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Oiolosseo

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  1. Thanks, I've been around all of this and that still doesn't work, many tutorials learns to use resources from edited existing resources that I assume already "flagged" with appropriate language the toolset can read. Here I just can't get my own stuff in the toolset and I guess that's why we se only edited content and no original creations, maybe this is because we just can't or we just can't without spending 2 years on coding or something. By the way, as you'll have noticed, I'm so frustrated, I'll let it go for now until they release tools to allow the community to create and not just play around with existing things, I'll try out other engines or toolsets to reach my goal. Thanks again for those who helped, Oiolosseo
  2. I have put my files into Dragon Age/packages/core/override Is it there you think I have to put mine ? if not where ? and if yes, How to find them in the toolset after ? Any links or tutorials are still very welcome, drown me under ! :P Oiolosseo
  3. Yeah, I had seen that one, and it didn't really help me for it seems to be a complete different way of exporting the resources than Eshme tools. So, if in the end, it doesn't seem to have a way to get the resources in the toolset with Eshme tools, I'll dive deeper into that way of working. Thanks for your quick reply anyway, I appreciate :)
  4. Hello there, I come to you with a special demand for I recently reinstalled DAO and checked out the toolset to see what I could do with. My job is game artist, I model and texture characters and environment for video games and I really want to build something with the DAO Engine. The problem is that I couldn't find any tutorials that explains the workflow from A to Z. Here is what I'm looking for : - How to export my 3D models into a toolset readable format. (I mean 3D models that I created from zero, not an exported model that I just edited) - How to import the resource into the toolset (where to put the files ==> folders, naming convention and so on) - Tutorials about basics and advanced features of the toolset (building, lighting, resources using) - How to play the map I'll build of course (things to know to make it playable, etc) All the links to tutorials about those things you'll be able to provide me will be really welcome or even, (let's dream :) ) tutorials of your own for those who master those steps already. At the moment I use Eshme Importer/Exporter, I began with a wood barrier that I modeled and textured than tried to export it. It resulted into a 4kb .met, a 5kb .mmh, a 36kb .msh, a 2kb .phy and a 1 kb .mao for my 750 tris model. I am now stuck because I don't know how to get this stuff into the toolset. Hope some of you will be able to help and I'll feed with you links to tutorials, thanks ! Oiolosseo
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