Started working on my first ever mod, a house. I have an equilateral octagon room and I need a dome-like ceiling that fits on it. After a full day and a half of watching/reading tutorials and trying stuff out, I don't have much to show for it yet. I have a mesh with the general shape, I've applied a texture on it in blender before. But it doesn't show in nifskope, I've saved the texture to .dds format, but I can't wrap my head around the whole hierarchy in nifskope and basically it doesn't work. Don't have much of an idea what I need to do after I get it to work in nifskope yet either, since I haven't gotten that far. I don't even know if the mesh is as big as a gold coin or solitude's blue palace. I'm basically having trouble wrapping my head around it all and I'm lost. Maybe I bit off more than I can chew. So my question is.. what do I do now? I export the mesh from blender to .obj file then open it in nifskope and then what? Most of the tutorials I find is on retexturing armors/weapons etc, and they don't really seem to apply. Can anyone point me in the right direction? Or even better if someone's really proficient at this and can make me a ceiling with ease, I'd be all for that, save me the headache :yucky: