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TripleBork

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Everything posted by TripleBork

  1. Unfortunately the folder is not in the deployment folder, it's in the base game folder inside data/meshes. Edit: Nvm I'm stupid, I see it now.
  2. A mod I'm using requires me to rename a folder to get it to work properly, but when I rename it in file explorer, Vortex tells me that files were changed outside of Vortex. My options are to revert the changes, which changes the name of the folder back, or to save the changes and delete every single file in the folder? Maybe I'm misunderstanding? Is there a way to make changes outside of Vortex and have them stick without Vortex deleting things?
  3. I'm using the mod Khajiit Will Follow. So I married S'ariq, decided I didn't really like him that much and used some console commands to "divorce" him. The ones I specifically used are: removefac 51596 player.removefac C6472 resetquest 74793 resetquest 21382 setstage 74793 10 Found this on a guide on Steam. S'ariq then started walking away and the game recognized that we are no longer married. I then decided to marry a different character from the mod, Nanak. But this is broken now. Once the marriage ceremony is over, Nanak constantly tries to initiate the post-marriage dialogue with me, but he never says it. Sometimes a blank dialogue box will appear for a split second and his mouth will move a tiny bit, but he's never able to actually do the dialogue. If I tab out, he will follow me forever, constantly trying to initiate it. Forever, with no success. I can still have him follow me and all of that works fine, but the game itself never fully recognizes that we are married, and therefor I'm unable to set him to any player home, that option does not exist. It doesn't matter how many days pass or how long he follows me, as soon as I dismiss him he goes back to his immediately-post-marriage state and tries to initiate that dialogue with me again. If I walk too far away, he will go all the way back to the Temple of Mara, which is permanently set as his home location now. I tried several different things and have a save before the marriage, but not one before "divorcing" S'ariq, as that was many many in-game days and lots of progress before now. I tried some different console commands, killing S'ariq, resurrecting him and then doing more console commands, but nothing fixes it. The game refuses to fully acknowledge the marriage and will not allow Nanak to initiate post-marriage dialogue. Is there anything I can do to fix this?
  4. Oh there's a .bsa in it too. The mods are https://www.nexusmods.com/skyrimspecialedition/mods/1979 and https://www.nexusmods.com/skyrimspecialedition/mods/1975 The first mod's files need to overwrite the second's. An issue I'm having is the feet look very wrong, the Khajiit have blob feet and the Argonian feet look normal but the colors are way off and a sickly greyish green, and I assume this is because even after installing the first mod last, the second mod is still taking precedence.
  5. I'm using Vortex. So I'm modding Skyrim. I have two mods that change the skeletons of the beast races. I need one to overwrite the other. The first mod, which I need to be overwritten, uses an .esp. No loose files. The skeleton file is in the .esp. The second mod uses loose files for the skeleton in meshes. Is there a way for me to ensure that the mod with loose files overwrites the skeleton in the mod with the .esp?
  6. So some mods have no plugins. They just have folders with meshes and textures. Because of this, it seems like there's no way to change their load order? I can't lock them to an index because you can only do that from plugins, and I can't make a new rule with them because they are not in plugins. Is there any way to get a mod with no plugin to override other mods?
  7. I noticed that every other one was abandoned, maybe once this one was completed. Is it just going to be the only one, ever? It's a good mod, I just don't personally like the style of the portraits and was more a fan of the ones that had the characters as not 'ultra masculine'. But is this just the only option ever? No one wants to work on a furry mod because it's "already been done"?
  8. This helped, had the same issue. Edit: accidental necro
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