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UC02 WON'T START PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!
VearCon64 replied to VearCon64's topic in Starfield's Discussion
The simulator didn't work properly so I used the console to skip it. Everything went smoothly after that up to and including quest completion so its no excuse to have the second quest not start when the first completes. I've tried every console command I can think of including setstage with every single stage in the first quest and using both startquest and setstage blablabla 1 and 10 on the second but it refuses to start. Even setpqvt is useless. How it can possibly start on other people's PCs and not mine I'll never know. So now both the UC AND CF questlines are forever barred from me. Godf*#@ f*#@thesdick to Hell. -
Every time I complete super et ultra the next quest refuses to start and if I try to get it to start with the console it gives me some cotton candy bullshit excuse "UC02 failed to start. see warning file for more information" yeah news flash f*#@wad, there IS NO f*#@ING WARNING FILE, not that it would do me any good anyway. f*#@ BUGTHESDA TO HELL FOR THIS!!!!!!!!!!!!!!!!
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PLEASE BRING GORE & DISMEMBERMENT TO STARTFIELD!
VearCon64 replied to awareunlikeu's topic in Starfield's Discussion
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Ended up having to reload to the save before I started the CF questline and using a panel thingy to clear my bounty. However the invisible ship glitch still caused issues for me, but ultimately disabling/uninstalling all the mods from bugthesda.net/creations and installing the same mods from here on the nexus fixed it. f*#@ing crazy.
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I don't know why but all the crimson fleet ships (even the Key) are invisible except for certain objects on them like hatches and normally it wouldn't be a big deal although it looks funny but because of this there is no shuttle in the lock shuttle bay so the crimson fleet questline is broken. If I use the console to get out of the lock and finish the quest then the game still thinks Im in the lock and won't let me travel anywhere no matter where I am, even in my ship. I tried going into the ck but found that none of the lock cells have the "can't travel from here" box checked, which means it must be be controlled solely by a quest trigger, which means I'm f*#@ED. (And yes ive tried every other way to fix this, but its even baked to my save, so turning off and turning back on the game doesn't do jackshit.) Can someone please make a mod that removes whatever script prevents you from fast traveling during the quest and upload it RIGHT THE f*#@ NOW?!!!!!!!!!! And in the meantime to the ones responsible for this I say THANK YOU VERY MUCH f*#@THESDICK YOU RAT-FACED SONS OF BITCHES. I HOPE YOUR f*#@ING HQ GETS NUKED BY NORTH KOREA OR SOMETHING. f*#@ YOU!!!!!!!!!!!!!!!!
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CAN'T START NEW GAME PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!
VearCon64 replied to VearCon64's topic in Starfield's Discussion
After playing for a while I have found that sometimes the "crt graphics" will be there and sometimes they won't, regardless of mods, which makes me think its got to be the quirkiness of radeon graphics. -
CAN'T START NEW GAME PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!
VearCon64 replied to VearCon64's topic in Starfield's Discussion
Did that, it did fix the "crt graphics" issue, although the game still doesn't look anywhere near as good as on the other PC. Guess Nvidia really is the way its meant to be played lol. -
CAN'T START NEW GAME PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!
VearCon64 replied to VearCon64's topic in Starfield's Discussion
Modded DUH!!!!!!!!!!!!!!!! EDIT: After downloading a clean new game save I found I can still load saves, but now I have a host of new problems. One, all helmets on everybody are invisible, which in and of itself makes the game unplayable in my book. Two, the quality of the game is absolutely abominable no matter what I try. Its all grainy and shitty like I'm on a f*#@ing crt. This never happened on my other PC and I fear it has something to do with the Radeon graphics on this PC (The other was NVidia) even though I tried tweaking the settings in the radeon software and the in game graphics settings to best quality. DAFUQ?!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -
PLEASE HELP with Mannequins
VearCon64 replied to VearCon64's topic in Skyrim's Creation Kit and Modders
Thank you so much! That said, its still a major hassle, so what I said about bugthesda still stands. Making just 30 mannequins is a grueling process. Oh f*#@ing well. Again, thanks anyway though. -
I need help with mannequin s#*!. There is a mod I have that is a good one, or would be if it had more mannequins. So since I cannot make more from scratch I decided to duplicate one of the ones already there and its trigger and marker to see if that worked. I duplicated each, moving them all to where I wanted the new mannequin, first the mannequin doodad, then the trigger (the red box) then the marker thingy, exactly as the other mannequins already present. I saved the esp then quit and started up the game. When I went to the duplicated mannequin the "prompt" for interacting with it appeared like it should, but when I pressed E, NOTHING HAPPENED. All the OG mannequins worked fine. I CANNOT FIGURE OUT FOR THE LIFE OF ME WHAT WENT WRONG. Can someone PLEASE TELL ME HOW TO FIX THIS s#*!?!!!!!! f*#@ bugthesda for not making the function inherent to the doodad itself, otherwise all any of us would have to do to make a mannequin would be to click and drag from the actor menu to wherever in the preview window we want it to be like we would any other doodad. Well done bugthesda. Well done.