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AnEvilVeg

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Posts posted by AnEvilVeg

  1. Read my notes I just added to the bottom of this post. Exactly the problem you are facing I would believe, given you stated that it mainly looking back over an area that causes the drop.

    Hello, busy weekend...

     

    So I've tried disabling the cores but it made no difference. I have made sure the cores are inactive. I've also read your thread and tried the tweaks there. uGrids do not impact the frame rate even if I turn it down to 3. The only way I can get 60 fps is by turning Object & Actor fade to 1 and 2 respectively and shadows to medium, which is not acceptable. This with AA and Filtering off -- if I max those the result is a frame rate of 25-30.

     

    I think I'm just going to let this game rest, haha. Thank you for taking your time replying!

  2. Wow, are you serious? Of course, they didn't have to worry constant 60 fps that much since it's a port from the 7th gen consoles, correct me if I am wrong.

     

    All right, I will do that and return with results on Saturday. It's 1 AM and I work tomorrow, haha!

     

    Thank you for your replies!

  3. I tried setting the affinity for the process to what you specified but there is no difference in frame rate.

     

    The game does handle 60 fps often but when I enter bigger cities like Whiterun and Markarth and have a large chunk of map data in front of me the frame rate dips. If I enter the middle of it there are no issues. It's just annoying to have it drop so bad in certain areas.

     

    I know Bethesda's engines have their reputations, haha but it can't be that bad? I mean come on, it's a game from late 2011 lol.

  4. If you wanna be technical don't hold it back, haha. I've been working with PC building and software programming for two years :wink:

     

    There certainly is some bogus here.

     

    Activity on Core 0 is close to 100% all the time but the other ones are around 10-20% I was monitoring this while the game was running because I'm running a dual monitor setup.

  5. All right! Anti-Aliasing and Anisotropic Filtering are turned off both in the Skyrim options and the ENB in-game menu. The effect also is ticked off.

     

    Draw calls: 2300-2800

    Draw triangles: 1 572 653

  6. Thanks for the reply!

     

    I think you misunderstood, haha. I am not running any mods right now. That's right -- 0 mods and I get 40-44 fps when standing by the Skyforge looking towards the gate. It's a completely new installation of Skyrim with no Hi-Res DLC. I have also deleted the old Skyrim.ini and SkyrimPrefs.ini so they're brand new :p

  7. Hello everyone,

     

    I'll get straight to the point. If I stand by the Skyforge looking at the gate of Whiterun my game runs at 38-40 fps. I have everything maxed except for shadows which are set to "High". This is a clean install of the game using no hi-res DLC.

     

    With the above configuration if I lower Object & Actor Fade to "1" and "2" respectively I get 51-53 fps and the other settings only have a very minor impact on frame rate.

     

    Now, my question is -- is it this way for everyone with mid-high end hardware? Does people who use Intel processors have an easier time running this game? I know they are better at single thread performance compared to AMD processors and I highly doubt this is GPU bound because my PC can run games which are 50x more demanding with no issues.

     

    I've modded my Skyrim a lot running heavy ENB and 2-4k textures and that only lowers my frame rate by ~10 ish but combined with this vanilla issue it becomes unplayable.

     

    Any response is appreciated!

     

    /AnEvilVegetable

     

    ~ System Specs ~

     

    CPU: AMD FX-8350 @ 4.00 GHz (Corsair H100i GTX)
    GPU: Asus GeForce GTX 970 STRIX 4GB @ 1463 MHz
    Mobo: Asus M5A97 R2.0
    RAM: 16GB Corsair Vengeance DDR3 @ 1600 MHz
    SSD: Samsung 840 Pro 120 GB
    HDD: Western Digital Blue 1TB (Skyrim is on this drive)
    PSU: Corsair RM 1000W
    Chassis: Fractal Design R4

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