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arathhunter

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Everything posted by arathhunter

  1. I tried using some mods to add guns (pre cursor to me attempting to mod things starwars like), so to test, I started with Junks Guns, Mod loaded in just fine, book gave me weapons and such. But the alignment of where the staffs/guns aimed were different for each weapon in where the weapons were facing I was hoping to find advice on how to adjust the model to aim properly, I attempted googling first of course, but I couldn't find anything helpful (my guess is I just don't know the proper keywords?) strangely the M4/crossbow portion of the mod just breaks my ability to use any equipment/spells after equiping it, I'm guessing because of the menu that pops up if it asks if you need ammo, but makes me have a bad feeling when I finally got the blasters in my game... but for now I'll just focus on asking about the Staff model adjustment for aiming properly, thanks for any help in the matter!
  2. Basicly like this abandoned mod here, http://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=17364 The motion controllers finally here, current one I've looked at is the Vive's controllers which from the games that are made for the vive, look's like it would be amazing for Skyrim. The Project with the Razer Hydra looks like it's proof enough to show that it is possible to have it be playable this way. Hell, if it's possible to reconfigure the Hydra Scheme to work with other motion controllers I'd be happy( assuming it does need a tune up that is). at least it's a start.
  3. Is this list still being updated? Did the poster give up or has there not been any sci mods being updated lately? I'd still like being kept up to date with the sci fi in skyrim!
  4. well, i'm quite surprized that noone mentioned Fonline (Fallout Online, Fonline: 2238) which is pretty much, Fallout 2 made mmorpg through a mod. so yes, that means more then just 2 or 16 of your friends can play at once with eachother, you can PvP, craft, take control of towns, and make factions. or hang in around towns, the map is a alright size, being the span of Fallout 1 and 2 put together, with most of all the locations still on map aswell (no tribal village sorry) From Klamath, to the Glow, NPC factions, BoS, Vault city, Enclave, and Raiders. and well, im rambling on here, but its very well made and still growing. and as i speak my friends are decussing ways take out PKs around San Fran and such. its a great game in my opinion with lots of Potential. so if a group of modders made something like that, why would making Fallout 3 something for at least a 2 player mod be so wrong?
  5. i'm having this problem too, exept i think its worse in my case, since as soon as i double click on the icon, it just does not want to start up, and gives me the crash info. this started happening after i changed FO3 to work in Windowed mode because i had a problem with the "Please Stand by" screen, and after that FOMM just desides to stop starting up at all, I really hope we get a awnser soon to fix this, as most of my mods refuse to work without it.
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