You're somewhat right in some way... But no room for new weapon type doesn't mean no spear or whatever. It just mean you need to put them under a existing weapon type. If you create a new animation and link it to a shortkey so no animation is replaced and no modification to the weapon type is needed: it shouldn't cause compatibility problem. Of course you need to use your special key attack instead of the normal attack because it will look lame if you start slashing with a spear or such. You can't give "new" weapon to npc too and it need more work by a lot if you want them to use "new" weapon right. I think you can tag new weapon so the game understand how handle them and even avoid conflict. Look here for example: http://www.tesnexus.com/downloads/file.php?id=14723 Crossbow, a new weapon and he did it the right way, not just the short'n'easy way I describe. Bow aren't replaced at all too and few conflict aren't fixed. You think it's not a new weapon type because it's under marksman and use "trickery"? Edit: Almost forgot, number 20: Some wall climbing mod work. So it should work for ladder too. Look at vine arrows for a rope like: http://www.youtube.com/watch?v=6zlWetiMxVU