I`m working on some new items for DAO and I went into a problem. Everything went fine for armor and shield models, but when I tried to modeled the sword, somehing went really wrong. I`m using Adonnay's sword model to do this (can be found here: http://dragonagenexus.com/downloads/file.php?id=777). I used the 7th longsword model from which I took the .msh, mmh and .phy files and add new textures (actually a renamed and recoloured texture). The result was really nice but when I opened with the toolset It didn't showed. Just a black screen like that: Well, here are some details of my mod: The gda file was named longsword_variation_ir.gda. I used the number 36 for the ID. See the picture bellow: The mesh is called w_lsw_irorl_0.mmh/msh/phy. The mesh uses two diferent textures files; one for the blade and one for the hilt. The names are: Hilt: w_lsw_irorl_0d/0e/0n/0s/0t, for diffuse, emissive, normal, specular or tint texture. Blade: w_lsw_irorl_1d/1e/1n/1s/1t, for diffuse, emissive, normal, specular or tint texture. Naturally I did two different .mao files: w_lsw_irorl.mmh_0 and w_lsw_irorl.mmh_1 for hilt and blade respectivelly. These are the mao files script: For hilt: w_lsw_irorl.mmh_0 For Blade: w_lsw_irorl.mmh_1 If someone knows what I'm doing wrong, please tell me. Regards.