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DeepImpact

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Everything posted by DeepImpact

  1. Isn´t that childish, too? btw: Writing that kind of comment under a fake-account is quiet coward!
  2. How about a Blood-Armor-Redesign, that is better fitting the Arcane Warrior. I could image: - more like a chain-mail or scale-armor, less plate. - more color: red, purple, runes I prefer a redesign instead of something new! http://2.bp.blogspot.com/_T9n9y1_Lkfs/Sd4Tf3i2X7I/AAAAAAAABM0/F1dmk1Chbn4/s400/4_Ef-M-Scale%20110894.jpg
  3. Thx, for the promotion :) You could even have a dragonling or a young dragon, when you have a ranger in your party: http://www.dragonagenexus.com/downloads/file.php?id=274 But the evoker-Mod will get a dragonling tonight, too.... http://www.dragonagenexus.com/downloads/images/274-1-1263667008.jpg http://www.dragonagenexus.com/downloads/images/274-1-1263842929.jpg
  4. Sieg Wahrheit????? Please don´t call it that way if you dont want to see germans "rofl" :)
  5. How about these: http://mythicmktg.fileburst.com/war/us/med...ster_T4Male.jpg http://mythicmktg.fileburst.com/war/us/med...dwarrior_T3.jpg http://mythicmktg.fileburst.com/war/us/med...ackguard_T5.jpg http://www.freewebs.com/studiocolrouphobia...tor-990x815.jpg exspecially this one: http://mythicmktg.fileburst.com/war/us/media/newsletter/2008_01/he_armor_ShadowWarrior_T5.jpg
  6. That should be easy. You have to duplicate the blight_wolf (call it .... direwolf.utc) Then change the appearance to "Witherfang". Export the new wolf, and change the template-column in the summon.gda. Should be all. Retexturing the wolf would be another possibility. There is a tutorial on the social-site: http://social.bioware.com/2935/blog/1633/
  7. You shouldn´t start with one of the most diffucult tutorials at all! I started with this one: http://social.bioware.com/wiki/datoolset/i..._Spell_Tutorial Now to the xls-question. Open it with open.office make your changes and then save it. Close OO. Now you have to convert the XLS to a GDA (<-- IMPORTANT, DA:O doesn´t use XLS-Files). For converting use the ExcelProcess.exe, which is located somewhere in your DA:O/Tools-directory. Just drag the xls-file and drop it on the exe-file - then the gda is created.
  8. Which abilities do you mean? The dogs lacks a lot of animations, that could be problematic.
  9. Here is a Mod for summoning a desire-demon: http://www.dragonagenexus.com/downloads/file.php?id=379 And yes, it´s not really lore-conform :)
  10. How about some nice staffs? http://www.lotrfanshop.com/shopimages/weapons/weapons-iteed-1827s.gifl.gif http://www.auctionzealot.com/members/cjgrist/staff_of_saruman_guard.jpg http://img-nex.theonering.net/images/scrapbook/4475.jpg http://images3.wikia.nocookie.net/finalfantasy/images/thumb/9/94/MageStaff.png/100px-MageStaff.png http://i257.photobucket.com/albums/hh235/elvisdong/naginata-custom.jpg
  11. Just go ahead! Look forward to see that :) Summoning Mods aren´t that difficult, I have made two of them, one for mages and one for rangers.
  12. Does anybody know how to bring a retextured creature back in the game??
  13. uhi! Shapeshifting isnt my domain! You have to edit the "shapeshift.GDA" for other abilities I think. But add more is only possible by scripting and i have only took a short look at that script, it´s a little cryptic to be honest. The cooldowntime should be easy. Its found in the ABI_Base.xls or GDA Column Z - cooldown. Just write "0". Use the GDApp.exe
  14. Anybody know, why it is deleted? http://dl.dropbox.com/u/2611105/DAO/Better_Archery-216.zip
  15. Summoning isn´t that straight forward :) In my Summon-Demon-Tree I have four of them, sadly no Desire Demon. But that could be easly be changed by yourself :) Just edit the summons_evocation.GDA Line 19 / ID 66 (e.g.) Column template/ masterTemple Ability0 & Ability1 should be adapted,too. The abilities II & III (of IV) are hardcoded :( http://www.dragonagenexus.com/downloads/file.php?id=379
  16. I doubt that it is that easy :) I has been deleted? I have Version 2.16 here. download it from my Dropbox Dropbox (no need to download, but its great):
  17. The material should be an attribute of the item-file, isnt it?
  18. Damage is mostly dependent by the material, which has an own 2DA-File. The rest should be done by altering the weapons-attributes.
  19. Before beginning to mod, you should try every talent via console. The dog lacks of some animations and a missing animations means that the talent isn´t working at all.
  20. happens sometimes. Just save, deactivate MOD, load with warning, save again, activate MOD, et voilà! Most scripts use the "Game loaded"-Event (EVENT_TYPE_MODULE_LOAD) with isnt fired when playing the first time with a new character.
  21. Just search for "sys_charg..." in the toolset. What do you need it for? Doesn´t the tut. explain it? Compiliing is F7 and mind the message-board below the script for information and debugging.
  22. run DOS??? You could just drop the file on the processor and it would be converted automatically.
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