.2] [CRC: 2F15B12C]
    5D  OCC-KOTN-Patch.esp  [Version 3.0] [CRC: F164ADB9]
    5E  Sounds of Cyrodiil - KOTN Add-on.esp  [Version 1.0] [CRC: 663D97FD]
    5F  AFK_Weye.esp  [Version 2.3.COBL] [CRC: 564FD290]
    ++  FCOM_Knights.esp  [Version 0.9.9Mb3] [CRC: A982ADDD]
    60  road+bridges.esp  [Version 4.6.2] [CRC: ED074704]
    61  xuldarkforest.esp  [Version 1.0.5] [CRC: B948EAE3]
    62  xulStendarrValley.esp  [Version 1.2.2] [CRC: FEC083A9]
    63  xulTheHeath.esp [CRC: ADDF5F66]
    64  XulEntiusGorge.esp [CRC: A900F10A]
    65  xulFallenleafEverglade.esp  [Version 1.3.1] [CRC: EF98D162]
    66  xulColovianHighlands_EV.esp  [Version 1.2.1] [CRC: 9C5A7A05]
    67  xulChorrolHinterland.esp  [Version 1.2.2] [CRC: E70A54FC]
    68  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4] [CRC: 64B503C9]
    69  xulBravilBarrowfields.esp  [Version 1.3.3] [CRC: 750D0226]
    6A  xulLushWoodlands.esp  [Version 1.3.1] [CRC: 1E045FF7]
    6B  xulAncientYews.esp  [Version 1.4.3] [CRC: 98F220FA]
    6C  xulAncientRedwoods.esp  [Version 1.6] [CRC: E541D578]
    6D  xulCloudtopMountains.esp  [Version 1.0.3] [CRC: 75E2FD36]
    6E  xulArriusCreek.esp  [Version 1.1.3] [CRC: DF776E3A]
    6F  xulPatch_AY_AC.esp  [Version 1.1] [CRC: FAEC8265]
    70  AFK_Weye Arrius_Creek Patch.esp [CRC: 71BB35CC]
    71  xulRollingHills_EV.esp  [Version 1.3.3] [CRC: 8C1CDE06]
    72  xulPantherRiver.esp [CRC: AD0A3B5E]
    73  xulRiverEthe.esp  [Version 1.0.2] [CRC: 52A9819F]
    74  xulBrenaRiverRavine.esp  [Version 1.1] [CRC: 9302AD30]
    75  xulImperialIsle.esp  [Version 1.6.7] [CRC: 17BE191B]
    76  xulBlackwoodForest.esp  [Version 1.1.0] [CRC: C1C3E5FA]
    77  xulCheydinhalFalls.esp  [Version 1.0.1] [CRC: 5FAB540B]
    78  xulAspenWood.esp  [Version 1.0.2] [CRC: 599BB21F]
    79  xulSkingradOutskirts.esp  [Version 1.0.1] [CRC: DABED778]
    7A  xulSnowdale.esp  [Version 1.0.2] [CRC: 478C8B3E]
    7B  xulCliffsOfAnvil.esp  [Version 1.12] [CRC: 701EF543]
    7C  xulSilverfishRiverValley.esp  [Version 1.0.1] [CRC: 321351F1]
    7D  Salmo the Baker, Cobl.esp  [Version 3.09] [CRC: F2417696]
    7E  Open Cities New Sheoth.esp  [Version 2.0] [CRC: 5BF0B1C3]
    7F  Open Cities Outer Districts.esp  [Version 4.1] [CRC: C3F91AC2]
    80  Open Cities Reborn.esp  [Version 1.1] [CRC: 21D2F761]
    81  Better Cities - Open Cities Reborn.esp  [Version 0.3.0] [CRC: 3F1D5788]
    82  OCR + OOO Patch.esp  [Version 3.0.1] [CRC: AF04B923]
    83  NRB4+UL-II+LtPD+OCOD Patch.esp  [Version 3.0.3] [CRC: 0D1795C9]
    84  Harvest [Flora].esp  [Version 3.0.0] [CRC: FA700811]
    ++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0] [CRC: 05003A29]
    ++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0] [CRC: 4C040612]
    85  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0] [CRC: ADFEEDB5]
    ++  Improved Fires and Flames - Increased Sound.esp [CRC: 054E19B7]
    ++  Enhanced Vegetation [100%].esp [CRC: 012E2F95]
    86  MidasSpells.esp [CRC: E39AF0AC]
    87  OC+Midas Magic Patch.esp [CRC: 09A58883]
    88  Deadly Reflex 6 - Timed Block with no damage or durability changes.esp [CRC: 23085A2A]
    89  Mounted_Spellcasting_Deadly_Reflex_Compatible.esp [CRC: 93072653]
    8A  DRSplatter.esp [CRC: 74B7D119]
    8B  1em_Vilja.esp  [Version 3.02] [CRC: 39E23090]
    **  1em_Vilja MMM FCOM Fix.esp [CRC: A9110531]
    ++  1em_Vilja_as_Custom_by_Xtudo.esp [CRC: BEC49F59]
    8C  Cobl Races.esp  [Version 1.52] [CRC: AA29DCA8]
    ++  Cobl Races - Balanced.esp  [Version 1.52] [CRC: 8C1A854E]
    **  Better Cities Full.esp  [Version 5.0.7] [CRC: 91904417]
    **  Better Cities IC Arboretum.esp  [Version 5.0.0] [CRC: AF561035]
    8D  Better Cities IC Arcane University.esp  [Version 5.0.0] [CRC: F4D7A97C]
    8E  Better Cities IC Arena.esp  [Version 5.0.0] [CRC: 27B6B5D0]
    8F  Better Cities IC Elven Gardens.esp  [Version 5.0.0] [CRC: 473A889D]
    90  Better Cities IC Green Emperor Way.esp  [Version 5.0.0] [CRC: C0127DE7]
    91  Better Cities IC Market.esp  [Version 5.0.0] [CRC: 272B9CD2]
    92  Better Cities IC Prison.esp  [Version 5.0.0] [CRC: 4BA99D73]
    93  Better Cities IC Talos Plaza.esp  [Version 5.0.0] [CRC: 5B285ED3]
    94  Better Cities IC Temple.esp  [Version 5.0.0] [CRC: C23779AE]
    95  Better Cities IC Waterfront.esp  [Version 5.0.0] [CRC: A366D172]
    **  Better Cities - All Natural.esp  [Version 4.9.5] [CRC: C850522C]
    96  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.9.5] [CRC: EC7A3183]
    **  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.8.4] [CRC: DF0ECB21]
    97  Better Cities - Knights of the Nine.esp  [Version 4.9.8] [CRC: CC324F46]
    **  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.0.0] [CRC: A90BD094]
    **  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.1.0] [CRC: FC6C707D]
    98  Better Cities - COBL.esp  [Version 2.1] [CRC: 489B15CF]
    99  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1] [CRC: F3CD0A48]
    ++  Better Cities - Open Better Cities.esp  [Version 4.9.5] [CRC: B6958456]
    **  DeadlyReflex 6 - Combat Moves.esp [CRC: 59A4E8C1]
    9A  UnderdarkSaga.esp [CRC: 453742B9]
    **  NRB4 OCReborn Road Record.esp [CRC: 63EA1E4B]
    9B  Cobl Silent Equip Misc.esp  [Version 01] [CRC: 5860AF9A]
    **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3] [CRC: 8565EC88]
    9C  Bashed Patch, 0.esp [CRC: 8F375F2F]
    9D  Emma Watson.esp [CRC: 39E0EEB8]
    

     

     

     

    Thanks again.

  18. Hello,

     

    I'm running a somewhat heavily modded Oblivion game and my system stops responding after 1.5 - 2 minutes of play. Up until then it runs at 40-60 FPS. Once it freezes, the game itself continues to run and all animations proceed without any sort of stuttering. Framerate is maintained as it was prior to the freeze; in fact, the only difference is that I can no longer control my character and the game no longer responds to the "escape" key. My only option is to CTRL + ALT + DEL and restart, which gets annoying after a few times spaced that close together. Here's my load order; anyone know what could be causing this?

     

     

    Active Mod Files:

     

    00  Oblivion.esm [CRC: 2FF840C5]
    01  All Natural Base.esm  [Version 1.3.1] [CRC: 47867C56]
    02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI] [CRC: 2D78AA91]
    03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI] [CRC: DFD4FB97]
    04  Cobl Main.esm  [Version 1.73] [CRC: 7C04DAFB]
    05  Open Cities Resources.esm  [Version 4.1] [CRC: DD507F90]
    06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34] [CRC: C09734F4]
    07  Mart's Monster Mod.esm  [Version 3.7b3p3] [CRC: 5D909483]
    08  FCOM_Convergence.esm  [Version 0.9.9MB3] [CRC: 8899BA8D]
    09  Armamentarium.esm  [Version 1.35] [CRC: BCF36F0D]
    0A  Artifacts.esm [CRC: 679DB0A3]
    0B  Kvatch Rebuilt.esm [CRC: BD3F0299]
    0C  Better Cities Resources.esm  [Version 5.0.7] [CRC: 82790783]
    0D  Unofficial Oblivion Patch.esp  [Version 3.3.7] [CRC: 6AB8F177]
    0E  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0] [CRC: A2DBC5A4]
    0F  DLCShiveringIsles.esp [CRC: 2BB84977]
    10  Unofficial Shivering Isles Patch.esp  [Version 1.4.4] [CRC: F6C1D21D]
    11  Better Cities .esp  [Version 4.7.0] [CRC: 8F16A015]
    12  Francesco's Optional Chance of Stronger Bosses.esp [CRC: 45BD7EF9]
    13  Francesco's Optional Chance of Stronger Enemies.esp [CRC: 4F003DB0]
    14  Francesco's Optional Chance of More Enemies.esp [CRC: BEA456A9]
    15  Francesco's Optional Leveled Guards.esp [CRC: 36DF7A6E]
    ++  FCOM_Francescos.esp  [Version 0.9.9] [CRC: A27190A9]
    ++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9] [CRC: 4547AA1F]
    16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9] [CRC: 60FF114D]
    17  Natural_Habitat_by_Max_Tael.esp [CRC: 48A6FB2A]
    18  All Natural.esp  [Version 1.3.1] [CRC: 0C2B2233]
    19  All Natural - SI.esp  [Version 1.3.1] [CRC: FA38076A]
    ++  All Natural - MMM Patch.esp  [Version 1.3] [CRC: 8198FCB1]
    1A  Immersive Interiors.esp  [Version 0.8.1] [CRC: 1464E3CC]
    1B  OBGE - Liquid Water.esp [CRC: 98001EB9]
    1C  AmbientTownSounds.esp [CRC: 130E1D68]
    1D  Sounds of Cyrodiil.esp  [Version 1.1] [CRC: 5A11E6F3]
    1E  Storms & Sound.esp [CRC: AB61AA5A]
    1F  Rainbows.esp [CRC: 71BDDEC0]
    20  All Natural - Real Lights.esp  [Version 1.3.1] [CRC: 544AC04C]
    21  WindowLightingSystem.esp [CRC: E7050887]
    22  Akatosh Mount By Saiden Storm.esp [CRC: 391183EF]
    ++  dist_trees_x1_5.esp [CRC: 9D803E29]
    23  Streamline 3.1.esp [CRC: 9BBCA467]
    24  DLCHorseArmor.esp [CRC: BAD48E5D]
    25  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6] [CRC: 00F74B09]
    26  DLCOrrery.esp [CRC: 5BC59DB4]
    27  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4] [CRC: 9AA76E38]
    28  DLCVileLair.esp [CRC: 74D2CA6F]
    29  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7] [CRC: 5B9FF91B]
    2A  DLCMehrunesRazor.esp [CRC: CB413740]
    2B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5] [CRC: FF57D0F8]
    2C  Sounds of Cyrodiil - Mehrune's Razor Add-On.esp  [Version 1.0] [CRC: AF30D21D]
    2D  DLCSpellTomes.esp [CRC: 312156F8]
    ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1] [CRC: 8CC91BA1]
    2E  DLCThievesDen.esp [CRC: 05DB8CCC]
    2F  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.10] [CRC: 401934BE]
    30  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4] [CRC: 9AABAC21]
    31  Sounds of Cyrodiil - Thieves' Den Add-On.esp  [Version 1.0] [CRC: 91615B81]
    32  Cobl Glue.esp  [Version 1.73] [CRC: 9FA7EEF9]
    33  Cobl Si.esp  [Version 1.63] [CRC: 8260DFCF]
    34  Bob's Armory Oblivion.esp [CRC: DE136AF6]
    35  FCOM_BobsArmory.esp  [Version 0.9.9] [CRC: 5A017B08]
    36  Loth's Blunt Weapons for Npcs.esp [CRC: D82849FE]
    37  Oblivion WarCry EV.esp  [Version 1.09] [CRC: 4F32343B]
    38  FCOM_WarCry.esp  [Version 0.9.9MB3] [CRC: 3D5C75AA]
    39  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34] [CRC: AD2A2935]
    **  OMOBS_SI.esp  [Version 2.0] [CRC: 6F998DD2]
    3A  OOO 1.32-Cobl.esp  [Version 1.72] [CRC: 10345C67]
    3B  FCOM_Convergence.esp  [Version 0.9.9Mb3] [CRC: 711706C0]
    3C  FCOM_RealSwords.esp  [Version 0.9.9] [CRC: AD5EC654]
    3D  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f] [CRC: 5FDE93E5]
    ++  ArmamentariumLL4OOO.esp  [Version 2.01] [CRC: 7FE9F55D]
    ++  ArmamentariumLLMagicOOO.esp  [Version 1.35] [CRC: 9330907E]
    3E  OOO-WaterFish.esp  [Version 1.34] [CRC: A13730DE]
    ++  MMM-Cobl.esp  [Version 1.73] [CRC: 9478B271]
    3F  Artifacts.esp [CRC: 66B9B580]
    ++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0] [CRC: 1FD522A4]
    40  Kvatch Rebuilt.esp [CRC: CC9713B1]
    41  OCR + Kvatch Rebuilt Patch.esp  [Version 3.0] [CRC: 30ED6FBE]
    ++  Kvatch Rebuilt - OOO Compatibility.esp [CRC: AC331384]
    42  Kvatch Rebuilt - Leveled Guards - FCOM.esp [CRC: B1E5B8E6]
    43  Kvatch Rebuilt Weather Patch.esp [CRC: 02A78DB9]
    44  LetThePeopleDrink.esp  [Version 2.5] [CRC: AC6A3945]
    45  DLCBattlehornCastle.esp [CRC: 7048C609]
    46  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6] [CRC: AB4DE79A]
    47  DLCfrostcrag.esp [CRC: 9B056616]
    48  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5] [CRC: 5744D6B8]
    49  OCOD+FrostcragSpire Patch.esp [CRC: 943DFC2A]
    4A  Knights.esp [CRC: F1F478FA]
    4B  Knights - Unofficial Patch.esp  [Version 1.1.2] [CRC: 2F15B12C]
    4C  OCC-KOTN-Patch.esp  [Version 3.0] [CRC: F164ADB9]
    4D  Sounds of Cyrodiil - KOTN Add-on.esp  [Version 1.0] [CRC: 663D97FD]
    ++  FCOM_Knights.esp  [Version 0.9.9Mb3] [CRC: A982ADDD]
    4E  road+bridges.esp  [Version 4.6.2] [CRC: ED074704]
    4F  xuldarkforest.esp  [Version 1.0.5] [CRC: B948EAE3]
    50  xulStendarrValley.esp  [Version 1.2.2] [CRC: FEC083A9]
    51  xulTheHeath.esp [CRC: ADDF5F66]
    52  XulEntiusGorge.esp [CRC: A900F10A]
    53  xulFallenleafEverglade.esp  [Version 1.3.1] [CRC: EF98D162]
    54  xulColovianHighlands_EV.esp  [Version 1.2.1] [CRC: 9C5A7A05]
    55  xulChorrolHinterland.esp  [Version 1.2.2] [CRC: E70A54FC]
    56  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4] [CRC: 64B503C9]
    57  xulBravilBarrowfields.esp  [Version 1.3.3] [CRC: 750D0226]
    58  xulLushWoodlands.esp  [Version 1.3.1] [CRC: 1E045FF7]
    59  xulAncientYews.esp  [Version 1.4.3] [CRC: 98F220FA]
    5A  xulAncientRedwoods.esp  [Version 1.6] [CRC: E541D578]
    5B  xulCloudtopMountains.esp  [Version 1.0.3] [CRC: 75E2FD36]
    5C  xulArriusCreek.esp  [Version 1.1.3] [CRC: DF776E3A]
    5D  xulPatch_AY_AC.esp  [Version 1.1] [CRC: FAEC8265]
    5E  xulRollingHills_EV.esp  [Version 1.3.3] [CRC: 8C1CDE06]
    5F  xulPantherRiver.esp [CRC: AD0A3B5E]
    60  xulRiverEthe.esp  [Version 1.0.2] [CRC: 52A9819F]
    61  xulBrenaRiverRavine.esp  [Version 1.1] [CRC: 9302AD30]
    62  xulImperialIsle.esp  [Version 1.6.7] [CRC: 17BE191B]
    63  xulBlackwoodForest.esp  [Version 1.1.0] [CRC: C1C3E5FA]
    64  xulCheydinhalFalls.esp  [Version 1.0.1] [CRC: 5FAB540B]
    65  xulAspenWood.esp  [Version 1.0.2] [CRC: 599BB21F]
    66  xulSkingradOutskirts.esp  [Version 1.0.1] [CRC: DABED778]
    67  xulSnowdale.esp  [Version 1.0.2] [CRC: 478C8B3E]
    68  xulCliffsOfAnvil.esp  [Version 1.12] [CRC: 701EF543]
    69  xulSilverfishRiverValley.esp  [Version 1.0.1] [CRC: 321351F1]
    6A  Salmo the Baker, Cobl.esp  [Version 3.09] [CRC: F2417696]
    6B  Open Cities New Sheoth.esp  [Version 2.0] [CRC: 5BF0B1C3]
    6C  Open Cities Outer Districts.esp  [Version 4.1] [CRC: C3F91AC2]
    6D  Open Cities Reborn.esp  [Version 1.1] [CRC: 21D2F761]
    6E  Better Cities - Open Cities Reborn.esp  [Version 0.3.0] [CRC: 3F1D5788]
    6F  OCR + OOO Patch.esp  [Version 3.0.1] [CRC: AF04B923]
    70  NRB4+UL-II+LtPD+OCOD Patch.esp  [Version 3.0.3] [CRC: 0D1795C9]
    71  Harvest [Flora].esp  [Version 3.0.0] [CRC: FA700811]
    ++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0] [CRC: 05003A29]
    ++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0] [CRC: 4C040612]
    72  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0] [CRC: ADFEEDB5]
    ++  Improved Fires and Flames - Increased Sound.esp [CRC: 054E19B7]
    ++  Enhanced Vegetation [100%].esp [CRC: 012E2F95]
    73  MidasSpells.esp [CRC: E39AF0AC]
    74  OC+Midas Magic Patch.esp [CRC: 09A58883]
    75  Cobl Races.esp  [Version 1.52] [CRC: AA29DCA8]
    ++  Cobl Races - Balanced.esp  [Version 1.52] [CRC: 8C1A854E]
    **  Better Cities Full.esp  [Version 5.0.7] [CRC: 91904417]
    **  Better Cities IC Arboretum.esp  [Version 5.0.0] [CRC: AF561035]
    76  Better Cities IC Arcane University.esp  [Version 5.0.0] [CRC: F4D7A97C]
    77  Better Cities IC Arena.esp  [Version 5.0.0] [CRC: 27B6B5D0]
    78  Better Cities IC Elven Gardens.esp  [Version 5.0.0] [CRC: 473A889D]
    79  Better Cities IC Green Emperor Way.esp  [Version 5.0.0] [CRC: C0127DE7]
    7A  Better Cities IC Market.esp  [Version 5.0.0] [CRC: 272B9CD2]
    7B  Better Cities IC Prison.esp  [Version 5.0.0] [CRC: 4BA99D73]
    7C  Better Cities IC Talos Plaza.esp  [Version 5.0.0] [CRC: 5B285ED3]
    7D  Better Cities IC Temple.esp  [Version 5.0.0] [CRC: C23779AE]
    7E  Better Cities IC Waterfront.esp  [Version 5.0.0] [CRC: A366D172]
    **  Better Cities - All Natural.esp  [Version 4.9.5] [CRC: C850522C]
    7F  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.9.5] [CRC: EC7A3183]
    **  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.8.4] [CRC: DF0ECB21]
    80  Better Cities - Knights of the Nine.esp  [Version 4.9.8] [CRC: CC324F46]
    **  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.0.0] [CRC: A90BD094]
    **  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.1.0] [CRC: FC6C707D]
    81  Better Cities - COBL.esp  [Version 2.1] [CRC: 489B15CF]
    82  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1] [CRC: F3CD0A48]
    ++  Better Cities - Open Better Cities.esp  [Version 4.9.5] [CRC: B6958456]
    83  NRB4 OCReborn Road Record.esp [CRC: 63EA1E4B]
    84  Cobl Silent Equip Misc.esp  [Version 01] [CRC: 5860AF9A]
    **  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3] [CRC: 8565EC88]
    85  Bashed Patch, 0.esp [CRC: 157FDEF5]
    86  Emma Watson.esp [CRC: 39E0EEB8]
    

     

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