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zeymere

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  1. Is there a way or a mod to Keep Effects like poison etc to be active when a special attack is used. I usually play a rougue and I dont see any extra damage when i i do abilities like viper stike or dueal swing or whirlwind etc. This persists to any abilities that are added to the weapon from spells to posions to coatings etc. I havent checked the runes but i assume it isnt added to those attacks either. HELP!!! I dont really like most mods that affect game play but this one seems huge to me. These damage adds should be applied to any thing that uses the weapon. I understand dirty trick and below the belt not using them but any others that use the weapon should!!
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