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johntheemoemu

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Everything posted by johntheemoemu

  1. Get FO3 edit, make two copies of, rename one to "FO3MasterRestore.exe" and the other to "FO3MasterUpdate.exe." Run FO3Edit.exe. If there are any errors in your load order, it'll tell you while it's loading the data. After you load all of your plugins, right click on the list to the right and click "Create Merged Patch." Name the patch. Load up FOMM, make sure the patch is LAST, check the box next to it. After you've done that, run FO3MasterUpdate.exe. That's what I do, and I've never had a single problem with mod compatibility, and I'm running well over a hundred mods at this point. I never use the FOMM load order thing. I just read the readmes with each mod. But, like I said, FO3Edit should tell you if a mod is being loaded in the wrong order.
  2. http://www.fallout3nexus.com/downloads/file.php?id=60 It doesn't change all of them to full health, but I guess it's a start. I don't think there's a simple way to make all the weapons in the game have full health.
  3. Yes, that could work, but there is something else I want to do. It's an M1 Garand, and right now, the "ping" sound the gun makes when empty only happens when the gun runs empty with more ammo in your inventory. I'd like to add the sound when you run out of ammo completely. Since for that I need a way to detect when you run out of ammo in the gun and in inventory, I'll wait for FOSE. If you're using FOSE, and you know the size of the clip of the weapon this script applies to, maybe you could create a short called 'clip' and, upon checking to see if the weapon is equipped, have each left mouse click deduct a round from the clip variable (using GetKeyPressed), and when it is 0, check to see if more ammo is in the player's inventory. I think that would work, right? I can't think of anything else you do with mouse1 when your gun is out other than shoot. Also, FOSE gives you the ability to disable a key. However, you'd have to assume that everyone is using the 'r' key for reloading. Actually, if I'm not mistaken, FOSE has a function that allows you to check INIs, and I'm pretty sure that keymapping is stored in an ini file. Keep in mind that I'm fairly new at this scripting business myself, so I could be waaaaaaaaaaaaaaaaaaaaay off the mark.
  4. The thing that scared me the most was the Corvega Factory. I was going through, killing all the ants, and then I round a corner and then BAM there's a freaking ant queen. I ctrl+alt+del the game and ended the task without saving. It's worth noting that I have a crippling fear of insects, particularly giant ones, and the ants were making me uneasy enough. That clickity-clack sound they make when they walk is enough to make me spin in a circle firing an assault rifle. The Greyditch quest was at least semi-bearable because I knew what was coming, but unexpected ant queen. No. Not all right.
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