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dimidimi

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  1. But some mod remove level requirement for daedric quest.
  2. Demoralized opponent aren't hostile. They become murder then but give no bounty. It's the game logic =P
  3. I agree. I'm not saying you're wrong but the way calliton wrote it was wrong. Probably because he didn't understand what it mean and that's why I was trying to explain to him how spear and such are still possible.
  4. You're somewhat right in some way... But no room for new weapon type doesn't mean no spear or whatever. It just mean you need to put them under a existing weapon type. If you create a new animation and link it to a shortkey so no animation is replaced and no modification to the weapon type is needed: it shouldn't cause compatibility problem. Of course you need to use your special key attack instead of the normal attack because it will look lame if you start slashing with a spear or such. You can't give "new" weapon to npc too and it need more work by a lot if you want them to use "new" weapon right. I think you can tag new weapon so the game understand how handle them and even avoid conflict. Look here for example: http://www.tesnexus.com/downloads/file.php?id=14723 Crossbow, a new weapon and he did it the right way, not just the short'n'easy way I describe. Bow aren't replaced at all too and few conflict aren't fixed. You think it's not a new weapon type because it's under marksman and use "trickery"? Edit: Almost forgot, number 20: Some wall climbing mod work. So it should work for ladder too. Look at vine arrows for a rope like: http://www.youtube.com/watch?v=6zlWetiMxVU
  5. ""5. new weapon types. no spear "" Not exactly. No new weapon type without "linking them to a existing weapon type". Using a spear linked to the blunt or sword skill + using a special animation key will usually not cause conflict. It will look like you're really using a spear. However, npc will still use it like the weapon type you link it to. Conflict begin if you try to change normal attack or make npc use some new weapon in different way.
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