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Druid12

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About Druid12

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    M&B 2 Bannerlord
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    Pathologic 2

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  1. To begin with, I have Requiem installed, so I run its Reqtificator a lot (after ever install/uninstall, actually). So, I ran the programm the other day, having reinstalled a certain mod (Beyond Reach it's called, although it's not to blame since removing it did nothing to fix the issue). New Requiem for the Indifferent.esp created, everything seems fine, let's load the latest save and find half the ingame NPCs unnamed and inert. Even after renaming them with Jaxonz Renamer they wouldn't speak, so I checked them with TES5Edit and what do you know, their names were absent specifically from Requiem for the Indifferent.esp and I wasn't able to find ANY other .esp that wouldn't contain their names. In short, the file my entired modded game relied upon was the one causing the issue. While I could fix it manually by giving the NPCs their names back inside TES5Edit, but it would take DAYS, if not weeks, to fix it all, besides, every time I run reqtificator again the changes are reverted. Yes, I've read up on the Requiem tech support. All the offered solutions (like checking the language in the Debug file, which absolutely is English) failed. It's not a Sneak Tools issue either (simply don't have them installed). Pretty much decided by now that I'm starting over and sticking with PerMa, but still, if you have any ideas, I'd like to try and save my current playthrough.
  2. Yeah, that was it :D Found it a while ago, thanks for assistance nonetheless.
  3. @CurseOfDarkness Well, loading an earlier save does indeed fix it but I get the same issue very soon, just like after reactivating everything. Even when I take a completely different approach like replaying 2 or 3 hours on the opposite side of the map.
  4. Just in case, folks, I REALLY appreciate you stopping by trying to help, I just wish it was that easy - tied to some bathing mods or immersion enhancers. It is not, sadly, and I wouldn't start a topic on an issue if I was able to figure it out myself. It's been around for a week, and only one discussion on this problem was created so far. Not counting this one, ofc. Again, the solution is found - to reactivate all mods, but for obvious reasons I'd like to know what particular mods is responsible.
  5. I've been outside for quite some time, already tried sleeping and running into the water. I know what you mean by the dungeon, but it's not "you smell like death", the damn phrase isn't even voiced as everybody says it. "You smell", simple as that. As I said, deactivating all mods and reactivating them helped but after some time I start "smelling" again, so I would like to know what's the problem instead of shutting everything down. It must have been something recent since there's only one discussion so far - either that or some of the earlier mods had a nasty hidden feature. Then again, I would have noticed, not to mention there would be multiple threads on this issue.
  6. @CurseOfDarkness It turned out I was sick with Sanguinare Vampiris but drinking the cure didn't help - no diseases but people still hate me. As for that conversation - I've seen that, turns out it's the only case of discussing such a problem, but again, not interested in werewolves and have no mods tied to them. And this problem simply can't be caused by Better Vampires - it's been around for too long, I'd start "smelling" a lot earlier.
  7. It has nothing to do with bathing, I'm afraid, I ran through all kinds of water sources, not to mention I don't have any "immersion" mods of that sort installed. Really, The Dark Tower, Ningheim Race + Race Compatibility and Kamdoon were like the only .esps I installed during the last month (other mods being simple retextures), and the smelling issue only appeared a week ago. Deactivating and activating all mods helped but it reappeared soon after and has been like that for three days already. Ofc I can just reactivate everything again but I want to know what file is causing the trouble, since simply shutting mods down doesn't always work with Skyrim.
  8. The idiot here would be you to think that I didn't check all the readmes again after having this problem, not to mention that I always read through them in case some *special eyes* are mentioned. In this case they were not, or some of the mods simply didn't provide necessary information. NOWHERE was it mentioned that at some point you'll start to smell and there won't be any f*cking salvation. And I don't use that mod at all, latest I've installed were Race Compatibility, The Dark Tower and Kamdoon, which are all disabled with the problem still present. It's been there for three days, I wouldn't have started a topic if it was that easy to solve.
  9. After googling the hell out of it in different positions I don't know where else to go - characters keep telling me that I smell and the only dialogue option is "Why do people not like me", which leads to a response of "You smell". It's impossible to trade or take quests, they just keep telling me this same bloody phrase. For all the smart-asses out there - IT'S NOT "YOU SMELL LIKE A WET DOG" and I'm not a werewolf or vampire. I am just a law-abiding citizen who happens to stink so horribly that even characters from mods tell me that I smell. Any suggestions on who was stupid enough to include a feature like that in his mod?
  10. Well, I've been working in Geck for month and nothing (figurally) happened, but now it started crashing when I'm changing characters appearance. It forces me to save every 10 seconds and work very carefully, and... Hell it's annoying. Does anybody know how to make this piece of gecko s*** work properly?
  11. Maybe in a toy's shop there could be a little broken eyebot (toy) flying from room to room. And scaring player by the simple fact of it's presense. And when you try to follow it - it fades (like G-Man in HL series). And what do you think about hanged skeletons? Or maybe people hanged by raiders! On trees, roofs... Or even hanged NCR soldiers to show that the situation here is completely f*cked up. Hey, hanging dolls from Pt. Lookout were quite scary, I guess, hanged people are also suitable. And for propaganda, why not making a radio? A plain NCR or Brotherhood (maybe both) broadcast with propaganda and recent events.
  12. Yeah, damn good idea to make noticable consequences to show that we are actually working and helping someone, not just putting a tick next to another "thing to do". As for final battle - hell, it's a must, but in previous games it was done like a duel, with many ways to help yourself dealing with boss like turning on turrets or shutting down his protection or getting yourself new allies. As for New Vegas - Fallout Final Battles must NOT be massive and large-scale. It always was a battle of player and boss, not a battle of armies. Though NV final battle is just ridiculous. And well as it's armies. Hell, Soldiers in Skirts wiped my mind out. Also I suggest some possible conflicts between quest-giver and player and a possibility for quest-giver to refuse to pay so we should pass [speech] check or use another way to make him submit. For example, QG hates NCR/SkirtArmyLegion/Ladies (I can wright a whole dialogue for him :biggrin: Long live sexism) or just Humans, if he's a ghoul or something like that. The thing I recommend and appreciate for quests is many decisions, options and skill checks. That will put some challenge in quest even after it's main part.
  13. Yeah, shame on me, used wrong words about characters. Of course, people who's only weapon is a joke are lost men a priory. Forget-forget-forget. -me-nots, hahahahaha. One thing that is present in every fallout (except F3 - it's just a beeping shitbag in my opinion) is the unique humor, "fallout humor", as I would call it. It's when characters do or say things which are normal for them but makes you ROFL. For examle, a radscorp playing (and always winning) chess, as well as talking flower that can teach you how to defeat that nasty bug. Burping bum (who just can't be outburped) from "Valdez" tanker - don't pretend you didn't see him. A ghoul burried alive at Golgofa which can be rescued. He gets out of a grave and acts like nothing had happened. Also, ghouls are often represented as zombies, so a ghoul getting out of grave looks even funnier. Finally, a ghoul in Den who is represented as a mummy. Hell, isn't that funny? Agree with Drakeelvin - a background shouldn't be complicated but interesting. As for me, sometimes I create character's whole biography and then take the most interesting parts, so you can give a player a certain ammount of information which makes character look like actual human being instead being a pack of textures upon mesh, but also you can provide more non-essential data through dialogues. For example, if you rush through the main quest you'll find out that you're followers name is X, he's from Y and works as Z. But if you examine him closer and spend some time to try all dialogue options, you'll see that he has a daughter, his wife was killed on Hoover Dam and he is quite a gambler with large debts.
  14. Well, let's start with my humble opinion!) I guess, the funniest thing in Fallout (after it's unique humour) is it's "pomposity". I mean, decisions like "kill Goliath with a jar of mayonaise and three toothpicks". So if you want a sidequest to be funny - make player act like bum, but during his scavenge searching for quest items let him feel like God, The Inventor, Da Vinci! For example, you have a metal stick. A simple metal stick like pipe. No, really, a damn simple stick. But then you find a battery with some wires, you connect wires to that stick, wear rubber shoes, recharge battery, turn power on and your stick can boil enemies' blood inside their veins... Gosh, you know such things better then me, I'm studiying journalism not science. Then comes unusual character. For a sidequest a character can be whatever: complicated history and tragic background OR walking "party hard" shooting jokes like bullets - both will work! But one thing is for sure - no one likes "Paolo Coelho style" without humor and jokes but with anger-depression-pain-tears and naked... soul. Such a shame - naked Colonel Moore would have been much more interesting. So at least one character must be optimistic and funny - even if he dies in first ten minutes. Or seconds. One thing in making a character we must remember - appearance is vital! If you want your character to be favoured by players you must make something bigger then "generate random face"! I can give you some hints. It's all I can do, actually - my GECK bugs terribly and crashes when I try to change someones' appearance with direct mouse usage. And as for plot. It's nice when sidequests are somehow connected with main ones. Like "Kill one Goliath to get mote toothpick for slaying another" or something, because it makes a complete, interesting, exciting story! And map markers. Too much - sucks. Not at all - SUCKS!!! But when vital stuff like "Find Hecto-Quantum Komaroid FACILITY" has it's marker and stuff like "Find Hecto-Quantum Komaroid ITSELF" hasn't - it's good. For me, I mean. So, challenge must not be too hard, but... it has to be anyway. And fighting. You see, I think that Fallout isn't a complete action. Shootout is good, but permanent shootout-mod is BAD. Just find balance between calm wasteland and hot wasteland. As for hot... O, got to run, bye-bye everybody!
  15. Dialog writing?! Hell, it's a miracle!)) Didn't even expected somethin' like that. But, but: you know I am a poor ukrainian student so it might take some time to translate my recent works in english, but when stuff is done I'll send you a PM with it.
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