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Posts posted by Piranha91
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IMHO, SSEEdit is a more useful tool for this task. You can load the .esp file in SSEEdit an see everything added by the mod. SSEEdit can also be used to delete stuff. Just make sure to have a backup copy...
Thanks :). The issue with SSEedit is that it's all text-based and I don't think I can spot the object references to the fort amid the sea of other objects placed by Solitude Expansion.
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Hi
if you load any mod and set it as active - every cell and every object that is manipulated by that mod will be marked with an *
http://i63.tinypic.com/1zw7rm.jpg
so quite easy to find stuff and if you double click the object inside the cell window, your render window will jump to it and load the location where that object is.
CL
Wow, I didn't notice that it differentiates some entries with an *. That sure makes things easier. Thank you!
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I'm very new to the CK so pardon if this is a dumb question. I really like the Solitude Expansion mod but it hits my FPS too hard in combination with my other mods. Instead I opted for Solitude Docks + Solitude Exterior Addon. However, I really like one of the fortifications (which is an arranged set of wall and ceiling items rather than a single static object) from Solitude Expansion, and I think it sits on a portion of land that the other mods leave untouched. Is there a way in the CK to iist all items added by Solitude Expansion so that I could go through and delete them one by one until only the fort remains? The only other way I can think of doing it is by just loading Solitude Expansion and deleting objects from the word renderer, but in that case I wouldn't know if I was deleting the object from Solitude Expansion or from Skyrim.esm (and I also wouldn't be undoing landscape changes brought over from Expansion).
Is there any good way of doing this?
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Edit: Figured it out. I disabled loading of other cells in the render window and that seemed to fix it.
I'm a very new CK user. I was playing around with different view options and suddenly the CK started loading objects excruciatingly slowly. They'll disappear and slowly reappear over the course of a minute: https://www.youtube.com/watch?v=EponjdvEV1w
Does anyone know what I may have done and how to change it back to realtime loading?
Thanks!
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I'm trying to get a good load order set up for smooth gameplay with minimal stutter. I'm first trying to add gameplay, location, companion, and NPC mods - after this I will add texture and graphical overhauls to the extent that my system (Xeon x5650, r9 290x 4GB) will allow. This is in contrast to my previous load orders where I maxed out the graphics first, then added gameplay mods, and then suffered through stutters and poor framerate. Therefore, I'm trying to weed out unessential gameplay mods that cause an FPS hit.
Right now, the only graphics mods in my load order are the unofficial HD texture packs, ELFX, and the performance version of RealVision ENB for ELFX, which I consider essential. I've been walking around the game world looking for regions that cause my FPS to dip down from 60 FPS so that I can test gameplay mods and see if they incur any further performance penalty. I identified a certain view of Whiterun which brings me down to 54 FPS (the companions are off in the near distance after killing the giant):
http://i3.photobucket.com/albums/y76/Danja91/enb%202015_05_16%2011_27_09_95_zps3hgbwfkg.png
However, as soon as I add the latest version of Bijin Warmaidens, the FPS dips to 50:
http://i3.photobucket.com/albums/y76/Danja91/enb%202015_05_16%2011_01_40_89_zpsewwqwz1r.png
Is it really possible that having to render a different texture for Aela and Ria can incur a 7.5% hit to my framerate on a 290x? Is it possible that something is improperly installed or configured? I really like this mod but 4 FPS for 2 NPCs is quite a bit when I haven't even started adding texture packs, SMIM, and other performance-heavy mods to the mix.
Thanks for any advice!
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Hello,
I'm trying to create a character based on Leliana from the DA:O Sacred Ashes trailer in Skyrim. I'm very artistically unsavvy so I'm using my typical engineering approach: I took measurements of screenshots from the trailer and calculated a bunch of ratios describing her face. I then tried to apply these ratios during the showracemenu character creation but I couldn't do it because she wouldn't stand still! The character keeps swaying around which makes measurement a huge pain. Is there any console command (or mod) that would enable me to just pause all on-screen activity? I tried tfc 1 but it seems to take me out of the race menu and into first person view.
Thanks for any tips!
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Hello,
I'm trying to set up a complicated but thoroughly researched modlist revolving around Requiem, Civil War Overhaul, Dragon Combat Overhaul, Deadly Mutilations, and Texture Pack Combiner/Vivid Landscapes. I installed all of the mods via Wrye Bash and tested it out; I was able to play continuously for about an hour without crashing. However, I am wary of crashes coming on later in the game after I've already invested time into my character, so I want to iron out my Papyrus log, which shows some errors. As a negative control, I unchecked everything in my load order (but did not remove the files) and ran a new game in Skyrim up until the "stay of execution" at Helgen. The Papyrus log appears as follows:
[01/04/2014 - 12:50:04AM] Papyrus log opened (PC)[01/04/2014 - 12:50:04AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[01/04/2014 - 12:50:04AM] Memory page: 128 (min) 512 (max) 76800 (max total)[01/04/2014 - 12:51:18AM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property[01/04/2014 - 12:51:18AM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property[01/04/2014 - 12:51:18AM] warning: Property MQ106TurnOffRandomDragons on script QF_CWSiege_000954E1 attached to CWSiege (000954E1) cannot be initialized because the script no longer contains that property[01/04/2014 - 12:51:18AM] warning: Property MQ106 on script QF_CWSiege_000954E1 attached to CWSiege (000954E1) cannot be initialized because the script no longer contains that property[01/04/2014 - 12:51:25AM] PATCH 1.4 QUEST HAS STARTED[01/04/2014 - 12:51:25AM] PATCH 1.5 QUEST HAS STARTED[01/04/2014 - 12:51:25AM] PATCH 1.6 QUEST HAS STARTED[01/04/2014 - 12:51:25AM] PATCH 1.9 QUEST HAS STARTED[01/04/2014 - 12:51:26AM] error: (00033482): cannot enable an object with an enable state parent.stack:[ (00033482)].lvlpredatorscript.Enable() - "<native>" Line ?[ (00033482)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26[01/04/2014 - 12:51:26AM] Patch Script is working[01/04/2014 - 12:52:22AM] [defaultSetStageTRIGSpecificActor < (00100CD9)>] didn't trigger for base actor [ActorBase < (0001363F)>] <> [ActorBase < (000B9E1D)>][01/04/2014 - 12:52:22AM] [defaultSetStageTRIGSpecificActor < (00100CD9)>] didn't trigger for base actor [ActorBase < (0001363E)>] <> [ActorBase < (000B9E1D)>][01/04/2014 - 12:52:52AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000654E5)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:52:53AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0001327E)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:52:54AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:52:56AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:52:56AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:52:56AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:52:56AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:52:57AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:53:01AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:53:03AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0002BF9D)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:53:03AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:53:03AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:53:03AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0004679A)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:53:03AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00000007)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:53:06AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000654E5)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:53:07AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0002BF9F)>] <> [ActorBase < (00032B94)>][01/04/2014 - 12:53:31AM] [defaultSetStageTRIGSpecificActor < (00084058)>] triggered by [Actor < (000A9DE7)>][01/04/2014 - 12:53:39AM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] triggered by [Actor < (000A9DE7)>][01/04/2014 - 12:53:42AM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] triggered by [Actor < (000A9DE7)>][01/04/2014 - 12:53:51AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>][01/04/2014 - 12:53:54AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (000654E5)>][01/04/2014 - 12:53:54AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (000654E5)>][01/04/2014 - 12:53:54AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (000654E5)>][01/04/2014 - 12:53:54AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>][01/04/2014 - 12:53:54AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (000654E5)>][01/04/2014 - 12:54:00AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>][01/04/2014 - 12:54:03AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0004679A)>] <> [ActorBase < (000654E5)>][01/04/2014 - 12:54:03AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00000007)>] <> [ActorBase < (000654E5)>][01/04/2014 - 12:54:03AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0002BF9D)>] <> [ActorBase < (000654E5)>][01/04/2014 - 12:54:03AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>][01/04/2014 - 12:54:03AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (000654E5)>][01/04/2014 - 12:54:09AM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] triggered by [Actor < (000654E1)>][01/04/2014 - 12:54:11AM] [defaultSetStageTRIGSpecificActor < (000C1F83)>] triggered by [Actor < (000B9DF2)>][01/04/2014 - 12:54:31AM] [defaultSetStageTRIGSpecificActor < (000F7B4D)>] triggered by [Actor < (000B9DF2)>][01/04/2014 - 12:54:40AM] [defaultSetStageTRIGSpecificActor < (00100CD9)>] triggered by [Actor < (000B9DF2)>][01/04/2014 - 12:54:45AM] [defaultSetStageTRIGSpecificActor < (00072A01)>] triggered by [Actor < (000B9DF2)>][01/04/2014 - 12:55:08AM] [defaultSetStageTRIGSpecificActor < (0010D966)>] didn't trigger for base actor [ActorBase < (0001327E)>] <> [ActorBase < (0002BF9F)>][01/04/2014 - 12:55:24AM] VM is freezing...[01/04/2014 - 12:55:24AM] VM is frozen[01/04/2014 - 12:55:24AM] Saving game...[01/04/2014 - 12:55:24AM] VM is thawing...[01/04/2014 - 12:56:37AM] VM is freezing...[01/04/2014 - 12:56:37AM] VM is frozen[01/04/2014 - 12:56:37AM] Saving game...[01/04/2014 - 12:56:37AM] VM is thawing...[01/04/2014 - 12:58:37AM] [defaultSetStageTRIGSpecificActor < (0010660B)>] triggered by [MGRitual05DragonScript < (00032DB7)>][01/04/2014 - 12:58:41AM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>])[01/04/2014 - 12:58:43AM] AnimEvent: DragonLandEffect delivered by Dragon ([dragonactorscript < (00032DB7)>])[01/04/2014 - 12:58:50AM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (0002BF9D)>][01/04/2014 - 12:58:51AM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (0002BF9D)>][01/04/2014 - 12:58:52AM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (0002BF9D)>][01/04/2014 - 12:58:58AM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (0002BF9D)>][01/04/2014 - 12:59:11AM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (00032DB7)>])[01/04/2014 - 12:59:11AM] Dragon AnimPayLoad: DragonTakeoffEffect[01/04/2014 - 12:59:12AM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (00032DB7)>])[01/04/2014 - 12:59:12AM] Dragon AnimPayLoad: DragonTakeoffEffectIt looks like there are already errors just in that short sequence. Is this normal?Thanks! -
There was a WIPz thread for exactly the kind of mod you're looking for, but the author hasn't posted in almost half a year. It's a huge shame because it sounded like development was shaping up nicely. Apparently SkyShadowin was an established modding figure; maybe someone around here knows how to contact him and ask if he's still working on it. It would have been amazing.
http://forums.bethsoft.com/topic/1284088-wipz-the-dragonborn-rebellion/
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The RaceMenu mod lets you copy faces. Just install it and type "ShowRaceMenu" in the console (after loading the save you want to copy), and on the bottom of the screen one of the keys will copy the face settings. I'm actually planning to try it myself tonight.
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I know there are a few mods that end vampire attempts completely, but are there any that end them only when you complete Dawnguard? I never played through siding with the
vampires
, but I kind of expected them to end after I finished the quest siding with the
Dawnguard
and they never did. Are there any mods that do this?
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Since you're doing Mass Effect, do you think you could create a Commander Sheppard (male) in Skyrim? I can't seem to get the head shape right. Is this possible, or are Skyrim faces too long?
Спасибо большое :)
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Wow, fantastic job on all of those! Any chance of a Tom Hardy from the Dark Knight Rises?
How to create Tom Hardy
Aha! Well done! Thanks :)
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Wow, fantastic job on all of those! Any chance of a Tom Hardy from the Dark Knight Rises?
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I installed a set of new mods (listed below), testing several at a time on an old save that I had (which used some of the same mods). They all appeared stable so I started a new game with the "captured crossing the border illegally" beginning, and I've run into a problem. My stamina keeps draining, then partially refilling, then draining, until it gets to zero. Here's a video of the problem:
I've tried disabling TRO Realistic Needs (because it kept telling me I was hungry, thirsty, and tired, and drinking eating and sleeping didn't seem to fix my stamina problem). I've also tried disabling every single mod in my load order including Dawnguard. The only SKSE script I have that don't have a plugin is SkyUI, and the only ScriptDragon script is Dual Wield Blocking. Disabling all mods doesn't work either. Interestingly, if I go and reload a save from before I installed these mods (the one I was using to stability test), I don't have this problem. I'm tried clean saving and reloading and that didn't seem to work either. I've also waited 24 hours after doing everything I listed previously.
Here's my mod list:
Active Mod Files:
00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 SkyMoMod.esm 04 WARZONES - Civil Unrest.esm 05 BlackTowerArmory.esm 06 JSwords.esm 07 ClimatesOfTamriel.esm 08 LevelersTower.esm 09 moonpath.esm 0A ApachiiHair.esm 0B RiverHelm.esm 0C HighResTexturePack01.esp 0D HighResTexturePack02.esp 0E Unofficial Skyrim Patch.esp [Version 1.05c] 0F HighResTexturePackFix.esp 10 Realistic Lighting.esp 11 Realistic Lighting Patcher.esp 12 ClimatesOfTamriel-VanillaNights-Lvl-2.esp 13 StaticMeshImprovementMod.esp 14 Economics of Skyrim.esp 15 AV1Dragon_Lords.esp 16 BellyachesNewDragonSpecies_FactionlessDragons.esp 17 Birdsofskyrim.esp 18 Convenient Horses.esp 19 dD - Enhanced Blood Main.esp 1A Dr_Bandolier.esp 1B Lost Art of the Blacksmith.esp 1C MightyDragonsHolyBook.esp 1D SkyMoMod_lists.esp 1E Tytanis.esp 1F BlackSacramentArmor.esp 20 JSwordsDistributionBalancePlugin.esp 21 LFArmors.esp 22 Smithing Perks Overhaul - Balanced.esp 23 Complete Crafting Overhaul.esp 24 DeadlyDragons.esp 25 Mighty Dragon Priests.esp 26 Odahviing Mighty Dragons.esp 27 Mighty Dragons Unleveled.esp 28 MD with DeadlyD and DDiversified Unleveled.esp 29 BecomeKingOfRiverHelm.esp 2A BlackTowerUpdate.esp 2B moonpath_questdata.esp 2C ArtifactOverhaul.esp 2D Better Dynamic Snow.esp 2E BetterQuestObjectives.esp 2F Deadly Traps.esp 30 Lawrens RNG Guards.esp 31 MD - Protected NPCs.esp 32 posesivecorpses.esp 33 Sickly Diseases.esp 34 SkyTEST-RealisticAnimals&Predators.esp 35 Uncle Sheo.esp 36 Unique Region Names.esp [Version 2.1] 37 dD - Realistic Ragdoll Force - Realistic.esp 38 Apocalypse - The Spell Package.esp 39 MasterTheTimeAndSpaceTOGGLE.esp 3A Improved Dragon Shouts.esp 3B dovahkiinrelax.esp 3C DeadlySpellImpacts.esp 3D DeadlySpellImpacts - Two Fire.esp 3E Path of Shadows.esp 3F The Dance of Death.esp 40 DeadlyCombat.esp 41 DeadlyCombat_UnarmedFix.esp 42 DeadlyCombat_GiantsAIFix.esp 43 Dual Wield Parrying_DualAttack.esp 44 Dual Wield Parrying_ScriptDragon.esp 45 Dual Wield Parrying_RandomAttacks.esp 46 kuerteeFightOrFly.esp 47 SkyRe_Combat.esp 48 SkyRe_Main.esp 49 SkyRe_Plugin_ImmersiveArmor_4.esp 4A N_43 Hair Pack.esp 4B Reduced Distance NPC Greetings.esp 4C 3DNPC.esp 4D Amanda.esp 4E Lyla.esp 4F Michelle.esp 50 Misha.esp 51 Alternate Start - Live Another Life.esp [Version 2.1.1] 52 AutoCastRacials.esp 53 Basvanbeu MuscleTextureChanger with Navetsea set.esp 54 SkyRe_Races.esp 55 WATER.esp 56 WATER - Get Wet.esp 57 Bashed Patch, 0.esp 58 Automatic Variants.esp 59 Dual Wield Parrying_LeftHand.esp 5A Dual Wield Parrying_DualPowerAttack.esp 5B CommonItemWeapons.esp
Does anyone have any idea how to fix this?
On a completely unrelated note, I seem to be missing a single texture file: the "scorch" effect when a dragon breathes on something. Everything a dragon breathes on becomes coated in plain white. Could anyone tell me which texture this is supposed to be?
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I'm doing a new setup of Skyrim and wondering which of these is more popular. I'm assuming since they both edit faces they're incompatible with each other. Which one does the Nexus community recommend?
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I saw there were some threads about this back in February or so, but nothing that Google found recently. Is anyone capable of making a mask like Bane's in Dark Knight Rises? I figured given the popularity of the movie someone would do it. I could possible provide a base mesh in Blender but I'm extremely new to modeling so I probably wouldn't be able to do as good of a job as some of the more seasoned modders/modelers. I also have no idea how to port Blender meshes to Skyrim, and I don't know how to texture.
Is this a possibility?
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I've noticed on a lot of screenshots, people can view their character from the front. How can you do this? My camera always hits a barrier when it's on either side of my character, and doesn't allow me to swing to the front. Is it a mod?
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Is it possible to change the stats of the Akatosh Mount by Saiden Storm? I feel like it's much too easy to kill, considering it's a dragon. Is there any way to give it more health?
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Hello,
I've decided to take my time and install mods the proper way, testing thoroughly after each one. Right now I have the bare minimum setup of all unofficial patches + Darn UI + Dynamic map + HUD status bars + MenuQue + FCOM. I also added Kvatch Rebuilt in preparation for Better Cities. My game so far performs well and is rock solid... until I try to exit Imperial City through the Temple District door to City Isle. At that point, I get a CTD every time. Here's my load order; I don't think I have anything that modifies Imperial City at all so I have no idea where the crash could be coming from.
Active Mod Files:
00 Oblivion.esm [CRC: 2FF840C5] 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] [CRC: 2D78AA91] 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] [CRC: DFD4FB97] 03 Cobl Main.esm [Version 1.72] [CRC: 8284D0E6] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] [CRC: C09734F4] 05 Mart's Monster Mod.esm [Version 3.7b3p3] [CRC: 5D909483] 06 FCOM_Convergence.esm [Version 0.9.9MB3] [CRC: 8899BA8D] 07 Armamentarium.esm [Version 1.35] [CRC: BCF36F0D] 08 Artifacts.esm [Version 1.1] [CRC: 86C8B7A8] 09 Kvatch Rebuilt.esm [CRC: BD3F0299] ** Cobl Races TNR.esp [Version 1.53] [CRC: EE36BE6B] ** Cobl Races TNR SI.esp [Version 1.53] [CRC: 1BF099CF] 0A Unofficial Oblivion Patch.esp [Version 3.3.7] [CRC: 6AB8F177] 0B DLCShiveringIsles.esp [CRC: 2BB84977] 0C Unofficial Shivering Isles Patch.esp [Version 1.4.4] [CRC: F6C1D21D] 0D Francesco's Optional Chance of Stronger Bosses.esp [CRC: 45BD7EF9] 0E Francesco's Optional Chance of Stronger Enemies.esp [CRC: 4F003DB0] 0F Francesco's Optional Chance of More Enemies.esp [CRC: BEA456A9] ** Francesco's Optional Leveled Guards.esp [CRC: 36DF7A6E] ++ FCOM_Francescos.esp [Version 0.9.9] [CRC: A27190A9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] [CRC: 4547AA1F] 10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] [CRC: 60FF114D] ++ Item interchange - Extraction.esp [Version 0.76] [CRC: A17792E6] 11 Dynamic Map.esp [Version 2.0] [CRC: C4DB169D] 12 DLCHorseArmor.esp [CRC: BAD48E5D] 13 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] [CRC: 00F74B09] 14 DLCOrrery.esp [CRC: 5BC59DB4] 15 DLCOrrery - Unofficial Patch.esp [Version 1.0.4] [CRC: 9AA76E38] 16 DLCVileLair.esp [CRC: 74D2CA6F] 17 DLCVileLair - Unofficial Patch.esp [Version 1.0.7] [CRC: 5B9FF91B] 18 DLCMehrunesRazor.esp [CRC: CB413740] 19 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] [CRC: FF57D0F8] 1A DLCSpellTomes.esp [CRC: 312156F8] ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] [CRC: 8CC91BA1] 1B DLCThievesDen.esp [CRC: 05DB8CCC] 1C DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] [CRC: 401934BE] 1D DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] [CRC: 9AABAC21] 1E Cobl Glue.esp [Version 1.72] [CRC: EAB6315A] 1F Cobl Si.esp [Version 1.63] [CRC: F7ADF908] 20 Bob's Armory Oblivion.esp [CRC: DE136AF6] 21 FCOM_BobsArmory.esp [Version 0.9.9] [CRC: 5A017B08] 22 Loth's Blunt Weapons for Npcs.esp [CRC: D82849FE] 23 Oblivion WarCry EV.esp [Version 1.09] [CRC: 4F32343B] ** FCOM_WarCry.esp [Version 0.9.9MB3] [CRC: 3D5C75AA] ** Oscuro's_Oblivion_Overhaul.esp [Version 1.34] [CRC: AD2A2935] 24 OOO 1.32-Cobl.esp [Version 1.72] [CRC: 23312D99] ++ FCOM_Cobl.esp [Version 0.9.9] [CRC: BE78E32B] ** FCOM_Convergence.esp [Version 0.9.9Mb3] [CRC: 711706C0] 25 FCOM_RealSwords.esp [Version 0.9.9] [CRC: AD5EC654] 26 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] [CRC: 5FDE93E5] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] [CRC: E2EB015C] ++ ArmamentariumLL4OOO.esp [Version 2.01] [CRC: 7FE9F55D] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] [CRC: 9330907E] 27 OOO-WaterFish.esp [Version 1.34] [CRC: A13730DE] ++ MMM-Cobl.esp [Version 1.69] [CRC: 82EE4E0B] 28 Artifacts.esp [Version 1.1] [CRC: 3D5A25D1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] [CRC: 1FD522A4] 29 Kvatch Rebuilt.esp [CRC: CC9713B1] 2A Kvatch Rebuilt - Leveled Guards - FCOM.esp [CRC: B1E5B8E6] 2B DLCBattlehornCastle.esp [CRC: 7048C609] 2C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] [CRC: AB4DE79A] 2D DLCfrostcrag.esp [CRC: 9B056616] 2E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] [CRC: 5744D6B8] 2F Knights.esp [CRC: F1F478FA] 30 Knights - Unofficial Patch.esp [Version 1.1.2] [CRC: 2F15B12C] ++ FCOM_Knights.esp [Version 0.9.9Mb3] [CRC: A982ADDD] 31 Salmo the Baker, Cobl.esp [Version 3.09] [CRC: F2417696] 32 HUD Status Bars.esp [Version 4.4.1] [CRC: CDF4AD68] 33 MidasSpells.esp [CRC: 1FB27B78] 34 Cobl Races.esp [Version 1.52] [CRC: AA29DCA8] ++ Cobl Races - Balanced.esp [Version 1.52] [CRC: 8C1A854E] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] [CRC: A066EBDE] 35 Cobl Silent Equip Misc.esp [Version 01] [CRC: 5860AF9A] 36 Bashed Patch, 0.esp [CRC: 1D5FDEA0]
Bashed Patch, 0.esp Config:
== Patch Mode ** Python == Alias Mod Names == Merge Patches ** FCOM_Francescos.esp ** FCOM_FrancescosItemsAddOn.esp ** Item interchange - Extraction.esp ** DLCSpellTomes - Unofficial Patch.esp ** FCOM_Cobl.esp ** FCOM_TamrielTravelers.esp ** ArmamentariumLL4OOO.esp ** ArmamentariumLLMagicOOO.esp ** MMM-Cobl.esp ** Artifacts - ArmaCompleteAddon.esp ** FCOM_Knights.esp ** Cobl Races - Balanced.esp ** Cobl Filter Late MERGE ONLY.esp == Import Actors ** Francesco's Leveled Creatures-Items Mod.esm ** Mart's Monster Mod.esm ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** Francesco's Optional Leveled Guards.esp ** DLCThievesDen.esp ** DLCThievesDen - Unofficial Patch.esp ** Oblivion WarCry EV.esp ** Oscuro's_Oblivion_Overhaul.esp ** FCOM_Convergence.esp ** DLCFrostcrag - Unofficial Patch.esp ** Knights - Unofficial Patch.esp ** Salmo the Baker, Cobl.esp == Import Actors: AIPackages ** Francesco's Leveled Creatures-Items Mod.esm ** Mart's Monster Mod.esm ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** DLCOrrery.esp ** DLCThievesDen.esp ** Oscuro's_Oblivion_Overhaul.esp ** FCOM_Convergence.esp ** Kvatch Rebuilt.esp ** Knights.esp ** Knights - Unofficial Patch.esp ** Salmo the Baker, Cobl.esp == Import Actors: Death Items ** Francesco's Leveled Creatures-Items Mod.esm ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** Oblivion WarCry EV.esp ** FCOM_Convergence.esp == Import Actors: Spells ** Oscuro's_Oblivion_Overhaul.esm ** Mart's Monster Mod.esm ** Oscuro's_Oblivion_Overhaul.esp ** FCOM_Convergence.esp == Import Cells ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** DLCHorseArmor - Unofficial Patch.esp ** DLCThievesDen.esp ** DLCThievesDen - Unofficial Patch.esp ** DLCThievesDen - Unofficial Patch - SSSB.esp ** DLCfrostcrag.esp ** DLCFrostcrag - Unofficial Patch.esp ** Salmo the Baker, Cobl.esp == Import Factions ** Mart's Monster Mod.esm ** FCOM_Convergence.esm ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** Oscuro's_Oblivion_Overhaul.esp ** FCOM_Convergence.esp ** DLCfrostcrag.esp ** Knights.esp ** Knights - Unofficial Patch.esp ** FCOM_Knights.esp ** Salmo the Baker, Cobl.esp == Import Graphics ** Oscuro's_Oblivion_Overhaul.esm ** Mart's Monster Mod.esm ** DLCVileLair - Unofficial Patch.esp ** Oblivion WarCry EV.esp ** Oscuro's_Oblivion_Overhaul.esp ** FCOM_Convergence.esp ** Salmo the Baker, Cobl.esp == Import Inventory ** Francesco's Leveled Creatures-Items Mod.esm ** Oscuro's_Oblivion_Overhaul.esm ** Mart's Monster Mod.esm ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** DLCMehrunesRazor - Unofficial Patch.esp ** Oblivion WarCry EV.esp ** Oscuro's_Oblivion_Overhaul.esp ** OOO 1.32-Cobl.esp ** FCOM_Convergence.esp ** MMM-Cobl.esp ** Kvatch Rebuilt.esp ** Salmo the Baker, Cobl.esp ** MidasSpells.esp == Import NPC Faces ** Francesco's Leveled Creatures-Items Mod.esm ** Cobl Races TNR.esp ** Cobl Races TNR SI.esp == Import Names ** Oblivion.esm ** Mart's Monster Mod.esm ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** Oscuro's_Oblivion_Overhaul.esp ** FCOM_Convergence.esp ** Salmo the Baker, Cobl.esp ** Guard_Names.csv ** OOO_Potion_Names.csv ** Random_NPC_Alternate_Names.csv ** Random_NPC_Names.csv ** Rational_Names.csv == Import Relations ** Oscuro's_Oblivion_Overhaul.esm ** Mart's Monster Mod.esm ** FCOM_Convergence.esm ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** Oscuro's_Oblivion_Overhaul.esp ** FCOM_Convergence.esp ** Knights.esp ** Knights - Unofficial Patch.esp ** FCOM_Knights.esp == Import Scripts ** Francesco's Leveled Creatures-Items Mod.esm ** Oscuro's_Oblivion_Overhaul.esm ** Mart's Monster Mod.esm ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** DLCHorseArmor.esp ** Oscuro's_Oblivion_Overhaul.esp ** FCOM_Convergence.esp == Import Stats ** Francesco's Leveled Creatures-Items Mod.esm ** Oscuro's_Oblivion_Overhaul.esm ** Mart's Monster Mod.esm ** Unofficial Oblivion Patch.esp ** Unofficial Shivering Isles Patch.esp ** Oblivion WarCry EV.esp ** FCOM_WarCry.esp ** Oscuro's_Oblivion_Overhaul.esp ** FCOM_Convergence.esp == Tweak Assorted All Armor Playable All Clothing Playable Armor Shows Amulets Armor Shows Rings Bow Reach Fix Clothing Shows Amulets Clothing Shows Rings ** DarNified Books Default Icons Disable Wind Faction crime Gold Multiplier Fix Harvest Chance [10%] Magic: Script Effect Silencer No Light Fade Value Fix No Light Flicker Number of uses for pre-enchanted weapons and staffs [1] Nvidia Fog Fix Reweigh: Arrows [0] Reweigh: Ingredients [0.1] Reweigh: Potions (Maximum) [0.1] Reweigh: Potions (Minimum) [1] Reweigh: Staffs [1] Right Hand Rings Set Sound Attenuation Levels [0%] Set Sound Attenuation Levels: Nirnroots Only [0%] == Cobl Exhaustion ** Assorted_Exhaust.csv ** Kmacg94_Exhaust.csv == Contents Checker == Leveled Lists Francesco's Leveled Creatures-Items Mod.esm [ADR] Francesco's Optional New Items Add-On.esm [ADR] Mart's Monster Mod.esm [ADR] FCOM_Convergence.esm [ADR] Armamentarium.esm [AR] Unofficial Oblivion Patch.esp [ADR] Unofficial Shivering Isles Patch.esp [ADR] FCOM_Francescos.esp [ADR] FCOM_FrancescosItemsAddOn.esp [ADR] DLCMehrunesRazor - Unofficial Patch.esp [ADR] DLCSpellTomes.esp [AR] DLCThievesDen - Unofficial Patch.esp [ADR] FCOM_BobsArmory.esp [ADR] Oblivion WarCry EV.esp [ADR] FCOM_WarCry.esp [ADR] Oscuro's_Oblivion_Overhaul.esp [ADR] OOO 1.32-Cobl.esp [AD] FCOM_Cobl.esp [ADR] FCOM_Convergence.esp [ADR] FCOM_RealSwords.esp [ADR] MMM-Cobl.esp [AD] FCOM_Knights.esp [ADR] == Morph Factions ** Bash_MFact.csv == Race Records ** Oscuro's_Oblivion_Overhaul.esp ** Cobl Races.esp ** Cobl Races - Balanced.esp
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Hmm.... so what could this be caused by? I noticed that if I just leave the Oblivion splash screen alone and don't press any keys immediately after startup, it crashes right after the word "Oblivion" fully enters the screen. I used InstalledCodec to disable every codec that I have, then disabled groups at a time, and I couldn't find a fix. Could there be another reason for this besides bad codec?
Edit: Tried to debug with Visual Studio and it gave me an access violation. Memtest86 time?
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I think the last one was Glenvar Castle, but Deadly Reflex was in the last batch. I'm using everything that was provided in the DR 6 beta .zip and nothing beyond that. Is the skeleton included in that .zip? Also, I had VORB installed before DR6. Could that be conflicting?
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I'm modding up my game to my liking and all of a sudden ran into this glitch. I disabled the last few mods that I installed and it didn't resolve the issue. I'm afraid it's a bad mesh somewhere but I don't know where. Here's a YouTube of this error:
http://www.youtube.com/watch?v=QbXC5Adt4Qg
I hope that I'll find the culprit just by mod enabling/disabling, but if someone has had such a glitch before, I'd appreciate a "hey idiot, you forgot to ___".
Here's my load order:
Active Mod Files:
00 Oblivion.esm [CRC: 2FF840C5] 01 underdark.esm [CRC: 01F78CD3] 02 All Natural Base.esm [Version 1.3.1] [CRC: 47867C56] 03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] [CRC: 2D78AA91] 04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] [CRC: DFD4FB97] 05 Cobl Main.esm [Version 1.73] [CRC: 7C04DAFB] 06 Open Cities Resources.esm [Version 4.1] [CRC: DD507F90] 07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] [CRC: C09734F4] 08 Mart's Monster Mod.esm [Version 3.7b3p3] [CRC: 5D909483] 09 FCOM_Convergence.esm [Version 0.9.9MB3] [CRC: 8899BA8D] 0A Armamentarium.esm [Version 1.35] [CRC: BCF36F0D] 0B Artifacts.esm [CRC: 679DB0A3] 0C Kvatch Rebuilt.esm [CRC: BD3F0299] 0D Better Cities Resources.esm [Version 5.0.7] [CRC: 82790783] 0E HorseCombatMaster.esm [CRC: AC684E53] 0F ScreenEffects.esm [CRC: A6F215D4] 10 TRoN.esp [CRC: 8A09B1F1] 11 Unofficial Oblivion Patch.esp [Version 3.3.7] [CRC: 6AB8F177] 12 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] [CRC: A2DBC5A4] 13 DLCShiveringIsles.esp [CRC: 2BB84977] 14 Unofficial Shivering Isles Patch.esp [Version 1.4.4] [CRC: F6C1D21D] 15 Better Cities .esp [Version 4.7.0] [CRC: 8F16A015] 16 Francesco's Optional Chance of Stronger Bosses.esp [CRC: 45BD7EF9] 17 Francesco's Optional Chance of Stronger Enemies.esp [CRC: 4F003DB0] 18 Francesco's Optional Chance of More Enemies.esp [CRC: BEA456A9] 19 Francesco's Optional Leveled Guards.esp [CRC: 36DF7A6E] ++ FCOM_Francescos.esp [Version 0.9.9] [CRC: A27190A9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] [CRC: 4547AA1F] 1A FCOM_FrancescosNamedBosses.esp [Version 0.9.9] [CRC: 60FF114D] 1B Natural_Habitat_by_Max_Tael.esp [CRC: 48A6FB2A] 1C All Natural.esp [Version 1.3.1] [CRC: 0C2B2233] 1D All Natural - SI.esp [Version 1.3.1] [CRC: FA38076A] ++ All Natural - MMM Patch.esp [Version 1.3] [CRC: 8198FCB1] 1E Immersive Interiors.esp [Version 0.8.1] [CRC: 1464E3CC] 1F OBGE - Liquid Water.esp [CRC: 98001EB9] 20 AmbientTownSounds.esp [CRC: 130E1D68] 21 Sounds of Cyrodiil.esp [Version 1.1] [CRC: 5A11E6F3] 22 Storms & Sound.esp [CRC: AB61AA5A] 23 Rainbows.esp [CRC: 71BDDEC0] 24 All Natural - Real Lights.esp [Version 1.3.1] [CRC: 544AC04C] 25 WindowLightingSystem.esp [CRC: E7050887] 26 Akatosh Mount By Saiden Storm.esp [CRC: 391183EF] ++ dist_trees_x1_5.esp [CRC: 9D803E29] 27 DropLitTorchOBSE.esp [Version 2.4] [CRC: 20E88EC2] 28 Streamline 3.1.esp [CRC: 9BBCA467] 29 DLCHorseArmor.esp [CRC: BAD48E5D] 2A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] [CRC: 00F74B09] 2B DLCOrrery.esp [CRC: 5BC59DB4] 2C DLCOrrery - Unofficial Patch.esp [Version 1.0.4] [CRC: 9AA76E38] 2D DLCVileLair.esp [CRC: 74D2CA6F] 2E DLCVileLair - Unofficial Patch.esp [Version 1.0.7] [CRC: 5B9FF91B] 2F DLCMehrunesRazor.esp [CRC: CB413740] 30 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] [CRC: FF57D0F8] 31 Sounds of Cyrodiil - Mehrune's Razor Add-On.esp [Version 1.0] [CRC: AF30D21D] 32 DLCSpellTomes.esp [CRC: 312156F8] ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] [CRC: 8CC91BA1] 33 Lich King's Helm v1_0.esp [CRC: 1E3561A6] 34 New Frostmourne Sword by Jojjo v1_0.esp [CRC: AF56FD5C] 35 DLCThievesDen.esp [CRC: 05DB8CCC] 36 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] [CRC: 401934BE] 37 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] [CRC: 9AABAC21] 38 Sounds of Cyrodiil - Thieves' Den Add-On.esp [Version 1.0] [CRC: 91615B81] 39 Cobl Glue.esp [Version 1.73] [CRC: 9FA7EEF9] 3A Cobl Si.esp [Version 1.63] [CRC: 8260DFCF] 3B Bob's Armory Oblivion.esp [CRC: DE136AF6] 3C FCOM_BobsArmory.esp [Version 0.9.9] [CRC: 5A017B08] 3D Loth's Blunt Weapons for Npcs.esp [CRC: D82849FE] 3E Oblivion WarCry EV.esp [Version 1.09] [CRC: 4F32343B] 3F FCOM_WarCry.esp [Version 0.9.9MB3] [CRC: 3D5C75AA] 40 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] [CRC: AD2A2935] ** OMOBS_SI.esp [Version 2.0] [CRC: 6F998DD2] 41 OOO 1.32-Cobl.esp [Version 1.72] [CRC: 10345C67] 42 FCOM_Convergence.esp [Version 0.9.9Mb3] [CRC: 711706C0] 43 FCOM_RealSwords.esp [Version 0.9.9] [CRC: AD5EC654] 44 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] [CRC: 5FDE93E5] ++ ArmamentariumLL4OOO.esp [Version 2.01] [CRC: 7FE9F55D] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] [CRC: 9330907E] 45 OOO-WaterFish.esp [Version 1.34] [CRC: A13730DE] ++ MMM-Cobl.esp [Version 1.73] [CRC: 9478B271] 46 Artifacts.esp [CRC: 66B9B580] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] [CRC: 1FD522A4] 47 BladeSong.esp [CRC: 1BA05EFA] 48 hackdirtabyss.esp [CRC: E8CA2F00] 49 Kvatch Rebuilt.esp [CRC: CC9713B1] 4A OCR + Kvatch Rebuilt Patch.esp [Version 3.0] [CRC: 30ED6FBE] ++ Kvatch Rebuilt - OOO Compatibility.esp [CRC: AC331384] 4B Kvatch Rebuilt - Leveled Guards - FCOM.esp [CRC: B1E5B8E6] 4C Kvatch Rebuilt Weather Patch.esp [CRC: 02A78DB9] 4D GlenvarCastle.esp [CRC: 718904AC] 4E LetThePeopleDrink.esp [Version 2.5] [CRC: AC6A3945] 4F The Imperial Water - BETTER CITIES.esp [CRC: 73F25199] 50 Trail South East.esp [CRC: 4069ED03] 51 Trail WEST.esp [CRC: 4AC3EAB9] 52 Trail EAST.esp [CRC: 9682CAFF] 53 Trail Central.esp [CRC: 25B95DA0] 54 Apachii_Goddess_Store.esp [CRC: 6633E61D] 55 24HrArenaAliveV2.esp [CRC: BB54D108] 56 DLCBattlehornCastle.esp [CRC: 7048C609] 57 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] [CRC: AB4DE79A] 58 DLCfrostcrag.esp [CRC: 9B056616] 59 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] [CRC: 5744D6B8] 5A OCOD+FrostcragSpire Patch.esp [CRC: 943DFC2A] 5B Knights.esp [CRC: F1F478FA] 5C Knights - Unofficial Patch.esp [Version 1.1.2] [CRC: 2F15B12C] 5D OCC-KOTN-Patch.esp [Version 3.0] [CRC: F164ADB9] 5E Sounds of Cyrodiil - KOTN Add-on.esp [Version 1.0] [CRC: 663D97FD] 5F AFK_Weye.esp [Version 2.3.COBL] [CRC: 564FD290] ++ FCOM_Knights.esp [Version 0.9.9Mb3] [CRC: A982ADDD] 60 road+bridges.esp [Version 4.6.2] [CRC: ED074704] 61 xuldarkforest.esp [Version 1.0.5] [CRC: B948EAE3] 62 xulStendarrValley.esp [Version 1.2.2] [CRC: FEC083A9] 63 xulTheHeath.esp [CRC: ADDF5F66] 64 XulEntiusGorge.esp [CRC: A900F10A] 65 xulFallenleafEverglade.esp [Version 1.3.1] [CRC: EF98D162] 66 xulColovianHighlands_EV.esp [Version 1.2.1] [CRC: 9C5A7A05] 67 xulChorrolHinterland.esp [Version 1.2.2] [CRC: E70A54FC] 68 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] [CRC: 64B503C9] 69 xulBravilBarrowfields.esp [Version 1.3.3] [CRC: 750D0226] 6A xulLushWoodlands.esp [Version 1.3.1] [CRC: 1E045FF7] 6B xulAncientYews.esp [Version 1.4.3] [CRC: 98F220FA] 6C xulAncientRedwoods.esp [Version 1.6] [CRC: E541D578] 6D xulCloudtopMountains.esp [Version 1.0.3] [CRC: 75E2FD36] 6E xulArriusCreek.esp [Version 1.1.3] [CRC: DF776E3A] 6F xulPatch_AY_AC.esp [Version 1.1] [CRC: FAEC8265] 70 AFK_Weye Arrius_Creek Patch.esp [CRC: 71BB35CC] 71 xulRollingHills_EV.esp [Version 1.3.3] [CRC: 8C1CDE06] 72 xulPantherRiver.esp [CRC: AD0A3B5E] 73 xulRiverEthe.esp [Version 1.0.2] [CRC: 52A9819F] 74 xulBrenaRiverRavine.esp [Version 1.1] [CRC: 9302AD30] 75 xulImperialIsle.esp [Version 1.6.7] [CRC: 17BE191B] 76 xulBlackwoodForest.esp [Version 1.1.0] [CRC: C1C3E5FA] 77 xulCheydinhalFalls.esp [Version 1.0.1] [CRC: 5FAB540B] 78 xulAspenWood.esp [Version 1.0.2] [CRC: 599BB21F] 79 xulSkingradOutskirts.esp [Version 1.0.1] [CRC: DABED778] 7A xulSnowdale.esp [Version 1.0.2] [CRC: 478C8B3E] 7B xulCliffsOfAnvil.esp [Version 1.12] [CRC: 701EF543] 7C xulSilverfishRiverValley.esp [Version 1.0.1] [CRC: 321351F1] 7D Salmo the Baker, Cobl.esp [Version 3.09] [CRC: F2417696] 7E Open Cities New Sheoth.esp [Version 2.0] [CRC: 5BF0B1C3] 7F Open Cities Outer Districts.esp [Version 4.1] [CRC: C3F91AC2] 80 Open Cities Reborn.esp [Version 1.1] [CRC: 21D2F761] 81 Better Cities - Open Cities Reborn.esp [Version 0.3.0] [CRC: 3F1D5788] 82 OCR + OOO Patch.esp [Version 3.0.1] [CRC: AF04B923] 83 NRB4+UL-II+LtPD+OCOD Patch.esp [Version 3.0.3] [CRC: 0D1795C9] 84 Harvest [Flora].esp [Version 3.0.0] [CRC: FA700811] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] [CRC: 05003A29] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] [CRC: 4C040612] 85 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] [CRC: ADFEEDB5] ++ Improved Fires and Flames - Increased Sound.esp [CRC: 054E19B7] ++ Enhanced Vegetation [100%].esp [CRC: 012E2F95] 86 MidasSpells.esp [CRC: E39AF0AC] 87 OC+Midas Magic Patch.esp [CRC: 09A58883] 88 Deadly Reflex 6 - Timed Block with no damage or durability changes.esp [CRC: 23085A2A] 89 Mounted_Spellcasting_Deadly_Reflex_Compatible.esp [CRC: 93072653] 8A DRSplatter.esp [CRC: 74B7D119] 8B 1em_Vilja.esp [Version 3.02] [CRC: 39E23090] ** 1em_Vilja MMM FCOM Fix.esp [CRC: A9110531] ++ 1em_Vilja_as_Custom_by_Xtudo.esp [CRC: BEC49F59] 8C Cobl Races.esp [Version 1.52] [CRC: AA29DCA8] ++ Cobl Races - Balanced.esp [Version 1.52] [CRC: 8C1A854E] ** Better Cities Full.esp [Version 5.0.7] [CRC: 91904417] ** Better Cities IC Arboretum.esp [Version 5.0.0] [CRC: AF561035] 8D Better Cities IC Arcane University.esp [Version 5.0.0] [CRC: F4D7A97C] 8E Better Cities IC Arena.esp [Version 5.0.0] [CRC: 27B6B5D0] 8F Better Cities IC Elven Gardens.esp [Version 5.0.0] [CRC: 473A889D] 90 Better Cities IC Green Emperor Way.esp [Version 5.0.0] [CRC: C0127DE7] 91 Better Cities IC Market.esp [Version 5.0.0] [CRC: 272B9CD2] 92 Better Cities IC Prison.esp [Version 5.0.0] [CRC: 4BA99D73] 93 Better Cities IC Talos Plaza.esp [Version 5.0.0] [CRC: 5B285ED3] 94 Better Cities IC Temple.esp [Version 5.0.0] [CRC: C23779AE] 95 Better Cities IC Waterfront.esp [Version 5.0.0] [CRC: A366D172] ** Better Cities - All Natural.esp [Version 4.9.5] [CRC: C850522C] 96 Better Cities - Unique Landscape Barrowfields.esp [Version 4.9.5] [CRC: EC7A3183] ** Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4] [CRC: DF0ECB21] 97 Better Cities - Knights of the Nine.esp [Version 4.9.8] [CRC: CC324F46] ** Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 5.0.0] [CRC: A90BD094] ** Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.1.0] [CRC: FC6C707D] 98 Better Cities - COBL.esp [Version 2.1] [CRC: 489B15CF] 99 Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1] [CRC: F3CD0A48] ++ Better Cities - Open Better Cities.esp [Version 4.9.5] [CRC: B6958456] ** DeadlyReflex 6 - Combat Moves.esp [CRC: 59A4E8C1] 9A UnderdarkSaga.esp [CRC: 453742B9] ** NRB4 OCReborn Road Record.esp [CRC: 63EA1E4B] 9B Cobl Silent Equip Misc.esp [Version 01] [CRC: 5860AF9A] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] [CRC: 8565EC88] 9C Bashed Patch, 0.esp [CRC: 8F375F2F] 9D Emma Watson.esp [CRC: 39E0EEB8]
Thanks again.
-
Thanks! That did the trick. I actually didn't have any music playing to begin with, which I thought was pretty odd. Seems that was the problem. I guess I should fix that eventually.
-
Hello,
I'm running a somewhat heavily modded Oblivion game and my system stops responding after 1.5 - 2 minutes of play. Up until then it runs at 40-60 FPS. Once it freezes, the game itself continues to run and all animations proceed without any sort of stuttering. Framerate is maintained as it was prior to the freeze; in fact, the only difference is that I can no longer control my character and the game no longer responds to the "escape" key. My only option is to CTRL + ALT + DEL and restart, which gets annoying after a few times spaced that close together. Here's my load order; anyone know what could be causing this?
Active Mod Files:
00 Oblivion.esm [CRC: 2FF840C5] 01 All Natural Base.esm [Version 1.3.1] [CRC: 47867C56] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] [CRC: 2D78AA91] 03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] [CRC: DFD4FB97] 04 Cobl Main.esm [Version 1.73] [CRC: 7C04DAFB] 05 Open Cities Resources.esm [Version 4.1] [CRC: DD507F90] 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] [CRC: C09734F4] 07 Mart's Monster Mod.esm [Version 3.7b3p3] [CRC: 5D909483] 08 FCOM_Convergence.esm [Version 0.9.9MB3] [CRC: 8899BA8D] 09 Armamentarium.esm [Version 1.35] [CRC: BCF36F0D] 0A Artifacts.esm [CRC: 679DB0A3] 0B Kvatch Rebuilt.esm [CRC: BD3F0299] 0C Better Cities Resources.esm [Version 5.0.7] [CRC: 82790783] 0D Unofficial Oblivion Patch.esp [Version 3.3.7] [CRC: 6AB8F177] 0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0] [CRC: A2DBC5A4] 0F DLCShiveringIsles.esp [CRC: 2BB84977] 10 Unofficial Shivering Isles Patch.esp [Version 1.4.4] [CRC: F6C1D21D] 11 Better Cities .esp [Version 4.7.0] [CRC: 8F16A015] 12 Francesco's Optional Chance of Stronger Bosses.esp [CRC: 45BD7EF9] 13 Francesco's Optional Chance of Stronger Enemies.esp [CRC: 4F003DB0] 14 Francesco's Optional Chance of More Enemies.esp [CRC: BEA456A9] 15 Francesco's Optional Leveled Guards.esp [CRC: 36DF7A6E] ++ FCOM_Francescos.esp [Version 0.9.9] [CRC: A27190A9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] [CRC: 4547AA1F] 16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] [CRC: 60FF114D] 17 Natural_Habitat_by_Max_Tael.esp [CRC: 48A6FB2A] 18 All Natural.esp [Version 1.3.1] [CRC: 0C2B2233] 19 All Natural - SI.esp [Version 1.3.1] [CRC: FA38076A] ++ All Natural - MMM Patch.esp [Version 1.3] [CRC: 8198FCB1] 1A Immersive Interiors.esp [Version 0.8.1] [CRC: 1464E3CC] 1B OBGE - Liquid Water.esp [CRC: 98001EB9] 1C AmbientTownSounds.esp [CRC: 130E1D68] 1D Sounds of Cyrodiil.esp [Version 1.1] [CRC: 5A11E6F3] 1E Storms & Sound.esp [CRC: AB61AA5A] 1F Rainbows.esp [CRC: 71BDDEC0] 20 All Natural - Real Lights.esp [Version 1.3.1] [CRC: 544AC04C] 21 WindowLightingSystem.esp [CRC: E7050887] 22 Akatosh Mount By Saiden Storm.esp [CRC: 391183EF] ++ dist_trees_x1_5.esp [CRC: 9D803E29] 23 Streamline 3.1.esp [CRC: 9BBCA467] 24 DLCHorseArmor.esp [CRC: BAD48E5D] 25 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] [CRC: 00F74B09] 26 DLCOrrery.esp [CRC: 5BC59DB4] 27 DLCOrrery - Unofficial Patch.esp [Version 1.0.4] [CRC: 9AA76E38] 28 DLCVileLair.esp [CRC: 74D2CA6F] 29 DLCVileLair - Unofficial Patch.esp [Version 1.0.7] [CRC: 5B9FF91B] 2A DLCMehrunesRazor.esp [CRC: CB413740] 2B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] [CRC: FF57D0F8] 2C Sounds of Cyrodiil - Mehrune's Razor Add-On.esp [Version 1.0] [CRC: AF30D21D] 2D DLCSpellTomes.esp [CRC: 312156F8] ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] [CRC: 8CC91BA1] 2E DLCThievesDen.esp [CRC: 05DB8CCC] 2F DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] [CRC: 401934BE] 30 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] [CRC: 9AABAC21] 31 Sounds of Cyrodiil - Thieves' Den Add-On.esp [Version 1.0] [CRC: 91615B81] 32 Cobl Glue.esp [Version 1.73] [CRC: 9FA7EEF9] 33 Cobl Si.esp [Version 1.63] [CRC: 8260DFCF] 34 Bob's Armory Oblivion.esp [CRC: DE136AF6] 35 FCOM_BobsArmory.esp [Version 0.9.9] [CRC: 5A017B08] 36 Loth's Blunt Weapons for Npcs.esp [CRC: D82849FE] 37 Oblivion WarCry EV.esp [Version 1.09] [CRC: 4F32343B] 38 FCOM_WarCry.esp [Version 0.9.9MB3] [CRC: 3D5C75AA] 39 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] [CRC: AD2A2935] ** OMOBS_SI.esp [Version 2.0] [CRC: 6F998DD2] 3A OOO 1.32-Cobl.esp [Version 1.72] [CRC: 10345C67] 3B FCOM_Convergence.esp [Version 0.9.9Mb3] [CRC: 711706C0] 3C FCOM_RealSwords.esp [Version 0.9.9] [CRC: AD5EC654] 3D Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] [CRC: 5FDE93E5] ++ ArmamentariumLL4OOO.esp [Version 2.01] [CRC: 7FE9F55D] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] [CRC: 9330907E] 3E OOO-WaterFish.esp [Version 1.34] [CRC: A13730DE] ++ MMM-Cobl.esp [Version 1.73] [CRC: 9478B271] 3F Artifacts.esp [CRC: 66B9B580] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] [CRC: 1FD522A4] 40 Kvatch Rebuilt.esp [CRC: CC9713B1] 41 OCR + Kvatch Rebuilt Patch.esp [Version 3.0] [CRC: 30ED6FBE] ++ Kvatch Rebuilt - OOO Compatibility.esp [CRC: AC331384] 42 Kvatch Rebuilt - Leveled Guards - FCOM.esp [CRC: B1E5B8E6] 43 Kvatch Rebuilt Weather Patch.esp [CRC: 02A78DB9] 44 LetThePeopleDrink.esp [Version 2.5] [CRC: AC6A3945] 45 DLCBattlehornCastle.esp [CRC: 7048C609] 46 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] [CRC: AB4DE79A] 47 DLCfrostcrag.esp [CRC: 9B056616] 48 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] [CRC: 5744D6B8] 49 OCOD+FrostcragSpire Patch.esp [CRC: 943DFC2A] 4A Knights.esp [CRC: F1F478FA] 4B Knights - Unofficial Patch.esp [Version 1.1.2] [CRC: 2F15B12C] 4C OCC-KOTN-Patch.esp [Version 3.0] [CRC: F164ADB9] 4D Sounds of Cyrodiil - KOTN Add-on.esp [Version 1.0] [CRC: 663D97FD] ++ FCOM_Knights.esp [Version 0.9.9Mb3] [CRC: A982ADDD] 4E road+bridges.esp [Version 4.6.2] [CRC: ED074704] 4F xuldarkforest.esp [Version 1.0.5] [CRC: B948EAE3] 50 xulStendarrValley.esp [Version 1.2.2] [CRC: FEC083A9] 51 xulTheHeath.esp [CRC: ADDF5F66] 52 XulEntiusGorge.esp [CRC: A900F10A] 53 xulFallenleafEverglade.esp [Version 1.3.1] [CRC: EF98D162] 54 xulColovianHighlands_EV.esp [Version 1.2.1] [CRC: 9C5A7A05] 55 xulChorrolHinterland.esp [Version 1.2.2] [CRC: E70A54FC] 56 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] [CRC: 64B503C9] 57 xulBravilBarrowfields.esp [Version 1.3.3] [CRC: 750D0226] 58 xulLushWoodlands.esp [Version 1.3.1] [CRC: 1E045FF7] 59 xulAncientYews.esp [Version 1.4.3] [CRC: 98F220FA] 5A xulAncientRedwoods.esp [Version 1.6] [CRC: E541D578] 5B xulCloudtopMountains.esp [Version 1.0.3] [CRC: 75E2FD36] 5C xulArriusCreek.esp [Version 1.1.3] [CRC: DF776E3A] 5D xulPatch_AY_AC.esp [Version 1.1] [CRC: FAEC8265] 5E xulRollingHills_EV.esp [Version 1.3.3] [CRC: 8C1CDE06] 5F xulPantherRiver.esp [CRC: AD0A3B5E] 60 xulRiverEthe.esp [Version 1.0.2] [CRC: 52A9819F] 61 xulBrenaRiverRavine.esp [Version 1.1] [CRC: 9302AD30] 62 xulImperialIsle.esp [Version 1.6.7] [CRC: 17BE191B] 63 xulBlackwoodForest.esp [Version 1.1.0] [CRC: C1C3E5FA] 64 xulCheydinhalFalls.esp [Version 1.0.1] [CRC: 5FAB540B] 65 xulAspenWood.esp [Version 1.0.2] [CRC: 599BB21F] 66 xulSkingradOutskirts.esp [Version 1.0.1] [CRC: DABED778] 67 xulSnowdale.esp [Version 1.0.2] [CRC: 478C8B3E] 68 xulCliffsOfAnvil.esp [Version 1.12] [CRC: 701EF543] 69 xulSilverfishRiverValley.esp [Version 1.0.1] [CRC: 321351F1] 6A Salmo the Baker, Cobl.esp [Version 3.09] [CRC: F2417696] 6B Open Cities New Sheoth.esp [Version 2.0] [CRC: 5BF0B1C3] 6C Open Cities Outer Districts.esp [Version 4.1] [CRC: C3F91AC2] 6D Open Cities Reborn.esp [Version 1.1] [CRC: 21D2F761] 6E Better Cities - Open Cities Reborn.esp [Version 0.3.0] [CRC: 3F1D5788] 6F OCR + OOO Patch.esp [Version 3.0.1] [CRC: AF04B923] 70 NRB4+UL-II+LtPD+OCOD Patch.esp [Version 3.0.3] [CRC: 0D1795C9] 71 Harvest [Flora].esp [Version 3.0.0] [CRC: FA700811] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] [CRC: 05003A29] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] [CRC: 4C040612] 72 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] [CRC: ADFEEDB5] ++ Improved Fires and Flames - Increased Sound.esp [CRC: 054E19B7] ++ Enhanced Vegetation [100%].esp [CRC: 012E2F95] 73 MidasSpells.esp [CRC: E39AF0AC] 74 OC+Midas Magic Patch.esp [CRC: 09A58883] 75 Cobl Races.esp [Version 1.52] [CRC: AA29DCA8] ++ Cobl Races - Balanced.esp [Version 1.52] [CRC: 8C1A854E] ** Better Cities Full.esp [Version 5.0.7] [CRC: 91904417] ** Better Cities IC Arboretum.esp [Version 5.0.0] [CRC: AF561035] 76 Better Cities IC Arcane University.esp [Version 5.0.0] [CRC: F4D7A97C] 77 Better Cities IC Arena.esp [Version 5.0.0] [CRC: 27B6B5D0] 78 Better Cities IC Elven Gardens.esp [Version 5.0.0] [CRC: 473A889D] 79 Better Cities IC Green Emperor Way.esp [Version 5.0.0] [CRC: C0127DE7] 7A Better Cities IC Market.esp [Version 5.0.0] [CRC: 272B9CD2] 7B Better Cities IC Prison.esp [Version 5.0.0] [CRC: 4BA99D73] 7C Better Cities IC Talos Plaza.esp [Version 5.0.0] [CRC: 5B285ED3] 7D Better Cities IC Temple.esp [Version 5.0.0] [CRC: C23779AE] 7E Better Cities IC Waterfront.esp [Version 5.0.0] [CRC: A366D172] ** Better Cities - All Natural.esp [Version 4.9.5] [CRC: C850522C] 7F Better Cities - Unique Landscape Barrowfields.esp [Version 4.9.5] [CRC: EC7A3183] ** Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.8.4] [CRC: DF0ECB21] 80 Better Cities - Knights of the Nine.esp [Version 4.9.8] [CRC: CC324F46] ** Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 5.0.0] [CRC: A90BD094] ** Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.1.0] [CRC: FC6C707D] 81 Better Cities - COBL.esp [Version 2.1] [CRC: 489B15CF] 82 Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1] [CRC: F3CD0A48] ++ Better Cities - Open Better Cities.esp [Version 4.9.5] [CRC: B6958456] 83 NRB4 OCReborn Road Record.esp [CRC: 63EA1E4B] 84 Cobl Silent Equip Misc.esp [Version 01] [CRC: 5860AF9A] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] [CRC: 8565EC88] 85 Bashed Patch, 0.esp [CRC: 157FDEF5] 86 Emma Watson.esp [CRC: 39E0EEB8]

Navigation Door Links and lstrings error in plugin
in Creation Kit and Modders
Posted
Hello,
I'm trying to fix Solitude Exterior Addon so that Merge Plugins Standalone doesn't throw errors when merging. I was able to go into SSEedit and undelete the three deleted navmeshes, which I then placed far under the landscape (I googled and found this to be the solution to removing unwanted navmeshes without deleting them - please let me know if I am mistaken). However, Merge Plugins gives the following error: