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Posts posted by Faelrin
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There's also that one werewolf race that Derok did. Legend of the Ulfhednar.
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I think this one has the okay because they're doing everything from scratch this time, and not using old assets. Though part of me still wonders what Vvardenfell was like after being destroyed even if its totally uninhabitable now. Would also be nice if they would explore the rest of Morrowind that wasn't, such as Blacklight and other places we haven't been to yet. Maybe if they ever do a game in Black Marsh, since from what I recall a lot of Argonians kind of raided some parts of Morrowind, then perhaps those places could be explored in a dlc or something. Though they probably won't.
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I honestly never thought they would let us go back to Morrowind anyways. I thought we might get Solstheim at some point (which we did), but I wasn't counting on it either. Though yeah the map positioning of some things was weird, but its not a huge deal to me either. Then again I haven't really played Bloodmoon in years, so my memories waned there, and I guess that's probably why its not a big deal to me either. The only thing I would have liked to see was guars. Though I was pleased with the ash hoppers even if they aren't the same as the scribs.
Unless you meant this in like a future game scenario, then yeah it does suck that Vvardenfell was pretty much obliterated.
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Well its simple. People choose to do what they want with their games (when it comes to modding). Though yeah I don't agree with or like all mods out there, but I know the same applies to my mods and others. Everyone has their own little cup of tea and they like it a certain way. I only did two dragon mods. One was just a simple texture swap based on my story's lore (fire breathing dragons are red, ice breathing dragons are white), and the other was just a quick frost wyrm thing. Though yeah those other mods. Perhaps people don't really care for the lore too much and just want a dragon companion because dragons are cool? Or maybe they're using the game as a sandbox and just going off their own lore instead? Either way is totally okay in the end though. They're doing what they want with their cup of tea. Same goes for those that prefer to stick to the lore. That's totally fine as well.
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Are you using any vampire mods? I don't recall ever being blinded while out in the day as a vampire.
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In Morrowind they didn't have breasts, and then in Oblivion and Skyrim they do, which I'm pretty sure is just because they didn't care to create a new body just for the Argonians in those games. I've always seen them as the lizard man type deal. Honestly though I don't care too much if they are reptiles or not. I just think they're a cool race.
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I always use the Skyrim Face Transfer. Granted it doesn't transfer over any mod hairs (or mod eyes). And not sure if its compatible with custom races. I just do a quick rebuild on a new game with showracemenu after using it to give them back the hair.
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So after two months of not being able to play I spend the weekend downloading Skyrim from steam, and downloading and installing my mods. I've added guard dialogue overhaul, ineed, timing is everything, skyfalls/skymills, and splash of rain to my mod list this time around. I'm also using the most up to date versions of my other mods. So anyways I start a new game like always with life another life, and like usual I head straight for Whiterun (using the Riverwood inn start), and I find it locked. I've never had this happen before, so I'm kinda lost. Is it one of the mods I just installed or is it one of my other ones that updated? I was contemplating on using the unlock command but I'm not sure if it would break things. Anyone have any ideas?
So current load order from boss:
- Skyrim.esm Active
- Update.esm Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- Unofficial Skyrim Patch.esp Version 2.0.3 Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- Dawnguard.esm Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- Unofficial Dawnguard Patch.esp Version 2.0.3 Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- HearthFires.esm Active
- Unofficial Hearthfire Patch.esp Version 2.0.3 Active
- Dragonborn.esm Active
- Unofficial Dragonborn Patch.esp Version 2.0.3 Active
- Bash Tag suggestion(s): {{BASH: Delev}}
- ApachiiHairMales.esm Version 1.2 Active
- HighResTexturePack01.esp
- HighResTexturePack02.esp
- HighResTexturePack03.esp
- Better Dynamic Snow.esp Active
- SplashofRain.esp Version 1.04 Active
- DarkerNights.esp Active
- NoTint.esp Active
- Lost Art of the Blacksmith.esp Active
- Moss Rocks.esp Active
- Moss Rocks_DB.esp Active
- WetandCold.esp Version 1.402 Active
- WetandCold - Ashes.esp Version 1.07 Active
- Footprints.esp Active
- Footprints - Ash.esp Active
- SkyUI.esp Version 4.1 Active
- 1nivWICCloaks.esp Version 2.3 Active
- Bash Tag suggestion(s): {{BASH: Relev}}
- Wolf Knight Armor.esp Active
- Run For Your Lives.esp Version 1.2.4 Active
- When Vampires Attack.esp Version 1.1.1 Active
- Springberry Manor.esp Active
- Whiterun Ferns.esp Active
- Book Covers Skyrim.esp Active
- Fast Respawns and Rich Merchants.esp Active
- Bash Tag suggestion(s): {{BASH: Relev}}
- Guard Dialogue Overhaul.esp Active
- Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
- Headtracking.esp Active
- Convenient Horses.esp Version 14950 Active
- Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
- TheChoiceIsYours.esp Active
- TheChoiceIsYours_Dawnguard.esp Active
- Thieves Guild Requirements.esp Active
- TimingIsEverything.esp Active
- TimingIsEverything_RunForYourLives_Patch.esp Active
- Jump100.esp Active
- Brevi_MoonlightTales.esp Active
- DeadlySpellImpacts.esp Active
- The Dance of Death - Ultimate Edition.esp Version 1.8 Active
- WATER - Sir Crabalot Returns.esp Active
- Alternate Start - Live Another Life.esp Version 2.3.6 Active
- WATER.esp Version 2.0 Active
- WATER Plants.esp Version 2.0 Active
- WATER DG.esp Version 2.0 Active
- WATER DB Waves.esp Version 2.0 Active
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So is there any mod similar to the Dovahkiin Journeyman armor mod that was for Skyrim? If there is does it also supports males (I only play male characters)? I really liked using that in Skyrim, but haven't had any luck with finding something similar for Oblivion so far. Any help would be much appreciated.
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I know there's a few chests in the vanilla game that do not have the lids attached. Is that the sort of thing you're talking about?
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Copy pasted from my Bethsoft thread. Figured if I posted this in two forums, I might be able to get help sooner.
I'd like to do my own take on the vampire thing, and I want to set it up similarly to how I have it in the story I'm putting together.
Details for those that are interested:
As of now in my story, newly turned vampires have access to all powers/gifts/etc, these being Deception/Charm, Invisibility, and, possibly others if I were to come up with them. Once they use a power/gift/etc, they lose access to the others, as the power/gift used is the one that binds to them (or something like that). Not every vampire ends up the same because of this.
Anyways, as mentioned above, I'd like to have it so that once you use one, you're stuck with that power, and lose access to the others. For example if one were to pick Vampire Seduction, they would lose access to Embrace of Shadows, and Vampire's Servant. I'm probably going to have to mess with the script to do this, and I really don't know anything about scripting. This is definitely where the help is going to be needed.
One more thing I'd like to do is have an alternate "reversed" version. So instead of getting stronger powers without feeding, the powers get weaker. I would also have to edit the stage message, but I'm not sure if I missed that in the script or if its somewhere else.
To give it a more complete feel I want to give Vampire Seduction and Embrace of Shadows different stages like with Vampire's Servant, to play with either version. Any stat suggestions for that would be nice. I might stick to the Vampire's Servant levels for Vampire Seduction though.
I just want to do this for Dawnguard only.
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Let me guess the same area I use for my house? That others also use for their houses? I can't blame them, its not just a nice spot, but its the convenience of it being there. It's just a matter of conflicts with other great mods, and there ends up being a lot of those. But if you're mainly making this for yourself first then go for it.
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Would Arcwind Point count? That's probably my favorite even if it is an exterior one, just from being snug inside the mountains and how nice it is to travel through from both ends (minus the enemies of course).
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Honestly if you're not going to cause issues for a mod author then I wouldn't worry about them banning you from their mod (or all their mods). Most mod authors that I'm aware of are fine with constructive criticism (if it actually is). This is mostly for those that need to deal with user's that constantly aggravate them in some way or another. For instance if there is a user that's going to leave inflammatory remarks on my mod why should I let that user download my file as well? If you don't do this, then again I wouldn't worry.
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I know Oblivion nexus has some tags for the body mods there. Could we get a sort of tag update for the Skyrim nexus with these tags? I mainly would like to block out said mods that require these replacers, but still be able to search for mods for female characters. I know it would probably come in handy for those that would want to use the tag search as well to find mods that use these specific replacers.
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Thank you for finally doing this. Not that I run into user's that give me trouble much, but if I ever did run into one (or many), I will most likely put this new system to good use (and the report button if need be). I like to think that everyone has a privilege to use other people's mods, and if they've done something like harass, or something else negative to the mod author then the mod author should have every right to remove said user's privilege (access) to the mod in question.
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Faelrin, there is Human Hair Syles, Andy, Elf Hair Styles, and Andy, Dark Elf Hair Styles by Andy on the Planet Elder Scrolls Web site. Just search hair and they should come up. There was another style for Bretons but I don't remember the name of the mod. I think it was on the Planet Elder Scrolls site too. Also the Face Pack Compilation by Tarnsman uses new heads and hair. This ones on the Morrowind Nexus. Also you might look at Westly's Master Headpack (face and hair pack) found on the Planet Elder Scrolls site. The ones I listed before the facepacks are only male hair mods.
Hope this helps. Not too many male hair mods out there. I searched on many morrowind mod sites just to find the ones above.
I just found Westly's hairpack last night. Have yet to give it a try. I'll go and check out the others as well. Thanks.
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I just recently got back into Morrowind after what seems like forever. Been trying out a lot of mods, and found several I like, but I haven't found any hair mods. I know there's the face and hair pack thing, but I'm just looking for hairs. I saw some nice ones here on the nexus, but sadly they're female only. :\ So are there any out there that cater to male characters as well?
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Got that load balancer cluster thing as well when I tried getting on skyrim nexus just right now. Also had that database is struggling repeated message thing when I got on to Oblivion nexus the other day to check messages/tracked mods/etc.
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That's because its just a texture/mesh replacer. There is no esp needed for it to work. Just drag the mesh and textures folder into the data folder and go play the game.
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Whatever hasn't been done yet? I honestly don't know. It's been years since both Morrowind and Oblivion came out and brilliant mods are still being made. I expect the same for Skyrim. This community holds so much creativity, amongst other things, that can definitely keep modding alive for some time.
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I wish I would have seen this earlier. I don't think I ever laughed so hard at something Skyrim related before. Glad it was all figured out though.
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Does this happen if you don't have your vampire castle active?
New saves with it disabled, and not a crash. I enabled it, and reloaded a save right outside riverwood, and crossed the bridge, and right as soon as a wolf attacked me it crashed. Now its just a matter of finding out why its causing crashes in the first place.
Edit: I've gone and hidden the mod until the issue can be diagnosed and corrected. It's probably just on my end, but because I'm not sure I don't want others to download it until I'm positive its either on my end only, or something I can easily correct if it is something gone wrong in the mod.
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So I'll be following the path from Riverwood to Whiterun, and shortly after crossing the bridge, it will instantly ctd. On a new save, fresh install. Cleaned Update, Dawnguard, Hearthfire, Dragonborn with Tes5Edit before starting the game. I use boss. The only "new" mod I'm using is one that I created. My Little Vampire Castle. I cleaned that as well. Other then that I'm using the same mods as before and update when I can. The only exception is in regards to Skyrim Flora Overhaul. Using the old summer edition 175, but since it never gave me trouble before, I'm doubting that as the culprit.
Boss list below:
Skyrim.esm Active
Update.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Dawnguard.esm Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
HearthFires.esm Active
Dragonborn.esm Active
Lanterns Of Skyrim - All In One - Main.esm Active
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial Skyrim Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Dawnguard Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Relev}}
Unofficial Hearthfire Patch.esp Active
Unofficial Dragonborn Patch.esp Active
Bash Tag suggestion(s): {{BASH: Delev}}
Better Dynamic Snow.esp Active
DarkerNights.esp Active
NoTint.esp Active
AshRocks.esp Active
Book Covers Skyrim.esp Active
Book Covers Dawnguard.esp Active
Book Covers Hearthfire.esp Active
Book Covers Dragonborn.esp Active
Lost Art of the Blacksmith.esp Active
Moss Rocks.esp Active
Moss Rocks_DB.esp Active
Perks Unbound - Helmless Warrior.esp Active
Perks Unbound - Dawnguard.esp Active
Perks Unbound - Dragonborn.esp Active
RedMountainErupts.esp Active
Skyrim Flora Overhaul.esp Active
Convenient Horses.esp Active
Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
Footprints.esp Active
Footprints - Ash.esp Active
WetandCold.esp Active
WetandCold - Ashes.esp Active
SkyUI.esp Active
Cloaks.esp Active
1nivWICCloaks.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
1nivWICSkyCloaksPatch.esp Active
Unique Uniques.esp Active
Run For Your Lives.esp Active
When Vampires Attack.esp Active
Whiterun Ferns.esp Active
Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
DVA - Dynamic Vampire Appearance.esp Active
Fast Respawns and Rich Merchants.esp Active
Bash Tag suggestion(s): {{BASH: Relev}}
Headtracking.esp Active
TheChoiceIsYours.esp Active
TheChoiceIsYours_Dawnguard.esp Active
Thieves Guild Requirements.esp Active
aMidianborn_Skyforge_Weapons.esp Active
Jump200.esp Active
Brevi_MoonlightTales.esp Active
DeadlySpellImpacts.esp Active
The Dance of Death - Ultimate Edition.esp Active
Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
Blaze Of Eventide.esp
Alternate Start - Live Another Life.esp Active
argonianraptor.esp Active
dD - Realistic Ragdoll Force - Realistic.esp Active
Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
WATER.esp Active
WATER Plants.esp Active
WATER DG.esp Active
WATER DB Waves.esp ActiveSKSE Plugins below:
SKSE Version: 0.1.6.16
DCF_plugin.dll
Smart Souls.dll Version: 9.0.6.405Unrecognized Plugins:
Undead Vampires Player Only.esp Active
DragonFastTravelRedone.esp Active
Springberry Manor.esp Active
Vampire Castle.esp Active

Underwater graphical glitch?
in Skyrim LE
Posted
Like only partially or completely submerged? I have been able to get it like that if I partially submerge myself, and have my camera (first or third person) at a certain angle in both Skyrim and Oblivion. But if its not that, then I probably can't be of much help because I don't use Pure Waters.