Alright so I'm very new to modelling, over the weekend I managed to create my first actual model (a custom sword) and get it into the game. http://i46.photobucket.com/albums/f122/Sader325/TESV2012-03-1821-11-09-48-1.jpg http://i46.photobucket.com/albums/f122/Sader325/TESV2012-03-1821-11-24-88-1.jpg Now on one hand it worked perfectly fine, but I do know that the model itself is very unoptimized, and in many cases uses a considerable amount of resources compared to the vanilla models of the same size. The polgyon count (I'm pretty sure its the polygon count anyway) is about 10x larger. Now while I don't want to go as low poly as the vanilla models, I do need to figure out how to keep the count low. After trying (and mostly failing) to optimize my model after I had already made it, I've decided that perhaps the way to optimize is during the creation of the model, rather than after the fact. Is this the way to do it? Or is there some other method I'm missing. I'm using 3DSMax, if that makes a difference.