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glutamate

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Everything posted by glutamate

  1. Small progress - the console command "setbind" works in-mission, so I can input "setbind F slomo 2" in a console in-mission and then just keep tapping F to keep the animations fast. E: Oh wow - https://www.reddit.com/r/Xcom/comments/446ym8/speeding_up_animations_and_gameplay/ E2: scratch that, [XComGame.X2ReactionFireSequencer] seems to be clamped to 1.0 even if I set it to 99.0 it makes no difference.
  2. I can see there's an option in game but it does not affect the reaction fire camera. This is particularly annoying since it temporarily changes the global speed setting (float variable 'slomo') - and sets it to 1 afterwards, meaning any modification you've made to that using the slomo console command is reverted. Is there any way to stop this? I see ReactionFireWorldSloMoRate in XCOM 2\XComGame\Config\DefaultCamera.ini which appears to do nothing, or at least clamp the input to 1.
  3. I read elsewhere that one of them lets the console autocomplete what you're typing.
  4. As I posted here: http://forums.nexusmods.com/index.php?/topic/3769270-console-commands/?p=34246680 There's currently console commands in game, for which shortcuts bound with that method seem to work only on the main menu. Has anyone discovered a way of binding console commands to a usable in-game shortcut?
  5. Use -allowconsole -log -autodebug on a shortcut target and then \ to open the console (UK keyboard) Many of the original XCOM commands appear to still work, many are broken - http://wiki.tesnexus.com/index.php/How_to_DIY_common_mod_solutions_-_XCOM:EU_2012 The main one for me is "slomo #" - typing in 'slomo 2' will double the animation speed. I'm finding that helps offset the subpar FPS. Currently figuring out how to bind them to a key. E: Can confirm that adding (noting the removal of periods at the start of the lines) - Bindings=(Name="NormalMotion",Command="slomo 1 | SetBind F FastMotion") Bindings=(Name="FastMotion",Command="slomo 2 | SetBind F NormalMotion") Bindings=(Name="F", Command="FastMotion") to Steam\SteamApps\common\XCOM 2\Engine\Config\BaseInput.ini allows F to up the animation speed only in the menu. I've been trying many different keys and the all seem to have no effect in-game. I'm assuming is something somewhere else consuming the input.
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