Jump to content

Loki110

Members
  • Posts

    5
  • Joined

  • Last visited

Nexus Mods Profile

About Loki110

Loki110's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. I'm only a new to modding so take what I say with a grain of salt So when you say they aren't moving, are they stuck in T-pose or just wont move from settlement to settlement? Could be a pathing issue? Unfortunately I don't know much but I am happy to try to help!
  2. And just a quick follow up to that-- PUT DOWN THE GUN I SWEAR I AM ALMOST OUT OF QUESTION! D: :laugh: So if there are other weapons for instance I'd like to add to the game, can I add them to the already merged patch? Or would I need to create another? Seriously thanks for your help! You've been a gem :D
  3. Ah gotcha, makes sense! So essentially you are just packaging the esps into one small compact files instead of lots of small plugins/esps? Only a couple more questions so I don't drive you insane :laugh: So for instance I have a 3D Scopes mod (Ref: https://www.nexusmods.com/fallout4/mods/9476) which contains standalone esps for standalone weapons, is it possible to merge all of these plugins into one patch (I.e. See-through combat scopes) rather then all the little esps? And when creating merged patches should you stick to Nexus catagories (I.e. texures, models, weapons etc) ? I do apologise for all the questions, just trying to get a really solid grasp on the concepts behind modding :confused: Thanks again for your help!
  4. Aaaah thank you so much for clarifying that for me! :laugh: I thought it was the case however I was unsure. I thought that FO4Edit was the best thing to mod on though I did try to make a bashed patch etc. So as you use up the ESP's in the merged patch, is it safe to delete the un-merged patch files as they are no longer needed? Or just deactivate them? Thank you so much for your help! I really do appreciate it :thumbsup:
  5. G'day all So I have been playing FO4 recently and my mod list has grown exponentially, to the point where it NMM has a warning about not being able to run the game (Over the 255 limit) I have dabbled around with FO4Edit and Wryebash following a guide on steam, attempting to merge/bash some patches A couple of quick questions 1. Can you have more then one merged/bashed patch? If so what load order should they go in? 2. With NMM and checked plugins, do the bashed/merged patches have to be selected as well? Or just the merged/bashed patches? 3. Any recommendations or whether to merge/bash? I've got about 300+ mods at this stage and I just wanted to know if it is doable Cheers!
×
×
  • Create New...