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scathtroy2147

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  1. No results on 'BNP textures' https://www.nexusmods.com/skyrimspecialedition/mods/1825 Delphine is in her 50's. She looks in her 30's. eeekie's Enhanced NPCs https://www.nexusmods.com/skyrimspecialedition/mods/30757?tab=images&BH=0 Respect Your Elders - Proper Old Females For UNP https://www.nexusmods.com/skyrimspecialedition/mods/50448 A Rose in the Snow - Reborn https://www.nexusmods.com/skyrimspecialedition/mods/57661 Nordic Faces - Immersive Characters Overhaul - Lore Friendly https://www.nexusmods.com/skyrimspecialedition/mods/40658?tab=posts Diversity - A Character Overhaul https://www.nexusmods.com/skyrimspecialedition/mods/5291 Have this one, great mod! Downloaded Nordic Faces Total Character Makeover https://www.nexusmods.com/skyrimspecialedition/mods/1037
  2. Every mod I come across is either teen or 20 somethings. I want a simple to install mod to overhaul npc appearances with broad range of ages. Yes, some people wrinkled and grey haired. You can be older and good looking. Thanks.
  3. I've found two mods that add to quest. Any bug fix patches?
  4. An enchanting perk that allows to add any defensive spell in any armor part, amulet, and ring. Set at between 90 and 100. No other changes.
  5. Backing up skyrim folder --> skyrim_backup unoffical creation kit folder - above method - waited for scripts zip folder 7th time+ installed to backup skyrim folder --> launched creation kit --> skyrim data masters appear --> clicking on skyrim checkbox --> "skyrim version higher, error" erased skyrim backup --> created skyrim_backuo --> unzipped creation kit folder directly into skyrim_backup folder --> launched and 8th+ time waiting for scripts to unzip --> skyrim masters appear --> clicked on masters --> success --> no additional mods erased skyrim backup --> launched MO2 --> installed creation kit --> appears in menu --> no skyrim masters detected MO2 appears to be the problem. MO2 comments are locked. So, i've done all I can. Can anyone else verify this?
  6. Uninstalling the creationkit and all it's patches is hard from the skyrim folder, installing with MO2 is the only option. https://www.nexusmods.com/skyrimspecialedition/mods/41195?tab=files Did that with this version. The nexus search is garbage! I have to use standard search engine to find all versions of creationkit fixes. Unofficial Creation Kit Patch AE Unofficial Creation Kit Patch AE-41195-6-3-1663412474.zip UCKP Patch For Skyrim AE GOG Edition (1.6.659) (1.6.659)-41195-2-1699897000.7z https://www.nexusmods.com/skyrimspecialedition/mods/20061?tab=files Same results, all skyrim masters and mods not visible. Even tried the extended edition, any attempt to install with MO2 will fail with no skyrim masters or mods present. >Then you open the CK directly, not through MO2, and don't add it as a tool. See if it detects the master file Nope, no effect. I suppose it could be mswin bug. No harm trying all again... The extended edition author won't support offline users. So, I have to skip it and it's uses that ugly black interface. PS, have this great idea for staff that makes soul gems much easier to work with. The lamp posts too. An MCM idea with all forms of lights.
  7. I talked to the jester and completed the dialog. The quest pointer is still on him. Now, he's gone and quest still points to a blank spot. https://en.uesp.net/wiki/Skyrim:Delayed_Burial Helping Cicero Need a mod that fixes this. This quest should end right after this. I have resolved the conflict between the jester Cicero and Loreius the farmer. 210
  8. unzip creationkit into desktop 'creationkit' --> 'unzip Unofficial Creation Kit Patch' AE into creationkit folder --> unzip 'UCKP Patch For Skyrim AE GOG Edition (1.6.659)' into creationkit folder --> click on creationkit.exe and wait for files to unzip --> zip creationkit folder --> install with mo2 and checked --> now appears in MO2 menu --> launch creationkit MO2 --> warnings about missing files. no skyrim master files or mods appear. ??
  9. GOG AE 1179 + unoffical bug fixes https://en.uesp.net/wiki/Skyrim:Repairing_the_Phial https://gaming.stackexchange.com/questions/41003/is-the-quest-repairing-the-phial-broken A possible workaround from UESP Wiki, "Repairing the Phial - Bugs" article: If you have initiated the quest to find Red Eagle's sword, the same Forsworn Briarheart might be the target of both quests. It will carry both Red Eagle's sword and a briar heart. However, even if you pick up both, it will only complete the Red Eagle quest. You will need to find a different Forsworn camp to complete the briar heart part of this quest. I grab the heart and the quest pointer is still on the body. Note: posted at unofficial bug fixes mod
  10. https://www.nexusmods.com/skyrimspecialedition/mods/53792?tab=posts&BH=0
  11. Quest Journal Fix for SkyUI https://www.nexusmods.com/skyrimspecialedition/mods/49106 SkyUI - Ghost Item Bug Fix https://www.nexusmods.com/skyrimspecialedition/mods/108618 MCM Helper https://www.nexusmods.com/skyrimspecialedition/mods/53000 Better Container Controls for SkyUI https://www.nexusmods.com/skyrimspecialedition/mods/25271
  12. I've been having this problem. I save the gameplay level and it resets to novice on every game start. I'm going to try this myself. For GOG 1179, there are two folders, I copied the skyrim ini file between. There is another INI in users local. I've edit both the MO2 ini files and the skyrim hd files.
  13. I downloaded the creators kit, archive org. Installed with MO2 and check on it. MO2 will not detect creators kit. If you use the edit menu, teslodgen, textgen,dynodolod, etc to add the CK to the menu. The file doesn't appear. Navigating to the folder, nothing. If you right-click CreatorsKIt and open the virtual folder, click on the creators kit. It asks to unzip folders and yes unzip 16000 files. When CK starts up, there are no skyrim data or mods listed. I backed up the skyrim folder. Installed the creators kit manually. I still get unzipping files. When it launches, I think all the data folders are there, skyrim master files. When I launched skyrim, It asks for steam, I launched anyway and it worked fine. I then restored from the backup skyrim folder. If I unzip the creators kit to a desktop folder, then overwrite with any of the CK fixes and extended, zip that folder. Install with MO2. Same effect. No skyrim master files or any other mods appear. https://www.nexusmods.com/skyrimspecialedition/mods/41195 I'm going to try this one. Desktop CreatonKit folder --> unzip creation kit --> patch1 --> patch2 --> zip folder. Install with MO2. Working? [edit] Skyrim data files and mods are not being recognized. I can't get the skyrim ae script file from that link. It's either MO2 or creationkit without the patches. Also, MO2's author has locked out posting. The extended version won't help with those who work offline. That link requires it. Skipping...
  14. I've done this in skyrim, like many of you. I get the cheap leather armors from bandits and shops. I buy or make leather. I can endlessly practice my skill until I reach 100. Now and then, train on higher level armors. I rarely used a professional trainer until much higher skill. You only are able to learn so much on the same type of armor. After about 10 times on leather armor or other types, you are not going to learn anything new. Same with other types, iron, steel, glass, dwaven, etc. When I get the creators kit working with GOG AE 1179, I'll try this. If anyone else has done it, post here.
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