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Wrath_Of_Deadguy

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Everything posted by Wrath_Of_Deadguy

  1. Two things. Well, three. 1. Psychic AI. By that I mean when I sneak attack one baddie, get an insta-kill, and two seconds later all of his buddies who could neither see nor hear the event rush into the room and slaughter me. The same goes for guards- I don't get how I can be in the basement of a house with walls four feet thick and still the homeowner's cries for help get answered by guards on the other side of the district. 2. The occasional AI that is protected against sneak attacks. You know the ones... you manage to get all the way up behind them without being seen, pull out your weapon, stick he/she/it in the back, and watch as...*Sneak attack for 1x damage!* ...your intended victim turns around, grins, and smashes your skull in with an enchanted warhammer. Doesn't that sort of defeat the purpose of having a sneak attack bonus? 3. Having to dismount your horse, the slow way, before attacking. I refuse to use horses most of the time just because of that. There ought to be an option for a quicker dismount in combat- i.e. if you hit, say ctrl-use instead of use alone, your character vaults off the horse, consuming fatigue but able to jump right into the action. Without that, horses are either a huge inconvenience or a very good reason to run away from every single encounter.
  2. I've got two good ones, unrelated to one another. Midnight melee: With my first char, a bosmer thief, I was sneaking around the Talos Plaza district of the Imperial City at night. Out of nowhere, a Mythic Dawn agent pops up and begins raising hell. A pair of legion guards rush in to help out, but this is personal- I'm not about to step back and let them swipe my kill. One of the guards take a shot with his bow just as I block with my shortsword, which bumps the Dagon flunkie back out of the way of the arrow. Guess where the arrow hits? Yup, that's right- it flies in between me and my opponent and strikes right smack in the middle of the other legion guard's breastplate. Naturally, that ticks the second guard off. While the Mythic Dawn agent tumbles to the ground, he rushes off and starts wailing on the poor archer, who returns fire. A few seconds later, the guards from the other three gates arrive, some of them siding with the archer and others with the sword-swinging guard- but soon enough, they forget their allegiances and just have at it free-for-all. I'm locked up because my computer just can't handle the load, but now there are 8 legion guards duking it out in the Plaza. It doesn't take long for a few to die- but it doesn't end there. At around the time the third one goes down, some guards from neighboring districts jump into the fracas. When all is said and done, some twenty guards, a Mythic Dawn agent, and a guard captain all lie dead. Oddly enough, the archer, the one who started the whole thing- the only archer involved in the fight- was the only one to survive. I made trips back and forth to the market for almost the next day to sell all the goodies, making several thousand gold off of one dumb guard's missed arrow. The Southern Slip 'n Slide Early on in my second game, playing as a bosmer archer (I have a thing for bosmer, sue me), I'm riding south to Leyawiin from Bravil- before the unavoidable death of the main quest gift horse, of course. I was running a companion mod at the time. I ran into a few creatures along the road, but nothing that couldn't be outrun on horseback. When I spotted some bandits a little ways down the road, I figured I could let them and the critters duke it out and just slip away. Unfortunately, just as I reached the group of bandits, my companion decided that now was a very good time to warp to my location, even though I had ordered her to sit and stay back in Bravil. *POP* and suddenly I'm in the river. I try to move, and *POP* I'm fifty feet in the air. A second later, *POP* and I appear back on the road. *POP* and I'm back in the water nearby. I figure being still on the horse isn't helping any, so I get off the next time I materialize somewhere (once again in the river), and swim to shore. The enemies are all heavily dependent on melee, and the horse is as safe in the middle of the river as anywhere, I suppose. Needless to say, the bandits and the creatures weren't the only dead bodies lying on the road- I saved, toggled the companion off essential, and layed a heavy dose of whoopass on her head for being a disobedient angel and for causing me to warp around like Nightcrawler from X-Men.
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