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Koutetsu

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  1. Okay, I've tried both Windy's method AND your method, with the same version of nifskope you both used respectively, but I hit a roadblock at the drawn mesh update tangent space. The mesh doesn't snap back to the original resting position, and I don't have any additional options under 'save vertices to frame', still just 'base' I know for a fact the drawn and resting bow meshes have the exact same vertex count and everything, but this is extremely frustrating. I use Blender 3D by the way. I hope to get a response, thanks.
  2. I did not like how Ren chose the female Redguard voice for the female elves, so I was forced to change many of the sounds. What I believe she (or he) did was just simply make the mystic elves leech off of the Redguard female voices. I didn't want to completely change the redguard hit and powerattack voices, so I simply took out the bad ones (the powerattacks where she yells "yeah" and the hit sounds where she is making manly grunts) and copied the better ones and renamed them and put them back in the place of the bad ones. If you haven't already unpacked all your .bsa files, do so now so you can have full directories for the voices of the Redguards example: generichit123.mp3 (nasty man sound) generichit456.mp3 (modest female yelp) select and delete "generichit123"(you might want to save the title of the mp3 for future reference) copy "generichit456.mp3" and paste it in the same folder rename "Copy of generichit456.mp3" to "generichit123.mp3" Sure it tones down the variety, but I'd rather hear 4 or 5 good sounds than 4 or 5 good sounds and 6 nasty man noises coming out of a female. This will apply to all female redguards as well as all female mystic elves. I realize this isn't EXACTLY what you wished for, but this is a quick fix for the voices of the mystic elves. I hope this helped :D
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