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Chainsgore

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Everything posted by Chainsgore

  1. No if it was anything like that I'd of had this fixed a while ago. If you look back through the thread you can find a few posts about it. A few of us have combed through the ID's with no results.
  2. Sk8 good find dude. Thanks for the info I may have to use this myself as I'm far too many saves down the line to go back and recover the proper wall setup for my basement. Still haven't had any luck finding the correct corners for the pillars in Proudspire. I may just have to wait for the CK to do exacitally what I want.
  3. You probably just have to follow the instructions I left in my last post. All collision detection, ambient light etc. from spawned items stays where the item initially spawns even if the item is moved. So you need to choose your item, move it where you actually want it then spawn a copy at that items location and delete/disable the original.
  4. Actually what you have to do is pretty simple. Once you get the item placed where you want it place a duplicate on top of it and disable the original. Make sure you use just placeatme while you have the item targeted in the console instead of player.placeatme. So to be clear it goes like this player.placeatme #item, target item, move item where you want it, placeatme #item, disable. if done properly you should see the item dissapear and when you close the console you should see the new item spawn in it's place.
  5. Yeah Shaw it helped a little. That method doesn't seem to work on all of them tho. 5.60E+10 SMdFWalSol07 I tried 56e10, 56e11, 56e19, 56e1f, 560e0, 560e1, 560e2 still no luck on this one.
  6. Shaw got a question dude. I'm seeing ID's in your list that look like this, 6.30e+75 Got any idea how to actually spawn these?
  7. As of right now I don't believe there is no. All you can do is just pretend it's not there and not try and run through it to keep immersion or reload an old save. Also I remember someone asking a while back and I found these while poking around so here they are. Blue Palace Dual Staircase: 6cda7 Large Dome: 6ce42 (it's actually 1/4 of the dome you'll have to lay 4 and adjust the z axis)
  8. Awesome job Shaw. You've given me hope in finding the 1/4 Column I'm looking for. Sadly halfway through the list I still haven't found it yet, but I'll keep looking.
  9. Try this. In the console target your Follower type in disable close/reopen the console and type enable, should reset thier level to match yours.
  10. I by no means meant to imply that there would be no more hostile Dragons, this was mentioned to suggest a possible ally through the Greybeards/Paarthunaxx. As Paarthunaxx stated at the end of the Main quest he was going to try and sway support from the other Dragons towards his philosophy of The Way of the Voice. Said allies could be recent converts also why I suggested as you progess in that paticular chain of quests you could "Upgrade" your Dragon guard for SHT. As time goes on and Paarthunaxx is able to gain more followers possibly by way of support from the Dragonborn a.k.a. slayer of Alduin / the one with the Strongest Thu'um. If Paarthunaxx is dead this could just be slid over directly to the Greybeards explainable in that they are masters of the voice know the majority of the Dragon language and since the return of the Dragons have been trying to actively communicate with them. Upon learning of Alduin's defeat some weaker Dragons may have approached them knowing they are in contact with the Dragonborn either to ensure they wouldn't be hunted/challenge the Dragonborn/or just out of curiosity. Some might require you to defeat them before they will aid you, or perhaps send you on a quest to kill a Dragonpriest. Some may just cry and say please please don't kill me Dragonborn.
  11. Yeah I'm looking for the 1 or 2 corner versions of 5b380. Can't find em anywhere.
  12. Rounded. I'm trying to keep the esthetic authentic on the lower level. What I'm looking for is the corner of the Archway. You know how there are the pieces that have the pillar and also have a section of the ceiling. I'm looking for those with either a 1 or 2 Pillar base.
  13. Yeah if you've got the patience and some time the link in the above post will help you quite a bit. Basically we've said, Well I payed 25k for this place and paid to have it fully upgraded you're not gonna tell me I can't renovate it. Happy Modding.
  14. My head hurts. I've been at this for hours and still can't find the pieces I'm looking for so back here again reaching out for some assistance. Gonna be a little more descriptive so I'm sure I'm getting my question across properly. As it stands I have the codes for the Archways/Pillars on the lower floor of Proudspire Manor. ( Where X represents a Pillar * is spacing) 5b380 does 4 corners. X**X X**X 6395d does 3 corners. X**X X I'm trying to find the code for any set of 2 corners. X*** -O- X**X ***X -R- Or just a single corner. X I really would like to keep the look of the room as it is originally. If it's not doable this way I'll eventually break down and just redo the whole place, but I'd rather not if it can be helped. Never thought it'd be this much of a problem to get rid of a few silly pillars.
  15. I had a thought regarding the Dragon Ally idea. As I mentioned earlier in the thread I think it would be interesting to have possible dialouge options to have the Blades settle thier differences with the Greybeards. Seeing as (at least the way I've been reading it) the idea is to expand on the Blades post main questline and the Greybeards go basically inactive it wouldn't interfere with anything else. It would be cool to have a set of quests done through the Blades for the Greybeards that leads to having a dragon (maybe 2) at SHT. Could maybe script them to actively kill the nearby Forsworn. If you think about it nearby settlements know there is a Mountain with a Dragon or 2 living there. These Dragons kill the nearby bandit/murderer douches that most everyone hates, but don't seem to bother the local citizens. Now ask yourself who's gonna go to that mountain and make those Dragons reconsider? Dragon infested Mountain that no one goes near...can't think of a safer hiding spot. Basically you do some quests and either Paarthunaxx or the Greybeards introduce you to this/these Dragon(s) who offer to serve as a sort of Fedaykin to the Dragonborn guarding his home, in this case SHT. This could solve the issue of the Forsworn nearby and gives an alternative to summoning dragons cuz seriously how many dragons do we need at once to fight a few Ice Trolls? Could even have seperate quests to "Upgrade" your Dragon Guards. Like start off with just 1 basic Dragon and work your way up towards Elder or even Ancient. If it was a really long series of quests could have the end reward be a pretty badass named Dragon.
  16. If you do you'll be a better man than me. I removed said Bookself from the upstairs bedroom. I know it's gonna come back and bite me in the ass eventually.
  17. This has been an ongoing issue with some items. As far as I know we can't get them all the way out yet just make them invisible. Until a workaround is figured out the best sugestion I can make is to not mess with these paticular items so when something is figured out you don;t have to loose whatever else you're working on to go back to a point when you still had them targetable.
  18. I've run into a bit of a snag. Hoping ya'll might be able to help me out with this. I'm still working on the lower level for Proudspire and what I'm working on is opening the room up. Getting rid of all the Pillars along the center of the room going from the stairs to the door. This I've done easily as well as filling in the floor and replacing most of the main supports. My issue is I can't find a Single Column Arch in the codes. I've found the 2-3 & 4 corner supports but I can't seem to find the code for a single corner. This is keeping me from being able finnish out the room properly. Sadly I'm kinda anal about this sort of thing so I can't move onto my next project until this is resolved. p.s. Xazor for that Skyforge there set scale to .80 x pos to 60.25 & y pos to -615 it'll line up nice and flush and won't be too large. Remember to place another one on it and disable the original once you're done to avoid activation conflict. I only know because I have my forge in exacitally the same place.
  19. Dude Xazor, nicely done. I got the program workin (thats a lot of stuff to sort through) but so far I've only been using the player.placeatme and the targeted placeatme commands. How did you manage to extend the room? Did you need to use the tcl code? As this represents the ability to make the lower floor the way I'd actually like I'm really interested in exacitally how this was done.
  20. Only real issue I have so far is that damned bookshelf. You can't see it in the SS's but it's still there, in the way and I don't know how to permanently remove it. As it is tho I'm fine with not walking in that 2 foot area since it looks so damn nice reworked and opened up like that. The most annoying part actually was when I removed the Pillar in the center of the room. Luckily tho it didn't do nearly as much damage as removing one of the pillars from the basement does. I was able to patch it up with a rug I flipped upside down. Hung some lighting off it to. Yeah I had to get rid of the Mannequin's, the line was crossed when I saw one of em moving towards my Right Eye of the Falmer everytime I left the house. Had to use the tcl code to get my map of dragon burial sites back when one knocked it through the floor.
  21. I can't use the program either so all my stuff has been trial and error(mostly error), or what I've seen posted here. I too would enjoy being able to place a larger variety of furnishings and doodads, specifically the smaller tables or ones that don't come with benches. I have a rough idea for the Markath house when I'm further along with Solitude.
  22. Draco dude, I think you've had some good idea's but in this case I think you're letting your personal opinions of one NPC dictate your actions. There would be people that feel differently, which is why I suggested options for joining the rebellion, aiding the rebellion or staying out of it. The point of something like this is to add flavor to the game by giving us more story to work with. Having as many reasonable options as possible. Theres still the the fact that the Stormcloak Rebellion is a movement based out of religous oppression, specifically the banning of Talos worship. Since the people responsible for the ban are the mortal enemies of the Blades... well the whole "The Enemy of my Enemy is my Friend" thing does come to mind. Just saying that I don't think this idea should be disregarded outright because some people don't like Ulfric personally. **Just thought about this. With the option of going Independant while/after speaking with Ulfric there could be a persuasion check where if failed could result in backlash from the Stormcloaks for not openly supporting the Rebellion. Or even an option that forces open hostilities from the Stormcloak if Persuasion checks are passed. Perhaps make it a series of crude insluts towards the reasons behind the rebellion and Ulfric personally. (That last bit is for all you Ulfric Haters out there)
  23. @Shawkab - Thanks, actually did a little more work to it just a little while ago. I had an inspired moment after you posted that oh so tempting code for the mounted Dragon Head. From Left From Right Center Still thinking about tweaking it a bit more. When Mannequin's get figured out I'd like to throw 1 or 2 in there, as well as an additional Weapon Rack on the opposite side of the room as the existing one. Tried tossing a few mannequin's in yesterday with the code you provided in the thread here just as a sort of place-holder. I'll have to agree kinda damn creepy. It wasn't the animation that wierded me out when I placed them, it was actually kinda cool that they hand standing animations. When I would leave the cell to clear an object for deletion and they have moved around when I come back...thats the part that got me.
  24. Definetly had to pop in and say thanks to ya'll for the great info. Been having a blast reworking the Solitude Home. I was trying to get the Mannequin's working but still no go on that. Being able to add more lights and some rugs is getting it moving in the right direction. Took a few Screenshots. I'll get some more up as I finnish working on the top floor and once I start on the main level. My Steam Pictures Now if only someone could figure out a way to safely remove some of the pillars in the basement, that would make my day.
  25. Heres a few things I was thinking about while reading through these posts. During the quest -The Fallen- if you do the peace summit Delphine and Esbern sit with Ulfric's little group and he speaks to her as if they know eachother. Also the main driving force behind Ulfric's rebellion is the Thalmor ban on Talos worship. With that said I don't think it's far fetched for the Blades to side with Ulfric and the Stormcloaks since they are in essence the Order of Talos. This could be put in as a possible option for a later part of the -Reforging the Blades- idea. It might not be what everyone wants but I'm sure some people myself included would be interested in exploring this. Could lead to replacing of Stormcloak guards in certain places with Blades instead. Possibly a series of quests from Ulfric to learn the shout he used against the High King (If you don't assume it was Unrelenting Force), or maybe a Buff that increases shout strength by a percentage (If you do). Could help out with resources for the Blades such as Improved Facilities, Recruits, Extra Money at Merchants from Trading, more items for sale. So at some point in the questline get the option to speak with Ulfric Stormcloak, 1: About either supporting the reforming of the Blades. 2: Or about integrating the Blades into the Stormcloaks. **Depending on persuassion** Then regardless of which path is taken you are given a series of quests given by Ulfric and Delphine setting you against either the Imperials or the Thalmor gaining the Blades increased favor with the Stormcloaks either as a formidable ally or elite units. As members within the Stormcloaks at the end you could have the Palace of the Kings guards replaced with Guards wearing Blades gear. As allies instead along with whatever aid the Stormcloaks give to the blades along the way as thier favor increases could be additional guards for Skyhaven Temple or perhaps additional recruit inside training. Depending on which path is taken you could learn a different buff from Ulfric. **Could slide in possible recruits during missions either elective followers offered by Ulfric that can be recruited upon completion of certain missions or found throughout the course of a mission or series of missions** Or you could after speaking with him decide to go independant initiating a similar set of quests focused more directly on the Thalmor (possibly even some of the same quests you would have recieved from Delphine had you taken one of the other paths). Where you strengthen the Blades by making contacts during these quests. **Instead of recieving a buff from Ulfric you could get it from perhaps Delphine or Esbern if it won;t conflict with him also giving you the Dragonslayer buff** Also to retouch on the Paarthunaxx conclusion. After having decided whether or not to kill him or have the Blades do it or not is it doable to have something worked out either with Esbern, Delphine or Arngeir. As in if you kill Paathunaxx at their request perhaps you can get his head mounted somewhere in the temple or something to that effect. Maybe even have Delphine give you the names of some NPC's to recruit for going this path. If you choose not to and persuade them to still be friends with you perhaps convince them to learn from Paarthunaxx's teachings by having Arngeir come to the temple to give council as the order rebuilds possibly suggesting certain NPC's for possible recruitment. Or a mix depending on which choices were made leading up to either and alliance with the Greybeards or them continuing to be opposed to the Blades. So you either, 1: Kill Paarthunaxx. 2: Don't and don't let them either. 2: Don't and have the Blades do it. At which point you would have to, 1: Try and convince the Greybeards it "Had to be Done" 2: Convince the Blades of the Error of thier ways. 3: Side with either the Blades or Greybeards on the death of Paarthunaxx and either make the Blades see the error of thier ways or convince the Greybeards it was for the Greater good. (Could be done like the peace summit) **Failure to resolve the issue leads to ongoing hostilities between the Blades and the Greybeards** (Possible increase in dragon spawning, or possibility for increased number of dragons attacking at once.) Also a suggestion for the #7 or #8: The Spy/Thief - Rune from the Thieves Guild. Possible Former Blade suffering from Amnesia as fits with his story or convince him that joining the Blades might help him figure out what the symbols on his Rune mean. Either way easy opening through conversation involving the Rune.
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