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ElectroRonin

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Everything posted by ElectroRonin

  1. Please can we have the choice of the "ethnicity" of the race we choose to shapeshift to (and ideally the looks)? (Still haven't figured out how to use the late game disguise kit) If I shapeshift to a Human Female why can't I choose South Asian, Latin, Caucasian, East Asian... etc. Similarly for the other races and their sub-races. Whether this is implemented by a look creator just like CC or we identify the files used by the different shapeshift looks and can replace them in a "Data/Generated" sub-folder... please can someone help us crack this? Now if only reputation system would work properly and accrue to the looks NOT the underlying true identity...
  2. Amen! +1000 to this for the crafty petty and capital criminals amongst us. Nothing more immersion breaking than "reputation" following around a character regardless of their disguise AND when a Steel Watcher is convinced to expunge your record for the next confrontation with the law (aka attack on sight) to be completely ignorant of this. Also the fact you can commit crimes stealthily and in secluded areas to avoid mass agros only for everyone to know who did it in the entire realm when there were NO witnesses. Go so po'd with the broken rep accounting that took to plain sight mugging of other criminals, vigilante style. Now every civ is running at the sight of my party and I have to chase them halfway across the area to start a conversation that they then conduct as if nothing was going on. Also what's the point of proclaiming reputation changes to individual party members if the entire party keeps being tarred with the same brush even when said rascal isn't in it. E.g. Astarion is a reputed pickpocket (in dwarf shapeshift that fools no one of INT1 or higher) but people's hero Jaheira is treated the same way even if she's never been in the same party (or just joined the camp)...
  3. Thanks for raising this topic. Whilst the potion/oil/elixir/grenade effect info would be VERY useful, it would be EVEN BETTER to have ACTUAL control of which salts, ashes, suspensions, etc are used to make any given item, so you don't consume rarer ones that are needed as unique, principle ingredients for other specific, typically more potent items. At present the only way to manage this is to put the ingredients you want to not use, outside the inventory of the party doing the alchemy activity e.g. on the ground or in the Camp chest. This is REALLY tedious. Changing the UI to allow you to place both ingredients for any given item allows you to make the most of precious (and rarer) resources. Perhaps UmbralJewels (https://www.nexusmods.com/users/161937598) and his/her/their like-minded crafty modders can put something together?
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