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ScreminMemes

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  1. Just wondering if there are any tools for outlining regions, or if I have to just stick with getting the cell co-ords in heightmap and mapping them out in the region editor. Thanks.
  2. Now if I could get it to quit crashing when I switch quads on the heightmap editor while I map out the points for the regions... lol. One problem after another. 3/4 of the time I can't even save the mod if I have done more than 2 things since I started the CS without it crashing.
  3. I'm thinking that's the issue. This is the first time I have tried generating textures on a space this big. Guess I can try to make the areas smaller. Was trying to save time, but I guess it will give me more control over textures anyway if I seperate mountains, plains, and hills. Edit: I know the landscape itself isn't too big for the game. My mod is just a little over half the size of Middle Earth in the MERP mod, so I know the game can handle it. And the toolset. But MERP also has about a bazillion regions when I open it in the CS so I guess I just need to buckle down and get the regions all divided.
  4. I am trying to generate the textures for my landscape in the toolset but each time I do it crashes. My terrain is roughly 2.5x Cyrodill so I am thinking maybe it's just too large for the computer to handle. I have 4 textures ( for grass, cliffs, snow, and snow/rock.) No trees or anything yet. Has anyone else had this problem every time they generate? I have managed to save the region and try to generate as soon as I open a fresh toolset, but no luck. It seems random (as in, not certain cells - it sometimes happens 5 seconds into generating and sometimes a minute or two.) I would think this system can handle it. Its an Athlon 64x2 6400 with 4GB of RAM. So I am wondering if there is another possible alternative other than making smaller regions. (As a side note - I have generated textures before but on much smaller regions.) I know there are tools for generating the LOD land textures, but the base textures I have not found anything for. Thanks.
  5. Yes that's what I was referring to when I said "TES4" tools. TES4qLOD and TES4Edit and such. I have them all.
  6. I understand. I intend to have plenty to do. This is more a TC than a mod. Most dungeons will be spaced fairly evenly between the cities. There is a dwarven settlement high in the mountains (and I do mean high - the mountains take up roughly 1/3 of the map and are 3x as high as Cyrodill's in some parts.) There will be lots of cavernous dungeons around there. I intend lots of optional side quests as well as the main quest. There are ruins out in the plains to explore. And the cities themselves are quite large so the acutal distance between cities is not really an issue. The larges city is around 3x the size of the Imperial City. The reason I want writers is to help me come up with ideas for side quests. And to give a reason to some of the dungeons. Plus there are some fluff dungeons just for fun. But they usually will have a decent reward for exploring them. Also intened are various small settlements in the plains and forests. Thanks for the input.
  7. I would agree with this. Even non-mods tend to interfere with mods sometimes. I had SI set to load up with my mod below it on the list (as I was using some of the SI resources) and what I got was a weird combination of my land mixed with SI land popping up all over the place (especially the LOD land from SI) as well as random trees from SI growing out of my buildings. Disabled SI and all was kosher (except for the normal bugs I get with LOD land in my mod - but that's a different topic.) I would say there is probably two mods running that effect the same spot of land, thus it is trying to load resources from both. My 2 copper...
  8. Okay so I have created a height map using the CS height map editor only. Thus far I have not been able to successfully get LOD Meshes AND Textures to work in game. I can occasionally get one or the other to work, but not both. I have been using the TES4 tools for both texturing (to avoid pink and black textures) and for generating LOD meshes for my land. The issue is that when I play my mod in game it either has the LOD textures right, or the LOD land right, but never both (and usually neither.) I have also generated each quad's LODs thru the construcion set (which really tries my patience with it crashing every other time - and it usually ends up with glitched LODs anyway.) I have also tried to generate the textures with a DDS converter and various programs I found on Nexus to avoid the texture bugs, but as it turns out the only programs out there that convert large amounts of DDS files quickly seem to not work on Windows7. Since this is not my computer (which runs XP but is not working atm) I am not at liberty to switch OSs. I'll try to post screens of what things look like in game. I'm just hoping that someone else has had these issues and found workarounds. Thanks. Edit: I should also mention that I have cleared both my generated mesh folder and my generated texture folder each time I have generated fresh meshes and textures. I also have verified that the TES4 tools are indeed loading up my .esp and working on it and not another.
  9. MERP 1) Install this: http://tesnexus.com/downloads/file.php?id=29214 (Make sure to get the LOD files, too. Learn to make an OMOD of it [if you really need to - you should just follow the directions it's worth it.]) 2) Fire it up. 3) Kiss the next few hours goodbye as you try to get from one end of the map to the other without stopping and gawking at the view every 2 minutes. This is such a beautiful mod (well, its more than that really - its a Total Conversion) and it is still in production. But even this version is worth every minute spent getting it up and running. Fair warning - you need a powerful rig to truly appreciate it, but even without one it is very worth it. Nothing much to do, just look around, but that's the fun part.
  10. Basically I am putting out a call to all who wish to offer assistance with this mod. It is completely based off my own world design and back story/lore (no pun intended.) So far I have been working on my own, learning the CS for about a week now and have the heightmapping 80% done or so (hand made within the CS - no external heightmaps.) The land area of the mod is roughly 3 times the size of Cyrodill so its been a heck of an undertaking for me to do on my own. Plus I am having technical issues with the CS that I am having to deal with. So pretty much what I am looking for is interior design people as well as someone with working knowledge of the CS that can take over some aspects that I just can't seem to handle. I also would like writers to flesh out the story (I have a basic story and history as an outline, but welcome suggestions.) These stories should hopefully translate into side quests, but its not necessary. I know this is kind of an unprofessional way to go about recruiting a team, but I know how busy people are and am really wanting to make this a mod for the community, by the community. Fact sheet on the mod: Heighmapping: 80% complete (give or take 5%) Regions: 0% complete (focusing on getting HM and Textures/LODs to work first.) Texturing and LODs: (0% complete - having issues getting LOD land to work in-game, despite trying everything I could find Googling) Map size: Large (roughly 3x Cyrodill) Cities: 1% complete (just started on the largest city - at least 4 others planned.) Back story/Lore/History: 65% complete (enough that I have plenty to do to get it all implemented.) A little info on the world of Ryiir: Ryiir (Rye-ear): The continent the mod takes place on. Made up largely of wide swaths of desert in the middle, with a mountain range to the south separating the larges desert from Esverrion, which is decidedly a wetter climate (mostly evergreen forests, wide open plains, and swamplands.) Esverrion (Ehs-vare-ee-on): The kingdom in which the mod is set. According to lore it is approximately 200 miles from east coast to west coast (in-game about 2.5x the width of Cyrodill) and 170 miles from northern border in the mountains to the south-west swamp (in-game 2x Cyrodill.) Hopefully this helps you get a scope of what I have planned. I do plan to release betas as seems appropriate (usually any time there is something I want to get the community's input on.) If you are interested in helping either post here, or message me. Thanks!
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