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Everything posted by DeepImpact
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Isn´t that childish, too? btw: Writing that kind of comment under a fake-account is quiet coward!
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How about a Blood-Armor-Redesign, that is better fitting the Arcane Warrior. I could image: - more like a chain-mail or scale-armor, less plate. - more color: red, purple, runes I prefer a redesign instead of something new! http://2.bp.blogspot.com/_T9n9y1_Lkfs/Sd4Tf3i2X7I/AAAAAAAABM0/F1dmk1Chbn4/s400/4_Ef-M-Scale%20110894.jpg
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Thx, for the promotion :) You could even have a dragonling or a young dragon, when you have a ranger in your party: http://www.dragonagenexus.com/downloads/file.php?id=274 But the evoker-Mod will get a dragonling tonight, too.... http://www.dragonagenexus.com/downloads/images/274-1-1263667008.jpg http://www.dragonagenexus.com/downloads/images/274-1-1263842929.jpg
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[Request] Sieg Wahrheit Armor
DeepImpact replied to Silvist's topic in Dragon Age: Origins's Mod Ideas
Sieg Wahrheit????? Please don´t call it that way if you dont want to see germans "rofl" :) -
New Armor Models You'd Like to See in Game
DeepImpact replied to Flash432's topic in Dragon Age: Origins's Mod Ideas
How about these: http://mythicmktg.fileburst.com/war/us/med...ster_T4Male.jpg http://mythicmktg.fileburst.com/war/us/med...dwarrior_T3.jpg http://mythicmktg.fileburst.com/war/us/med...ackguard_T5.jpg http://www.freewebs.com/studiocolrouphobia...tor-990x815.jpg exspecially this one: http://mythicmktg.fileburst.com/war/us/media/newsletter/2008_01/he_armor_ShadowWarrior_T5.jpg -
Ranger, Blight Wolf and Witherfang
DeepImpact replied to neckes's topic in Dragon Age: Origins's Mod Ideas
That should be easy. You have to duplicate the blight_wolf (call it .... direwolf.utc) Then change the appearance to "Witherfang". Export the new wolf, and change the template-column in the summon.gda. Should be all. Retexturing the wolf would be another possibility. There is a tutorial on the social-site: http://social.bioware.com/2935/blog/1633/ -
You shouldn´t start with one of the most diffucult tutorials at all! I started with this one: http://social.bioware.com/wiki/datoolset/i..._Spell_Tutorial Now to the xls-question. Open it with open.office make your changes and then save it. Close OO. Now you have to convert the XLS to a GDA (<-- IMPORTANT, DA:O doesn´t use XLS-Files). For converting use the ExcelProcess.exe, which is located somewhere in your DA:O/Tools-directory. Just drag the xls-file and drop it on the exe-file - then the gda is created.
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Which abilities do you mean? The dogs lacks a lot of animations, that could be problematic.
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Here is a Mod for summoning a desire-demon: http://www.dragonagenexus.com/downloads/file.php?id=379 And yes, it´s not really lore-conform :)
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New Weapon Models You'd Like to See in Game
DeepImpact replied to memocollector's topic in Dragon Age: Origins's Mod Ideas
How about some nice staffs? http://www.lotrfanshop.com/shopimages/weapons/weapons-iteed-1827s.gifl.gif http://www.auctionzealot.com/members/cjgrist/staff_of_saruman_guard.jpg http://img-nex.theonering.net/images/scrapbook/4475.jpg http://images3.wikia.nocookie.net/finalfantasy/images/thumb/9/94/MageStaff.png/100px-MageStaff.png http://i257.photobucket.com/albums/hh235/elvisdong/naginata-custom.jpg -
Just go ahead! Look forward to see that :) Summoning Mods aren´t that difficult, I have made two of them, one for mages and one for rangers.
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I am offering modeling help to make DA mod
DeepImpact replied to turbojoys's topic in Dragon Age: Origins's Mod Ideas
Does anybody know how to bring a retextured creature back in the game?? -
Desire Demon/Succubus Summon (or Companion)
DeepImpact replied to KatoArabel's topic in Dragon Age: Origins's Mod Ideas
uhi! Shapeshifting isnt my domain! You have to edit the "shapeshift.GDA" for other abilities I think. But add more is only possible by scripting and i have only took a short look at that script, it´s a little cryptic to be honest. The cooldowntime should be easy. Its found in the ABI_Base.xls or GDA Column Z - cooldown. Just write "0". Use the GDApp.exe -
What happened to Better Archery?
DeepImpact replied to Babyeater121's topic in Dragon Age: Origins's Mod Ideas
Anybody know, why it is deleted? http://dl.dropbox.com/u/2611105/DAO/Better_Archery-216.zip -
Desire Demon/Succubus Summon (or Companion)
DeepImpact replied to KatoArabel's topic in Dragon Age: Origins's Mod Ideas
Summoning isn´t that straight forward :) In my Summon-Demon-Tree I have four of them, sadly no Desire Demon. But that could be easly be changed by yourself :) Just edit the summons_evocation.GDA Line 19 / ID 66 (e.g.) Column template/ masterTemple Ability0 & Ability1 should be adapted,too. The abilities II & III (of IV) are hardcoded :( http://www.dragonagenexus.com/downloads/file.php?id=379 -
I doubt that it is that easy :) I has been deleted? I have Version 2.16 here. download it from my Dropbox Dropbox (no need to download, but its great):
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Look for "Better Archery".
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Need halp modifying an item
DeepImpact replied to ric36's topic in Dragon Age: Origins's Builder Troubleshooting
The material should be an attribute of the item-file, isnt it? -
Damage is mostly dependent by the material, which has an own 2DA-File. The rest should be done by altering the weapons-attributes.
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Before beginning to mod, you should try every talent via console. The dog lacks of some animations and a missing animations means that the talent isn´t working at all.
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How to enable mods on new chars?
DeepImpact replied to SadisticMonkey's topic in Dragon Age: Origins's Mod Troubleshooting
happens sometimes. Just save, deactivate MOD, load with warning, save again, activate MOD, et voilà! Most scripts use the "Game loaded"-Event (EVENT_TYPE_MODULE_LOAD) with isnt fired when playing the first time with a new character. -
Hello (need modding assistance)
DeepImpact replied to Aranox's topic in Dragon Age: Origins's Builder Troubleshooting
Just search for "sys_charg..." in the toolset. What do you need it for? Doesn´t the tut. explain it? Compiliing is F7 and mind the message-board below the script for information and debugging. -
some questions
DeepImpact replied to Aranox's topic in Dragon Age: Origins's Builder Troubleshooting
You are really "fast-forward", aren´t you? -
Hello (need modding assistance)
DeepImpact replied to Aranox's topic in Dragon Age: Origins's Builder Troubleshooting
Look for the sys_chargen.nss and try to compile it. -
some questions
DeepImpact replied to Aranox's topic in Dragon Age: Origins's Builder Troubleshooting
run DOS??? You could just drop the file on the processor and it would be converted automatically.