Jump to content

TheCollector2

Members
  • Posts

    17
  • Joined

  • Last visited

Everything posted by TheCollector2

  1. I can't find the DLC's that's the baffling part. I bought the fallout 3 DVD's and downloaded the DLC's using Game for Windows live. I'm not sure what directory GFWL placed my DLC's as I kept on trying to find them. I even typed The Pitt in my windows search but nothing turned up. I wouldn't be surprised if it was the DLC's causing the animation problems, because the other mods I have are mainly texture swaps or new meshes.
  2. I do have a few other mods, but how do I get my DLC's into the FOMM launcher? See, when I downloaded the Pitt, Point Lookout, and Anchorage (my newest downloads) they don't show up in the FOMM launcher and I don't know how to import them. I do have a variety of other mods like Project Beauty some animation ones and a few others. But, well if you could inform me on how to import the official DLC into FOMM, that would be great.
  3. Hi guys, I recently ran into this problem where, whenever I interact with a chair, or a faucet, or a water valve, or basically anything that plays an animation. My character will pull out a weapon and then sit down or interact. So say I want to sit in a chair, well unless I am unarmed and have my fists out, my character will sit down and pull out a weapon like a Fatman by default, or whatever I have equipped. I'm not quite sure what's causing this problem, I tried google search and turned up nothing. So for the official DLC I have downloaded is The Pitt, Point Lookout, Broken Steel, and Operation Anchorage. I THINK this bug started appearing after I installed the DLC but I'm not sure. Is there a way to fix this in GECK? Or do I need to disable each mod I have installed in FOMM in order to find the culprit?
  4. Dear LFact, Thank you for saving my game file! The hotfix indeed returned the Oblivion gate to where it belonged. It's not much but I gave you kudos, thanks again for saving me from having to restart the game from the beginning all over again.
  5. Actually I DID close the gate near Fort Sutch. The one with all the Imperial Legion guards watching it? I figured I was in the area so I might as well close the gate. That closed ALL OF THEM!? Actually it only seems to have closed the Cheydinhal one because the one by Bruma and other provinces were still open. Thanks for the link, I'll let you know if it works!
  6. Hi everyone, I've recently run into a serious problem with my Main Quest in Oblivion. I do not wish to skip the quest by using the console commands but I need a solution to getting the Wayward Knight Oblivion gate to spawn. Essentially, I talked to the count who told me to talk to Amminus Gregori. I spoke to him while he was asleep in rosethorn and he told me all about the oblivion gate etc. However, since the very beginning of the game the Cheydinhal Oblivion gate never spawned, doesn't have a marker, and almost doesn't exist. I began to wonder if maybe I had closed it before the quest could start, but that shouldn't be possible and I would have run into Farwil. So at the moment I spoke to Amminus and see guards standing and staring at a barren empty hill that has no map marker. I am currently running the Unofficial Oblivion patch with the Unofficial Mod patch as well. Is there anyway to get this gate to spawn so that I can go in and complete the quest and turn it in to the count? Preferably without skipping the content. Thanks!
  7. Eshme's as the best? Nah I don't think so, personally the body is much to skinny and frail. It's not the worst body replacer but it's certainly not the best.
  8. I have seen a picture of this mod posted on the internet somewhere. It is a modified version of Exnem's body but the female model has muscles on the arms, legs, and a rather large chest. So unlike the default mods the arms and legs are much bigger, any idea where this could be found? This is the image of the mod in question http://yum.bbwchan.org/bbwart/src/1193857826618.jpg
×
×
  • Create New...