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scrdest

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  1. The Stormcloaks here raised a point about the Empire being concerned with Cyrodiil and Cyrodiil only - all fine, but why exactly do you assume Ulfric isn't just going to do the same with Skyrim? At best, Stormcloak victory would result in Talos worship being allowed, deterring the total apocalypse. But assuming they win, throw the Thalmor out and all - what next? The Dominion is not just going to let them be, they want to stamp out Talos worship. With the Empire getting kicked out of Skyrim, they have no reason to go and help Ulfric if Skyrim gets invaded by the Dominion. Well, if the Emperor decides it might be good in the long run, Skyrim would just get reclaimed by the Empire, at least in parts. I tend to dislike the Stormcloaks because they uncomfortably parallel certain XX-century European regime [GODWIN'S LAW WARNING!] - I mean, say what you want about Ulfric being or not being a racist, the Stormcloaks as a whole opress: Argonians Khajits Dunmer and then there is the whole Reach situation. Also, notice the highlighting of the White Gold Concordat as a treason and a lost opportunity to win the war - that (along with the reasons for the opression of Dunmer) echoes the 'backstabbed' rhetoric used in interbellum Germany. On the other hand, most people get a bad impression with the Empire due to Helgen scene - but it may be blamed on the Imperial captain, who got a bit ax crazy. Hadvar on the other hand, is sympathetic to you. First impressions aside, the main problem appears to be the Empire appeasing Thalmor. This is undoubtedly the biggest flaw in their image. Drawing on the pre-WWII parallels, I guess they are trying to deter the next Great War even for its own sake. On the other hand, I did not see Empire actively helping Thalmor beyond their required duties from WGC. At the time of Skyrim, they are trying to manage a lot of things simultaneously and as a result, they cannot afford a hugeass army invading.
  2. If Falmer will indeed feature prominently in this DLC, perhaps we shall learn more about the events that lead to them becoming well... Falmer as we know them? (On a side note, the Falmer design always made me think someone in Bethesda just watched a bit too much of "Descent". I could hardly be happier than for the general theme of this DLC, as it proves once again that Bethesda is trying to repent for the infamous Horse Armor. While we're at the movies, some of the ideas in this mod are a bit reminiscent of the "Van Helsing" movie, but that's probably just a matter of lore being similar in both. That said, I would enjoy if vampires would be able to phase through ice as a power. Like others, I think the MQ decisions will be left alone as far as it is possible. It would be far from fair if, for example, you could get Blades assistance as Dawnguard. If you could succeed at bringing about eternal night, then the devs would be entitled to massive amounts of Kudos. But it would be far from surprising if it was either: 'Just a vision' scenario, or 'You have outlived your usefulness' scenario, resulting in you saving the day (ugh, sorry) But I have faith in writers, so hopefully no.
  3. If you want to drop a save game on dropbox for me I can see what I can determine about it. Otherwise, PM me and I'll send you my email address if you haven't narrowed it down. -MM Thank you very much for your quick response. I uploaded two saves, due to second one being in a mod area (castle Strunmah). Non-mod area Mod area The result is the same on both saves, and all other saves for that matter. This was tested on 1.2.3, I'll try 1.2.4 today. EDIT!!!: Downloaded a couple of saves from the nexus. All of them work all fine after drinking the potion. Must be some kind of a character quirk.
  4. I have the same problem as Omega64 had a couple of days ago - I drink the potion, the scene triggers, it finishes, the game crashes. No custom race/class/whatever else I could think of... and using the console just doesn't work at all (this is, no errors, but it does nothing at all). Odd, huh?
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