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despeckt93

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Everything posted by despeckt93

  1. Damn I deleted the files after the many tries, I can try again later and see if I get that same result, I'm just short on time because of my job sadly
  2. Oh sorry I didn't explain, yes only the male mesh is showing the problem, female is perfect... and the 5 meshes in male folder are the same model with different textures
  3. Well thanks for the quick answer guys, unfortunately I wasn't able to get it to work, I was getting a flat image in the game rather than a model, https://drive.google.com/file/d/1YNKWD2otJn2mxcXBWtA5KuWAJNMDuA9y/view that's a link to the model, it has textures, meshes and the original ESP for fo3 that the author made, if you guys wanna take a look with your skills, its a good model it deserves to be posted!
  4. So, I got hold of an old model another user made long time ago, its a great looking model to be honest but it has one buggy looking thing http://puu.sh/z2Ber/8453abb5d2.jpg http://puu.sh/z2BeY/0187c6fe16.jpg One of the belts is attach to the other leg, I was trying to mess around with NifSkope to fix it, but I assume I will need another program for model building, any idea on how to address that guy?
  5. Yes It did help me, Thank you very much for you help :)
  6. Hello Guys. Im currently working in a Addon that will add a bunch of Non-Replecar Combat Armors and Combat Helmets. Its all cool with the Armor they are all ready and working on add more variants, but im running with a little problem with the combat helmet. Every time I create a helmet, I use the original Combat Helmet Mesh from FNV, when I equip the helmet it shows up not in the head, but flooting on the right side of my character. I don't know why is this happening because im using the similar ID from the Combat Helmet just adding a new texture. this is not Fallout 3, Im in megaton because is Tales of Two Wastelands haha Here is a Picture of my current problem.
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