Jump to content

Faelrin

Premium Member
  • Posts

    697
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Faelrin

  1. Are we talking about endorsements here or downloads? Most people usually just download and just try it or play with it. Not everyone does endorse things. Other then that I don't think it can really be helped. Some mods can branch out to a bunch of different people's needs and tastes. Some mods are more specific so there may only be a few that might want that sort of thing. Also some mods might need time to grow (well the download/endorsement thing). I know some of mine took a long time to grow, and looking back on it now its still a pleasant surprise. Though it seems you are satisfied with your work. I think that's the most important part of making mods. In other words as long as you are pleased with your work, then I think that's all that should mainly matter. Anything from there is a nice surprise/bonus. But I did go and look at your mod that you were mentioning because my curiosity did get the best of me, and while I don't play Redguards, just going off the screenshots I can tell a lot of thought went into designing it. It's definitely unique when compared to other mods I've seen (even my own).
  2. Next time avoid using console commands (especially placeatme which can cause bloat in your save) and just reload if she dies. Chances are something broke from using all of those. You're better off starting a new game, or reloading an older save with her still alive. Or reloading an older save before you used all those and just go with another follower instead.
  3. I would suggest using statics instead of items, if you just want to place it there and have it look nice. What I usually do is take the mesh I want (after extracting it from the bsa), and open it up into nifskope and open bhkCollisionObject and click on bhkRigidBody and scroll down to motion system and quality type. I set those as MO_SYS_FIXED and MO_QUAL_FIXED. Then I save the mesh under a new name (this is a must or it will break the regular mesh in game), and create a new static for it. That's just how I go about with this issue for my house mods though.
  4. So for once I wanted to play without shields (or magic) and just go with a sword in the right hand, and I noticed hitting isn't as responsive, and when it is, its usually just a power attack for some reason. Is this a vanilla bug or a mod induced thing? It's really annoying, because I really don't want to use anything except a sword (and light armor, and a few other non combat skills) this time around, but this is making it ridiculous to fight anything. And second issue I've been having is that any time I'm trying to kill something on horseback, my character will just sheathe their sword out of nowhere. It's really annoying. Load order below: Just ignore the high res texture pack esp's. Those aren't active.
  5. That's some weird bug. Not sure if that's more weirder then the twitchy leg in water thing though, but maybe?
  6. I only use it when testing mods I make or if I need to take pictures of something (tm and tc). Outside of that I never use it. Though way back in the past I did use it to create crazy battles between my character and everything I threw at them (all dragon priests, alduin and other dragons, etc).
  7. I know the troll spawns at higher levels, but since most people tend to clear Bleak Falls Barrow out early on, the troll never spawns, and instead a draugr of some type does. I don't recall Bleak Falls Barrow ever re-spawing either. Don't know what to say about the body though, as I don't use that mod.
  8. Do you have any armor on? Do you have perks for any armor skills? Or are you playing a mage? Do you have the proper perks for alteration then and the appropriate spells? Also health is another thing. If you have low health then that might also be why (as in your total health, try some fortify health if you need to). Also what difficulty? Lastly any mods that have possibly changed him in any way?
  9. Sounds like you need to navmesh the tower that you're putting the npc on. If you place them on something that has no navmesh then they'll "jump" to the closest thing that has it.
  10. That may work, or at least to some degree, since once I make him a vampire I plan to keep him one. Still would give me a reason to go with the Dawnguard in that case then, and I honestly prefer that side for some reason even though I do like some of the vampire things like the jewelry and the blood potions. Suppose a mod or two more wouldn't hurt for those things if I go this way.
  11. So I want to play a vampire this time, but wasn't sure how I want to do Dawnguard. Or course naturally a vampire should go with the Volkihar, but I don't really care for the vampire lord form that gets forced on you when you join. Of course one would think that means the Dawnguard side of things is out, but there's that one mod that lets vampires in, so there is that side available then, even if it wouldn't make much sense to play a vampire hunting vampires (unless there is, but I don't know of any reason). If I were to go with the Volkihar side would I be able to play through without the Vampire Lord power? Would I be able to safely remove it after the little tutorial thing with Harkon (through that player.removespell command)? Or would I be better off just grabbing a few mods to make up for the perks (the vampire jewelry, a bone horse like Arvak, etc) and just be a normal vampire and ignore the quest line altogether?
  12. Alright thanks I'll give that a try. Edit: It worked. Thanks again.
  13. I think I tried everything at this point except a new game which I'm honestly sick of having to do just for a different load order. So on my current save I wanted to add Splash of Rain, Real Shelter, and Elegant Vampire Armor. I run LOOT and then my proccer and let it redo the patch then load it up. No matter what I do they won't initialize. I've tried letting it sit for a few minutes (which is usually long enough for them to load). Tried saving and reloading after waiting. Is it because I'm loading a save outside? Do I have to load a save inside for them to show up? I've never used Real Shelter before and want to try it, and I did download Splash of Rain in the past but never got to really use it because of my computer issues a bit back. So load order is: Anything that needed cleaned was, and I try to keep all the mods up to date.
  14. Looks like the equipment of eternal shine mod.
  15. Looks like most of those only support body mods. I only use vanilla. They look nice though. Might give the magic mods a try. Some of those new spells look fun and looks like the other one gets rid of my main issue with magic: the tedious casting and swapping spells thing.
  16. Partly because that's my gender. I love playing my male characters, but I've been wanting to give a female a try. But what has been stopping me for the longest time was three things, and only one of those I know I have a "fix" for, which I use. The first is the animations. I know I don't walk like that (with that weird arm bending thing), or honestly know anyone that does. Hoping someone fixed that. Then there was the boobcups. That's the only one I have a "fix" for. The third and final thing is the face. I want my character to look natural, and normal. Not like a doll. So what race would be best for that? Or would I need mods for that too? Other then that I plan to have her as a spellsword since I never play with magic and want to try it, but I would also be able to keep some of my usual play style with it. Probably going to go with destruction and alteration. Probably alchemy instead of restoration though. And heavy armor and one handed are the other skills. Probably smithing and enchanting too.
  17. The only stuff that I can recall that worked like that, was replacer stuff for Oblivion. Skyrim doesn't need that anymore. Although there was a work around for Oblivion to not need the esp's anyways, but either not everyone knew how, or, they needed the esp's to make other changes. Pretty much every other mod though is going to need an esp (or esm) to work properly, especially if its changing something in the base game (outside of replacers) or adding new content.
  18. Like only partially or completely submerged? I have been able to get it like that if I partially submerge myself, and have my camera (first or third person) at a certain angle in both Skyrim and Oblivion. But if its not that, then I probably can't be of much help because I don't use Pure Waters.
  19. There's also that one werewolf race that Derok did. Legend of the Ulfhednar.
  20. I think this one has the okay because they're doing everything from scratch this time, and not using old assets. Though part of me still wonders what Vvardenfell was like after being destroyed even if its totally uninhabitable now. Would also be nice if they would explore the rest of Morrowind that wasn't, such as Blacklight and other places we haven't been to yet. Maybe if they ever do a game in Black Marsh, since from what I recall a lot of Argonians kind of raided some parts of Morrowind, then perhaps those places could be explored in a dlc or something. Though they probably won't.
  21. I honestly never thought they would let us go back to Morrowind anyways. I thought we might get Solstheim at some point (which we did), but I wasn't counting on it either. Though yeah the map positioning of some things was weird, but its not a huge deal to me either. Then again I haven't really played Bloodmoon in years, so my memories waned there, and I guess that's probably why its not a big deal to me either. The only thing I would have liked to see was guars. Though I was pleased with the ash hoppers even if they aren't the same as the scribs. Unless you meant this in like a future game scenario, then yeah it does suck that Vvardenfell was pretty much obliterated.
  22. Well its simple. People choose to do what they want with their games (when it comes to modding). Though yeah I don't agree with or like all mods out there, but I know the same applies to my mods and others. Everyone has their own little cup of tea and they like it a certain way. I only did two dragon mods. One was just a simple texture swap based on my story's lore (fire breathing dragons are red, ice breathing dragons are white), and the other was just a quick frost wyrm thing. Though yeah those other mods. Perhaps people don't really care for the lore too much and just want a dragon companion because dragons are cool? Or maybe they're using the game as a sandbox and just going off their own lore instead? Either way is totally okay in the end though. They're doing what they want with their cup of tea. Same goes for those that prefer to stick to the lore. That's totally fine as well.
  23. Are you using any vampire mods? I don't recall ever being blinded while out in the day as a vampire.
  24. In Morrowind they didn't have breasts, and then in Oblivion and Skyrim they do, which I'm pretty sure is just because they didn't care to create a new body just for the Argonians in those games. I've always seen them as the lizard man type deal. Honestly though I don't care too much if they are reptiles or not. I just think they're a cool race.
  25. I always use the Skyrim Face Transfer. Granted it doesn't transfer over any mod hairs (or mod eyes). And not sure if its compatible with custom races. I just do a quick rebuild on a new game with showracemenu after using it to give them back the hair.
×
×
  • Create New...