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KeiraR

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Everything posted by KeiraR

  1. Ask the guy that made that mod? :[
  2. I have looked all over the place and i can't find it. The only thing i can think of is that the categories indicate if they are stackable. aka Substances (stackable) and the rest, not. I'm guessing that if you deconstruct something they forget to add a type and it auto turns to some type that is 1-100. I can't find the return on destruction in the files, which would probably help, the items it costs to make are probably just split and returned if 1 or more. This puzzles me, i can't really find it and i can't stand it. lol A lot of guessing and not much finding, well i did find out how to exactly get an atlas pass but i rather find how to stack them. :D If anyone has an idea... Edit: Since MBinCompiler can't convert every file yet, there is still hope. :smile:
  3. You can use * in quickbms and it will make a nice folder tree with hex folders containing a file with the contents of the psark by that name. You can then use mbincompiler to make xml of most of the mbin files.
  4. If you dissasemble something that has at least two non stackable items, you'll get one back that is 1-100
  5. You can decrypt some of them with it but some not. You can edit what you got out of them but not put them together again, yet. I have no idea how you guys edit the mbin files like the fastdialogue mod, please share. :)
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