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ZombieBobie

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Everything posted by ZombieBobie

  1. Heya, As part of a larger mod idea I'm trying to make a follower also be a merchant. Now the problem is that the "CurrentFollowerFaction" faction has the "Vendor" flag set. I assume this is for the follower's inventory. So when I give the follower the JobMerchantFaction and TestFaction (another faction that also has the "Vendor" flag set and links to a chest), the follower attempts to sell his inventory. Is there a way to work around this?
  2. Hi, I've made a bard that the player can request songs from. That part works fine. However, I cannot seem to find a way to make the bard play songs randomly while sandboxing around. In example, if you enter the tavern in Solitude, you'll see Lisette playing songs without the player prompting her to do so. I've tried duping Lisette's AI package but it still doesn't work. My bard also has a BardPlaySpot and the area is flagged as an inn. Her voice is FemaleEvenToned and she plays the songs that the player requests just fine. Anyone successfully made playing songs part of the sandbox routine for a NPC?
  3. Is it the assert? If you look at my post at http://forums.bethsoft.com/topic/1351617-4-bug-reports-ctd-game-always-looks-for-music-in-the-last-esm-in-the-loadorder-2-ck-crashes-and-1-assert/ [Assert] [Creation Kit CTD] "Null name" assert if "Finale" is missing on Single File music tracks - you get assert on Create Archive (.bsa) (3) Test Case: Load creation kit with Skyrim.esm Make a new Music Track. Select Single Track. Add custom wav. Do not add anything in the "Finale" box. Save the esp. Click "Create Archive". You'll get an assert saying: Assert File: C:\_Skyrim\Code\TESV\BSResource\BSResource.cpp Line: 1987 Null name -- A workaround is to add something in both the entry boxes there. Its not a great workaround but it should allow you to save.
  4. Made a forumpost with detailed testcases at Bethesda's official forums in a desperate hope that some community manager will forward it to their QA department. http://forums.bethsoft.com/topic/1351617-4-bug-reports-ctd-game-always-looks-for-music-in-the-last-esm-in-the-loadorder-2-ck-crashes-and-1-assert/ To put it short, creation kit searches for music in the last loaded .esm. If you add "update.esm" to creation kit when you edit your .esp, it will save the references to 01 (instead of 00). Then if you don't load Update.esm when you start Skyrim and leave your .esp first in the loadorder (so it is now 01), it will be able to find your custom music and you won't CTD. In Creation Kit. 00 Skyrim.esm 01 Update.esm <--Custom music will be hexcoded 01, making them be referenced to this loadorder 02 YourMod.esp In Skyrim 00 Skyrim.esm 01 YourMod.esp <-Custom music will be searched for here, and found, thus you avoid the CTD. If your loadorder deviates from the above, you will CTD.-
  5. Finally got my testfile working.. sorta. Had originally loaded Skyrim.esm + TestMusic.esp in creation kit with no success. Then tried loading Skyrim.esm + Update.esm + TestMusic.esp and got an error message saying something along the lines of "Audio: cannot find music file in hexcode: 01....". Notice that it's hex-code was starting with 01. As greenmachine mentioned earlier, in his previous post, this appearantly refers to the loadorder. So, going into the duplicate of MUSCombat01 that I had made, I readded the .wav file there (both for finale and single file although you probably don't have to). Then I went into the Music Type (duplicate of MUSCombat) I readded it to the list there. Flagged "Abrupt Transition", had no conditions, no other flags. Saved the esp and built a .bsa just for good measure. Hokay - restarted Nexus Mod Manager, removed all other mods in the load order. This left just Skyrim.esm + TestMusic.esp in the loadorder. Now it works. However, if for some reason its not 01 in the loadorder, you will CTD. So its not really a fix since you cannot know for certain that your mod is loaded first. I guess we need to wait for a CK patch. PS: I'm sure there are steps of the above that aren't necessary.
  6. Can get past the assert by cloning a combat-music file and leaving the "finale" option in. Then you can build the .bsa. Still CTDs in game though. I've tried packing a .xwm file as well in the .bsa, and also packing just the .xwm and not the .wav. No joy.
  7. Hmmz - trying this as well - getting assert when trying to make a .bsa if I've added a custom music track + music type. Assert File C:\_Skyrim\Code\TESV\BSResource\BSresource.cpp Line 1987 Null name
  8. I would like to see one too - all I found was this, which is in russian I believe, which I unfortunatly don't understand. It gives some info though but the process is still a bit dodgy to me. http://www.youtube.com/watch?v=xn-a_aItAf8
  9. After a lot of searching, I came across a guy who said to click "Upload plugin and archive to steam" then in the "add files manually" part (click yes if you get the popup), drag the .wav and .lip files from your data/sound/... folder onto the "add files manually" window in the Creation Kit. If you've done it correctly - you'll see the files populating the window. Click "pack" then click "cancel" in the "upload to steamworks" window if you just want a local copy.
  10. One of my NPCs uses custom voiceacting for his dialogue (and misc sounds). However, I haven't been able to find a way to package the sounds with the mod. They don't show up in the list if I click "create archive". The files are in Data/Sounds/ though and it works fine in game (but just for me). Anyone have any ideas?
  11. Heya, I recorded some dialogue for a quest and added it to a npc. It sounds fine both in the creation kit and in external soundprograms. However, in game its really really low volume. Is there something I'm missing?
  12. Hello, I'm having an issue where I place a road, i.e. "RoadSCurveR01", and it seems fine in the CK but when I load Skyrim, its gone. If I place other objects there (i.e. "Road3way01") it works fine. Anyone got any ideas? I've tried just duping the existing roads but I get the same issue.
  13. Cheers for the scans! Getting all excited now :P
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